forked from suyu/suyu
gl_state_tracker: Implement dirty flags for viewports
This commit is contained in:
parent
dacf83ac02
commit
7f52efdf61
4 changed files with 54 additions and 9 deletions
|
@ -906,13 +906,30 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncViewport() {
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
|
||||
const auto& src = regs.viewports[i];
|
||||
const Common::Rectangle<f32> rect{regs.viewport_transform[i].GetRect()};
|
||||
glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
|
||||
rect.GetHeight());
|
||||
glDepthRangef(src.depth_range_near, src.depth_range_far);
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
auto& flags = gpu.dirty.flags;
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
if (flags[Dirty::Viewports]) {
|
||||
flags[Dirty::Viewports] = false;
|
||||
|
||||
const bool force = flags[Dirty::ViewportTransform];
|
||||
flags[Dirty::ViewportTransform] = false;
|
||||
|
||||
for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
|
||||
if (!force && !flags[Dirty::Viewport0 + i]) {
|
||||
continue;
|
||||
}
|
||||
flags[Dirty::Viewport0 + i] = false;
|
||||
|
||||
const Common::Rectangle<f32> rect{regs.viewport_transform[i].GetRect()};
|
||||
glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
|
||||
rect.GetHeight());
|
||||
|
||||
const auto& src = regs.viewports[i];
|
||||
glDepthRangeIndexed(static_cast<GLuint>(i), static_cast<GLdouble>(src.depth_range_near),
|
||||
static_cast<GLdouble>(src.depth_range_far));
|
||||
}
|
||||
}
|
||||
|
||||
bool flip_y = false;
|
||||
|
|
|
@ -61,6 +61,22 @@ void SetupDirtyRenderTargets(Tables& tables) {
|
|||
}
|
||||
}
|
||||
|
||||
void SetupDirtyViewports(Tables& tables) {
|
||||
for (std::size_t i = 0; i < Regs::NumViewports; ++i) {
|
||||
const std::size_t transf_offset = OFF(viewport_transform) + i * NUM(viewport_transform[0]);
|
||||
const std::size_t viewport_offset = OFF(viewports) + i * NUM(viewports[0]);
|
||||
|
||||
FillBlock(tables[0], transf_offset, NUM(viewport_transform[0]), Viewport0 + i);
|
||||
FillBlock(tables[0], viewport_offset, NUM(viewports[0]), Viewport0 + i);
|
||||
}
|
||||
|
||||
FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
|
||||
FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
|
||||
|
||||
tables[0][OFF(viewport_transform_enabled)] = ViewportTransform;
|
||||
tables[1][OFF(viewport_transform_enabled)] = Viewports;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
StateTracker::StateTracker(Core::System& system) : system{system} {}
|
||||
|
@ -80,6 +96,7 @@ void StateTracker::Initialize() {
|
|||
|
||||
auto& tables = dirty.tables;
|
||||
SetupDirtyRenderTargets(tables);
|
||||
SetupDirtyViewports(tables);
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -23,6 +23,7 @@ enum : u8 {
|
|||
VertexInstances,
|
||||
Shaders,
|
||||
Viewports,
|
||||
ViewportTransform,
|
||||
CullTestEnable,
|
||||
FrontFace,
|
||||
CullFace,
|
||||
|
@ -33,7 +34,8 @@ enum : u8 {
|
|||
BlendState,
|
||||
PolygonOffset,
|
||||
|
||||
VertexBuffer0 = PolygonOffset + 8,
|
||||
Viewport0,
|
||||
VertexBuffer0 = Viewport0 + 16,
|
||||
VertexInstance0 = VertexBuffer0 + 32,
|
||||
};
|
||||
}
|
||||
|
@ -44,6 +46,12 @@ public:
|
|||
|
||||
void Initialize();
|
||||
|
||||
void NotifyViewport0() {
|
||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
||||
flags[OpenGL::Dirty::Viewports] = true;
|
||||
flags[OpenGL::Dirty::Viewport0] = true;
|
||||
}
|
||||
|
||||
void NotifyFramebuffer() {
|
||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
||||
flags[VideoCommon::Dirty::RenderTargets] = true;
|
||||
|
|
|
@ -576,6 +576,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||
|
||||
// TODO: Signal state tracker about these changes
|
||||
state_tracker.NotifyViewport0();
|
||||
state_tracker.NotifyFramebuffer();
|
||||
|
||||
program_manager.UseVertexShader(vertex_program.handle);
|
||||
|
@ -601,7 +602,9 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
glFrontFace(GL_CW);
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
||||
glViewport(0, 0, layout.width, layout.height);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
|
||||
static_cast<GLfloat>(layout.height));
|
||||
glDepthRangeIndexed(0, 0.0, 0.0);
|
||||
|
||||
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, position));
|
||||
|
|
Loading…
Reference in a new issue