suyu/src/yuzu/applets/qt_profile_select.cpp

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <mutex>
#include <QDialogButtonBox>
#include <QHeaderView>
#include <QLabel>
#include <QLineEdit>
#include <QScrollArea>
#include <QStandardItemModel>
#include <QVBoxLayout>
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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#include "common/fs/path_util.h"
#include "common/string_util.h"
#include "core/constants.h"
#include "core/hle/lock.h"
#include "yuzu/applets/qt_profile_select.h"
#include "yuzu/main.h"
namespace {
QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
return QtProfileSelectionDialog::tr(
"%1\n%2", "%1 is the profile username, %2 is the formatted UUID (e.g. "
"00112233-4455-6677-8899-AABBCCDDEEFF))")
.arg(username, QString::fromStdString(uuid.FormatSwitch()));
}
QString GetImagePath(Common::UUID uuid) {
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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const auto path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
return QString::fromStdString(Common::FS::PathToUTF8String(path));
}
QPixmap GetIcon(Common::UUID uuid) {
QPixmap icon{GetImagePath(uuid)};
if (!icon) {
icon.fill(Qt::black);
icon.loadFromData(Core::Constants::ACCOUNT_BACKUP_JPEG.data(),
static_cast<u32>(Core::Constants::ACCOUNT_BACKUP_JPEG.size()));
}
return icon.scaled(64, 64, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
}
} // Anonymous namespace
QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
: QDialog(parent), profile_manager(std::make_unique<Service::Account::ProfileManager>()) {
outer_layout = new QVBoxLayout;
instruction_label = new QLabel(tr("Select a user:"));
scroll_area = new QScrollArea;
buttons = new QDialogButtonBox(QDialogButtonBox::Cancel | QDialogButtonBox::Ok);
connect(buttons, &QDialogButtonBox::accepted, this, &QtProfileSelectionDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QtProfileSelectionDialog::reject);
outer_layout->addWidget(instruction_label);
outer_layout->addWidget(scroll_area);
outer_layout->addWidget(buttons);
layout = new QVBoxLayout;
tree_view = new QTreeView;
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
tree_view->setIconSize({64, 64});
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
item_model->insertColumns(0, 1);
item_model->setHeaderData(0, Qt::Horizontal, tr("Users"));
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrella of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(tree_view);
scroll_area->setLayout(layout);
connect(tree_view, &QTreeView::clicked, this, &QtProfileSelectionDialog::SelectUser);
const auto& profiles = profile_manager->GetAllUsers();
for (const auto& user : profiles) {
Service::Account::ProfileBase profile{};
if (!profile_manager->GetProfileBase(user, profile))
continue;
const auto username = Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(profile.username.data()), profile.username.size());
list_items.push_back(QList<QStandardItem*>{new QStandardItem{
GetIcon(user), FormatUserEntryText(QString::fromStdString(username), user)}});
}
for (const auto& item : list_items)
item_model->appendRow(item);
setLayout(outer_layout);
setWindowTitle(tr("Profile Selector"));
resize(550, 400);
}
QtProfileSelectionDialog::~QtProfileSelectionDialog() = default;
int QtProfileSelectionDialog::exec() {
// Skip profile selection when there's only one.
if (profile_manager->GetUserCount() == 1) {
user_index = 0;
return QDialog::Accepted;
}
return QDialog::exec();
}
void QtProfileSelectionDialog::accept() {
QDialog::accept();
}
void QtProfileSelectionDialog::reject() {
user_index = 0;
QDialog::reject();
}
int QtProfileSelectionDialog::GetIndex() const {
return user_index;
}
void QtProfileSelectionDialog::SelectUser(const QModelIndex& index) {
user_index = index.row();
}
QtProfileSelector::QtProfileSelector(GMainWindow& parent) {
connect(this, &QtProfileSelector::MainWindowSelectProfile, &parent,
&GMainWindow::ProfileSelectorSelectProfile, Qt::QueuedConnection);
connect(&parent, &GMainWindow::ProfileSelectorFinishedSelection, this,
&QtProfileSelector::MainWindowFinishedSelection, Qt::DirectConnection);
}
QtProfileSelector::~QtProfileSelector() = default;
void QtProfileSelector::SelectProfile(
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std::function<void(std::optional<Common::UUID>)> callback_) const {
callback = std::move(callback_);
emit MainWindowSelectProfile();
}
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Common::UUID> uuid) {
// Acquire the HLE mutex
std::lock_guard lock{HLE::g_hle_lock};
callback(uuid);
}