forked from suyu/suyu
Merge pull request #2077 from lioncash/virt
kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
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commit
db21ac2627
5 changed files with 3 additions and 15 deletions
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@ -44,8 +44,4 @@ ResultCode ReadableEvent::Reset() {
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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void ReadableEvent::WakeupAllWaitingThreads() {
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WaitObject::WakeupAllWaitingThreads();
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}
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} // namespace Kernel
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} // namespace Kernel
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@ -39,8 +39,6 @@ public:
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bool ShouldWait(Thread* thread) const override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Acquire(Thread* thread) override;
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void WakeupAllWaitingThreads() override;
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/// Unconditionally clears the readable event's state.
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/// Unconditionally clears the readable event's state.
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void Clear();
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void Clear();
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@ -66,10 +66,6 @@ void Timer::Clear() {
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signaled = false;
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signaled = false;
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}
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}
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void Timer::WakeupAllWaitingThreads() {
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WaitObject::WakeupAllWaitingThreads();
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}
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void Timer::Signal(int cycles_late) {
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void Timer::Signal(int cycles_late) {
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LOG_TRACE(Kernel, "Timer {} fired", GetObjectId());
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LOG_TRACE(Kernel, "Timer {} fired", GetObjectId());
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@ -51,8 +51,6 @@ public:
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bool ShouldWait(Thread* thread) const override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Acquire(Thread* thread) override;
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void WakeupAllWaitingThreads() override;
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/**
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/**
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* Starts the timer, with the specified initial delay and interval.
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* Starts the timer, with the specified initial delay and interval.
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* @param initial Delay until the timer is first fired
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* @param initial Delay until the timer is first fired
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@ -33,19 +33,19 @@ public:
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* Add a thread to wait on this object
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* Add a thread to wait on this object
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* @param thread Pointer to thread to add
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* @param thread Pointer to thread to add
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*/
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*/
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virtual void AddWaitingThread(SharedPtr<Thread> thread);
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void AddWaitingThread(SharedPtr<Thread> thread);
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/**
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/**
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* @param thread Pointer to thread to remove
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* @param thread Pointer to thread to remove
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*/
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*/
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virtual void RemoveWaitingThread(Thread* thread);
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void RemoveWaitingThread(Thread* thread);
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/**
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/**
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* and set the synchronization result and output of the thread.
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* and set the synchronization result and output of the thread.
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*/
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*/
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virtual void WakeupAllWaitingThreads();
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void WakeupAllWaitingThreads();
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/**
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/**
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* Wakes up a single thread waiting on this object.
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* Wakes up a single thread waiting on this object.
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