suyu/src/yuzu/util/controller_navigation.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include "common/settings_input.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "yuzu/util/controller_navigation.h"
ControllerNavigation::ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent) {
player1_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
.is_npad_service = false,
};
player1_callback_key = player1_controller->SetCallback(engine_callback);
handheld_callback_key = handheld_controller->SetCallback(engine_callback);
is_controller_set = true;
}
ControllerNavigation::~ControllerNavigation() {
UnloadController();
}
void ControllerNavigation::UnloadController() {
if (is_controller_set) {
player1_controller->DeleteCallback(player1_callback_key);
handheld_controller->DeleteCallback(handheld_callback_key);
is_controller_set = false;
}
}
void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_button,
Qt::Key key) {
if (button_values[native_button].value && !button_values[native_button].locked) {
emit TriggerKeyboardEvent(key);
}
}
void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
std::lock_guard lock{mutex};
if (type == Core::HID::ControllerTriggerType::Button) {
ControllerUpdateButton();
return;
}
if (type == Core::HID::ControllerTriggerType::Stick) {
ControllerUpdateStick();
return;
}
}
void ControllerNavigation::ControllerUpdateButton() {
const auto controller_type = player1_controller->GetNpadStyleIndex();
const auto& player1_buttons = player1_controller->GetButtonsValues();
const auto& handheld_buttons = handheld_controller->GetButtonsValues();
for (std::size_t i = 0; i < player1_buttons.size(); ++i) {
const bool button = player1_buttons[i].value || handheld_buttons[i].value;
// Trigger only once
button_values[i].locked = button == button_values[i].value;
button_values[i].value = button;
}
switch (controller_type) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::GameCube:
TriggerButton(Settings::NativeButton::A, Qt::Key_Enter);
TriggerButton(Settings::NativeButton::B, Qt::Key_Escape);
TriggerButton(Settings::NativeButton::DDown, Qt::Key_Down);
TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Left);
TriggerButton(Settings::NativeButton::DRight, Qt::Key_Right);
TriggerButton(Settings::NativeButton::DUp, Qt::Key_Up);
break;
case Core::HID::NpadStyleIndex::JoyconLeft:
TriggerButton(Settings::NativeButton::DDown, Qt::Key_Enter);
TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Escape);
break;
case Core::HID::NpadStyleIndex::JoyconRight:
TriggerButton(Settings::NativeButton::X, Qt::Key_Enter);
TriggerButton(Settings::NativeButton::A, Qt::Key_Escape);
break;
default:
break;
}
}
void ControllerNavigation::ControllerUpdateStick() {
const auto controller_type = player1_controller->GetNpadStyleIndex();
const auto& player1_sticks = player1_controller->GetSticksValues();
const auto& handheld_sticks = player1_controller->GetSticksValues();
bool update = false;
for (std::size_t i = 0; i < player1_sticks.size(); ++i) {
const Common::Input::StickStatus stick{
.left = player1_sticks[i].left || handheld_sticks[i].left,
.right = player1_sticks[i].right || handheld_sticks[i].right,
.up = player1_sticks[i].up || handheld_sticks[i].up,
.down = player1_sticks[i].down || handheld_sticks[i].down,
};
// Trigger only once
if (stick.down != stick_values[i].down || stick.left != stick_values[i].left ||
stick.right != stick_values[i].right || stick.up != stick_values[i].up) {
update = true;
}
stick_values[i] = stick;
}
if (!update) {
return;
}
switch (controller_type) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::GameCube:
if (stick_values[Settings::NativeAnalog::LStick].down) {
emit TriggerKeyboardEvent(Qt::Key_Down);
return;
}
if (stick_values[Settings::NativeAnalog::LStick].left) {
emit TriggerKeyboardEvent(Qt::Key_Left);
return;
}
if (stick_values[Settings::NativeAnalog::LStick].right) {
emit TriggerKeyboardEvent(Qt::Key_Right);
return;
}
if (stick_values[Settings::NativeAnalog::LStick].up) {
emit TriggerKeyboardEvent(Qt::Key_Up);
return;
}
break;
case Core::HID::NpadStyleIndex::JoyconLeft:
if (stick_values[Settings::NativeAnalog::LStick].left) {
emit TriggerKeyboardEvent(Qt::Key_Down);
return;
}
if (stick_values[Settings::NativeAnalog::LStick].up) {
emit TriggerKeyboardEvent(Qt::Key_Left);
return;
}
if (stick_values[Settings::NativeAnalog::LStick].down) {
emit TriggerKeyboardEvent(Qt::Key_Right);
return;
}
if (stick_values[Settings::NativeAnalog::LStick].right) {
emit TriggerKeyboardEvent(Qt::Key_Up);
return;
}
break;
case Core::HID::NpadStyleIndex::JoyconRight:
if (stick_values[Settings::NativeAnalog::RStick].right) {
emit TriggerKeyboardEvent(Qt::Key_Down);
return;
}
if (stick_values[Settings::NativeAnalog::RStick].down) {
emit TriggerKeyboardEvent(Qt::Key_Left);
return;
}
if (stick_values[Settings::NativeAnalog::RStick].up) {
emit TriggerKeyboardEvent(Qt::Key_Right);
return;
}
if (stick_values[Settings::NativeAnalog::RStick].left) {
emit TriggerKeyboardEvent(Qt::Key_Up);
return;
}
break;
default:
break;
}
}