forked from suyu/suyu
android: Expose audio output engine setting
This commit is contained in:
parent
13a4de647d
commit
9f92104f3e
7 changed files with 58 additions and 20 deletions
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@ -8,6 +8,7 @@ enum class StringSetting(
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override val section: String,
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override val defaultValue: String
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) : AbstractStringSetting {
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AUDIO_OUTPUT_ENGINE("output_engine", Settings.SECTION_AUDIO, "auto"),
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CUSTOM_RTC("custom_rtc", Settings.SECTION_SYSTEM, "0");
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override var string: String = defaultValue
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@ -7,20 +7,20 @@ import org.yuzu.yuzu_emu.features.settings.model.AbstractSetting
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import org.yuzu.yuzu_emu.features.settings.model.AbstractStringSetting
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class StringSingleChoiceSetting(
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val key: String? = null,
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setting: AbstractSetting?,
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titleId: Int,
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descriptionId: Int,
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val choicesId: Array<String>,
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private val valuesId: Array<String>?,
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val choices: Array<String>,
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val values: Array<String>?,
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val key: String? = null,
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private val defaultValue: String? = null
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) : SettingsItem(setting, titleId, descriptionId) {
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override val type = TYPE_STRING_SINGLE_CHOICE
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fun getValueAt(index: Int): String? {
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if (valuesId == null) return null
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return if (index >= 0 && index < valuesId.size) {
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valuesId[index]
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if (values == null) return null
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return if (index >= 0 && index < values.size) {
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values[index]
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} else {
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""
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}
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@ -36,8 +36,8 @@ class StringSingleChoiceSetting(
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val selectValueIndex: Int
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get() {
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val selectedValue = selectedValue
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for (i in valuesId!!.indices) {
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if (valuesId[i] == selectedValue) {
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for (i in values!!.indices) {
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if (values[i] == selectedValue) {
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return i
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}
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}
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@ -138,7 +138,7 @@ class SettingsAdapter(
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clickedItem = item
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dialog = MaterialAlertDialogBuilder(context)
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.setTitle(item.nameId)
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.setSingleChoiceItems(item.choicesId, item.selectValueIndex, this)
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.setSingleChoiceItems(item.choices, item.selectValueIndex, this)
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.show()
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}
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@ -353,7 +353,19 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
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private fun addAudioSettings(sl: ArrayList<SettingsItem>) {
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settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.preferences_audio))
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sl.add(
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sl.apply {
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add(
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StringSingleChoiceSetting(
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StringSetting.AUDIO_OUTPUT_ENGINE,
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R.string.audio_output_engine,
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0,
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settingsActivity.resources.getStringArray(R.array.outputEngineEntries),
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settingsActivity.resources.getStringArray(R.array.outputEngineValues),
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StringSetting.AUDIO_OUTPUT_ENGINE.key,
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StringSetting.AUDIO_OUTPUT_ENGINE.defaultValue
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)
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)
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add(
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SliderSetting(
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IntSetting.AUDIO_VOLUME,
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R.string.audio_volume,
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@ -366,6 +378,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
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)
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)
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}
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}
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private fun addThemeSettings(sl: ArrayList<SettingsItem>) {
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settingsActivity.setToolbarTitle(settingsActivity.getString(R.string.preferences_theme))
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@ -26,6 +26,14 @@ class SingleChoiceViewHolder(val binding: ListItemSettingBinding, adapter: Setti
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for (i in values.indices) {
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if (values[i] == item.selectedValue) {
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binding.textSettingDescription.text = resMgr.getStringArray(item.choicesId)[i]
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return
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}
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}
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} else if (item is StringSingleChoiceSetting) {
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for (i in item.values!!.indices) {
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if (item.values[i] == item.selectedValue) {
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binding.textSettingDescription.text = item.choices[i]
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return
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}
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}
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} else {
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@ -236,4 +236,15 @@
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<item>2</item>
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</integer-array>
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<string-array name="outputEngineEntries">
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<item>@string/auto</item>
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<item>@string/cubeb</item>
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<item>@string/string_null</item>
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</string-array>
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<string-array name="outputEngineValues">
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<item>auto</item>
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<item>cubeb</item>
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<item>null</item>
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</string-array>
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</resources>
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@ -185,6 +185,7 @@
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<string name="fastmem">Fastmem</string>
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<!-- Audio settings strings -->
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<string name="audio_output_engine">Output engine</string>
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<string name="audio_volume">Volume</string>
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<string name="audio_volume_description">Specifies the volume of audio output.</string>
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@ -203,6 +204,7 @@
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<string name="learn_more">Learn more</string>
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<string name="auto">Auto</string>
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<string name="submit">Submit</string>
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<string name="string_null">Null</string>
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<!-- GPU driver installation -->
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<string name="select_gpu_driver">Select GPU driver</string>
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@ -373,6 +375,9 @@
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<string name="theme_mode_light">Light</string>
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<string name="theme_mode_dark">Dark</string>
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<!-- Audio output engines -->
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<string name="cubeb">cubeb</string>
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<!-- Black backgrounds theme -->
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<string name="use_black_backgrounds">Black backgrounds</string>
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<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>
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