forked from suyu/suyu
Prevent over scheduling audio events and terminate properly the motion update event
This commit is contained in:
parent
2489547dc5
commit
7784b1da6d
2 changed files with 9 additions and 1 deletions
|
@ -103,7 +103,14 @@ void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
|
|||
|
||||
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
|
||||
|
||||
core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) - ns_late, release_event, {});
|
||||
const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer);
|
||||
|
||||
// If ns_late is higher than the update rate ignore the delay
|
||||
if (ns_late > buffer_release_ns) {
|
||||
ns_late = {};
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(buffer_release_ns - ns_late, release_event, {});
|
||||
}
|
||||
|
||||
void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {
|
||||
|
|
|
@ -104,6 +104,7 @@ void IAppletResource::DeactivateController(HidController controller) {
|
|||
|
||||
IAppletResource ::~IAppletResource() {
|
||||
system.CoreTiming().UnscheduleEvent(pad_update_event, 0);
|
||||
system.CoreTiming().UnscheduleEvent(motion_update_event, 0);
|
||||
}
|
||||
|
||||
void IAppletResource::GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
|
||||
|
|
Loading…
Reference in a new issue