forked from suyu/suyu
input_common: Add android input engine
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915efa4236
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6 changed files with 136 additions and 0 deletions
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@ -2,6 +2,8 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(input_common STATIC
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drivers/android.cpp
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drivers/android.h
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drivers/camera.cpp
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drivers/camera.h
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drivers/keyboard.cpp
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48
src/input_common/drivers/android.cpp
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48
src/input_common/drivers/android.cpp
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "input_common/drivers/android.h"
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namespace InputCommon {
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Android::Android(std::string input_engine_) : InputEngine(std::move(input_engine_)) {}
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void Android::RegisterController(std::size_t controller_number) {
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PreSetController(GetIdentifier(controller_number));
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}
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void Android::SetButtonState(std::size_t controller_number, int button_id, bool value) {
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const auto identifier = GetIdentifier(controller_number);
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SetButton(identifier, button_id, value);
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}
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void Android::SetAxisState(std::size_t controller_number, int axis_id, float value) {
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const auto identifier = GetIdentifier(controller_number);
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SetAxis(identifier, axis_id, value);
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}
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void Android::SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
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float gyro_y, float gyro_z, float accel_x, float accel_y,
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float accel_z) {
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const auto identifier = GetIdentifier(controller_number);
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const BasicMotion motion_data{
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.gyro_x = gyro_x,
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.gyro_y = gyro_y,
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.gyro_z = gyro_z,
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.accel_x = accel_x,
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.accel_y = accel_y,
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.accel_z = accel_z,
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.delta_timestamp = delta_timestamp,
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};
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SetMotion(identifier, 0, motion_data);
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}
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PadIdentifier Android::GetIdentifier(std::size_t controller_number) const {
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return {
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.guid = Common::UUID{},
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.port = controller_number,
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.pad = 0,
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};
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}
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} // namespace InputCommon
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54
src/input_common/drivers/android.h
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54
src/input_common/drivers/android.h
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include "input_common/input_engine.h"
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namespace InputCommon {
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/**
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* A virtual controller that is always assigned to the game input
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*/
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class Android final : public InputEngine {
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public:
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explicit Android(std::string input_engine_);
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/**
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* Registers controller number to accept new inputs
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* @param controller_number the controller number that will take this action
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*/
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void RegisterController(std::size_t controller_number);
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/**
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* Sets the status of all buttons bound with the key to pressed
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* @param controller_number the controller number that will take this action
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* @param button_id the id of the button
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* @param value indicates if the button is pressed or not
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*/
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void SetButtonState(std::size_t controller_number, int button_id, bool value);
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/**
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* Sets the status of a analog input to a specific player index
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* @param controller_number the controller number that will take this action
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* @param axis_id the id of the axis to move
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* @param value the analog position of the axis
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*/
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void SetAxisState(std::size_t controller_number, int axis_id, float value);
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/**
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* Sets the status of the motion sensor to a specific player index
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* @param controller_number the controller number that will take this action
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* @param delta_timestamp time passed since last reading
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* @param gyro_x,gyro_y,gyro_z the gyro sensor readings
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* @param accel_x,accel_y,accel_z the accelerometer reading
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*/
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void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
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float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
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private:
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/// Returns the correct identifier corresponding to the player index
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PadIdentifier GetIdentifier(std::size_t controller_number) const;
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};
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} // namespace InputCommon
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@ -210,6 +210,9 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
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if (data.engine == "analog_from_button") {
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return false;
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}
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if (data.engine == "virtual_gamepad") {
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return false;
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}
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return true;
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}
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@ -4,6 +4,7 @@
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#include <memory>
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#include "common/input.h"
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#include "common/param_package.h"
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#include "input_common/drivers/android.h"
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#include "input_common/drivers/camera.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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@ -78,6 +79,7 @@ struct InputSubsystem::Impl {
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RegisterEngine("cemuhookudp", udp_client);
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RegisterEngine("tas", tas_input);
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RegisterEngine("camera", camera);
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RegisterEngine("android", android);
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RegisterEngine("virtual_amiibo", virtual_amiibo);
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RegisterEngine("virtual_gamepad", virtual_gamepad);
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#ifdef HAVE_SDL2
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@ -109,6 +111,7 @@ struct InputSubsystem::Impl {
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UnregisterEngine(udp_client);
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UnregisterEngine(tas_input);
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UnregisterEngine(camera);
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UnregisterEngine(android);
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UnregisterEngine(virtual_amiibo);
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UnregisterEngine(virtual_gamepad);
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#ifdef HAVE_SDL2
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@ -129,6 +132,8 @@ struct InputSubsystem::Impl {
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devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
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auto mouse_devices = mouse->GetInputDevices();
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devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
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auto android_devices = android->GetInputDevices();
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devices.insert(devices.end(), android_devices.begin(), android_devices.end());
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#ifdef HAVE_LIBUSB
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auto gcadapter_devices = gcadapter->GetInputDevices();
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devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
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@ -157,6 +162,9 @@ struct InputSubsystem::Impl {
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if (engine == mouse->GetEngineName()) {
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return mouse;
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}
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if (engine == android->GetEngineName()) {
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return android;
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}
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#ifdef HAVE_LIBUSB
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter;
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@ -237,6 +245,9 @@ struct InputSubsystem::Impl {
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if (engine == mouse->GetEngineName()) {
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return true;
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}
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if (engine == android->GetEngineName()) {
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return true;
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}
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#ifdef HAVE_LIBUSB
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if (engine == gcadapter->GetEngineName()) {
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return true;
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@ -265,6 +276,7 @@ struct InputSubsystem::Impl {
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void BeginConfiguration() {
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keyboard->BeginConfiguration();
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mouse->BeginConfiguration();
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android->BeginConfiguration();
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#ifdef HAVE_LIBUSB
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gcadapter->BeginConfiguration();
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#endif
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@ -278,6 +290,7 @@ struct InputSubsystem::Impl {
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void EndConfiguration() {
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keyboard->EndConfiguration();
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mouse->EndConfiguration();
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android->EndConfiguration();
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#ifdef HAVE_LIBUSB
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gcadapter->EndConfiguration();
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#endif
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std::shared_ptr<TasInput::Tas> tas_input;
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std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
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std::shared_ptr<Camera> camera;
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std::shared_ptr<Android> android;
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std::shared_ptr<VirtualAmiibo> virtual_amiibo;
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std::shared_ptr<VirtualGamepad> virtual_gamepad;
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return impl->camera.get();
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}
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Android* InputSubsystem::GetAndroid() {
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return impl->android.get();
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}
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const Android* InputSubsystem::GetAndroid() const {
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return impl->android.get();
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}
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VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
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return impl->virtual_amiibo.get();
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}
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@ -29,6 +29,7 @@ enum Values : int;
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}
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namespace InputCommon {
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class Android;
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class Camera;
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class Keyboard;
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class Mouse;
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/// Retrieves the underlying camera input device.
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[[nodiscard]] const Camera* GetCamera() const;
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/// Retrieves the underlying android input device.
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[[nodiscard]] Android* GetAndroid();
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/// Retrieves the underlying android input device.
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[[nodiscard]] const Android* GetAndroid() const;
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/// Retrieves the underlying virtual amiibo input device.
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[[nodiscard]] VirtualAmiibo* GetVirtualAmiibo();
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