forked from suyu/suyu
Merge pull request #6403 from Kewlan/game-list-for-loop-optimization
game_list: Minor for loop optimizations
This commit is contained in:
commit
d6006e9a3f
1 changed files with 6 additions and 9 deletions
|
@ -91,9 +91,8 @@ QString GameListSearchField::filterText() const {
|
||||||
|
|
||||||
QString GameList::GetLastFilterResultItem() const {
|
QString GameList::GetLastFilterResultItem() const {
|
||||||
QString file_path;
|
QString file_path;
|
||||||
const int folder_count = item_model->rowCount();
|
|
||||||
|
|
||||||
for (int i = 0; i < folder_count; ++i) {
|
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
|
||||||
const QStandardItem* folder = item_model->item(i, 0);
|
const QStandardItem* folder = item_model->item(i, 0);
|
||||||
const QModelIndex folder_index = folder->index();
|
const QModelIndex folder_index = folder->index();
|
||||||
const int children_count = folder->rowCount();
|
const int children_count = folder->rowCount();
|
||||||
|
@ -184,7 +183,6 @@ void GameList::OnItemExpanded(const QModelIndex& item) {
|
||||||
|
|
||||||
// Event in order to filter the gamelist after editing the searchfield
|
// Event in order to filter the gamelist after editing the searchfield
|
||||||
void GameList::OnTextChanged(const QString& new_text) {
|
void GameList::OnTextChanged(const QString& new_text) {
|
||||||
const int folder_count = tree_view->model()->rowCount();
|
|
||||||
QString edit_filter_text = new_text.toLower();
|
QString edit_filter_text = new_text.toLower();
|
||||||
QStandardItem* folder;
|
QStandardItem* folder;
|
||||||
int children_total = 0;
|
int children_total = 0;
|
||||||
|
@ -194,7 +192,7 @@ void GameList::OnTextChanged(const QString& new_text) {
|
||||||
if (edit_filter_text.isEmpty()) {
|
if (edit_filter_text.isEmpty()) {
|
||||||
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
|
||||||
UISettings::values.favorited_ids.size() == 0);
|
UISettings::values.favorited_ids.size() == 0);
|
||||||
for (int i = 1; i < folder_count; ++i) {
|
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
|
||||||
folder = item_model->item(i, 0);
|
folder = item_model->item(i, 0);
|
||||||
const QModelIndex folder_index = folder->index();
|
const QModelIndex folder_index = folder->index();
|
||||||
const int children_count = folder->rowCount();
|
const int children_count = folder->rowCount();
|
||||||
|
@ -207,7 +205,7 @@ void GameList::OnTextChanged(const QString& new_text) {
|
||||||
} else {
|
} else {
|
||||||
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
|
||||||
int result_count = 0;
|
int result_count = 0;
|
||||||
for (int i = 1; i < folder_count; ++i) {
|
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
|
||||||
folder = item_model->item(i, 0);
|
folder = item_model->item(i, 0);
|
||||||
const QModelIndex folder_index = folder->index();
|
const QModelIndex folder_index = folder->index();
|
||||||
const int children_count = folder->rowCount();
|
const int children_count = folder->rowCount();
|
||||||
|
@ -466,9 +464,8 @@ void GameList::DonePopulating(const QStringList& watch_list) {
|
||||||
QCoreApplication::processEvents();
|
QCoreApplication::processEvents();
|
||||||
}
|
}
|
||||||
tree_view->setEnabled(true);
|
tree_view->setEnabled(true);
|
||||||
const int folder_count = tree_view->model()->rowCount();
|
|
||||||
int children_total = 0;
|
int children_total = 0;
|
||||||
for (int i = 1; i < folder_count; ++i) {
|
for (int i = 1; i < item_model->rowCount() - 1; ++i) {
|
||||||
children_total += item_model->item(i, 0)->rowCount();
|
children_total += item_model->item(i, 0)->rowCount();
|
||||||
}
|
}
|
||||||
search_field->setFilterResult(children_total, children_total);
|
search_field->setFilterResult(children_total, children_total);
|
||||||
|
@ -649,9 +646,9 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameList::AddFavoritesPopup(QMenu& context_menu) {
|
void GameList::AddFavoritesPopup(QMenu& context_menu) {
|
||||||
QAction* clear_all = context_menu.addAction(tr("Clear"));
|
QAction* clear = context_menu.addAction(tr("Clear"));
|
||||||
|
|
||||||
connect(clear_all, &QAction::triggered, [this] {
|
connect(clear, &QAction::triggered, [this] {
|
||||||
for (const auto id : UISettings::values.favorited_ids) {
|
for (const auto id : UISettings::values.favorited_ids) {
|
||||||
RemoveFavorite(id);
|
RemoveFavorite(id);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue