forked from suyu/suyu
GUI: Togglable graphics settings buttons in status bar
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parent
c457e47297
commit
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7 changed files with 172 additions and 22 deletions
2
dist/qt_themes/colorful/style.qrc
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2
dist/qt_themes/colorful/style.qrc
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@ -10,6 +10,6 @@
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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</qresource>
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<qresource prefix="colorful">
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<file>style.qss</file>
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<file alias="style.qss">../default/style.qss</file>
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</qresource>
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</RCC>
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4
dist/qt_themes/colorful/style.qss
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4
dist/qt_themes/colorful/style.qss
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@ -1,4 +0,0 @@
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/*
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This file is intentionally left blank.
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We do not want to apply any stylesheet for colorful, only icons.
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*/
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13
dist/qt_themes/default/default.qrc
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13
dist/qt_themes/default/default.qrc
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@ -1,25 +1,18 @@
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<RCC>
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<qresource prefix="icons/default">
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<file alias="index.theme">icons/index.theme</file>
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<file alias="16x16/checked.png">icons/16x16/checked.png</file>
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<file alias="16x16/failed.png">icons/16x16/failed.png</file>
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<file alias="16x16/lock.png">icons/16x16/lock.png</file>
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<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
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<file alias="48x48/chip.png">icons/48x48/chip.png</file>
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<file alias="48x48/folder.png">icons/48x48/folder.png</file>
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<file alias="48x48/plus.png">icons/48x48/plus.png</file>
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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<file alias="256x256/yuzu.png">icons/256x256/yuzu.png</file>
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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</qresource>
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<qresource prefix="default">
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<file>style.qss</file>
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</qresource>
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</RCC>
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35
dist/qt_themes/default/style.qss
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35
dist/qt_themes/default/style.qss
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@ -0,0 +1,35 @@
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QPushButton#TogglableStatusBarButton {
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color: #959595;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#TogglableStatusBarButton:checked {
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color: #000000;
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}
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QPushButton#TogglableStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#RendererStatusBarButton {
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color: #656565;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#RendererStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#RendererStatusBarButton:checked {
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color: #e85c00;
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}
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QPushButton#RendererStatusBarButton:!checked{
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color: #0066ff;
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}
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38
dist/qt_themes/qdarkstyle/style.qss
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38
dist/qt_themes/qdarkstyle/style.qss
vendored
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@ -1236,3 +1236,41 @@ QToolButton:disabled,
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QPlainTextEdit:disabled {
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background-color: #2b2e31;
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}
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QPushButton#TogglableStatusBarButton {
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min-width: 0px;
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color: #656565;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#TogglableStatusBarButton:checked {
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color: #ffffff;
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}
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QPushButton#TogglableStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#RendererStatusBarButton {
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min-width: 0px;
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color: #656565;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#RendererStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#RendererStatusBarButton:checked {
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color: #e85c00;
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}
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QPushButton#RendererStatusBarButton:!checked{
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color: #00ccdd;
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}
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@ -454,11 +454,10 @@ void GMainWindow::InitializeWidgets() {
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// Create status bar
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message_label = new QLabel();
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// Configured separately for left alignment
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message_label->setVisible(false);
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message_label->setFrameStyle(QFrame::NoFrame);
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message_label->setContentsMargins(4, 0, 4, 0);
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message_label->setAlignment(Qt::AlignLeft);
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statusBar()->addPermanentWidget(message_label, 1);
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statusBar()->addPermanentWidget(message_label, 01);
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(
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@ -476,8 +475,73 @@ void GMainWindow::InitializeWidgets() {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label, 0);
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statusBar()->addPermanentWidget(label);
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}
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// Setup Dock button
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dock_status_button = new QPushButton();
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dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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dock_status_button->setFocusPolicy(Qt::NoFocus);
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connect(dock_status_button, &QPushButton::clicked, [&] {
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Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
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dock_status_button->setChecked(Settings::values.use_docked_mode);
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OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode);
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});
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dock_status_button->setText(tr("DOCK"));
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dock_status_button->setCheckable(true);
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dock_status_button->setChecked(Settings::values.use_docked_mode);
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statusBar()->insertPermanentWidget(0, dock_status_button);
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// Setup ASync button
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async_status_button = new QPushButton();
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async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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async_status_button->setFocusPolicy(Qt::NoFocus);
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connect(async_status_button, &QPushButton::clicked, [&] {
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if (emulation_running) {
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return;
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}
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Settings::values.use_asynchronous_gpu_emulation =
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!Settings::values.use_asynchronous_gpu_emulation;
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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Settings::Apply();
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});
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async_status_button->setText(tr("ASYNC"));
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async_status_button->setCheckable(true);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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statusBar()->insertPermanentWidget(0, async_status_button);
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// Setup Renderer API button
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renderer_status_button = new QPushButton();
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renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
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renderer_status_button->setCheckable(true);
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renderer_status_button->setFocusPolicy(Qt::NoFocus);
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connect(renderer_status_button, &QPushButton::toggled, [=](bool checked) {
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renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
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});
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renderer_status_button->toggle();
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#ifndef HAS_VULKAN
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renderer_status_button->setChecked(false);
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renderer_status_button->setCheckable(false);
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renderer_status_button->setDisabled(true);
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#else
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renderer_status_button->setChecked(Settings::values.renderer_backend ==
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Settings::RendererBackend::Vulkan);
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connect(renderer_status_button, &QPushButton::clicked, [=] {
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if (emulation_running) {
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return;
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}
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if (renderer_status_button->isChecked()) {
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Settings::values.renderer_backend = Settings::RendererBackend::Vulkan;
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} else {
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Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
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}
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Settings::Apply();
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});
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#endif // HAS_VULKAN
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statusBar()->insertPermanentWidget(0, renderer_status_button);
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statusBar()->setVisible(true);
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setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
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}
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@ -640,6 +704,7 @@ void GMainWindow::InitializeHotkeys() {
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Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
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OnDockedModeChanged(!Settings::values.use_docked_mode,
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Settings::values.use_docked_mode);
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dock_status_button->setChecked(Settings::values.use_docked_mode);
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});
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}
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@ -1000,6 +1065,8 @@ void GMainWindow::BootGame(const QString& filename) {
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game_list_placeholder->hide();
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}
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status_bar_update_timer.start(2000);
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async_status_button->setDisabled(true);
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renderer_status_button->setDisabled(true);
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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@ -1065,10 +1132,13 @@ void GMainWindow::ShutdownGame() {
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// Disable status bar updates
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status_bar_update_timer.stop();
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message_label->setVisible(false);
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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async_status_button->setEnabled(true);
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#ifdef HAS_VULKAN
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renderer_status_button->setEnabled(true);
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#endif
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emulation_running = false;
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@ -1836,6 +1906,13 @@ void GMainWindow::OnConfigure() {
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}
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config->Save();
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dock_status_button->setChecked(Settings::values.use_docked_mode);
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async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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#ifdef HAS_VULKAN
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renderer_status_button->setChecked(
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Settings::values.renderer_backend == Settings::RendererBackend::Vulkan ? true : false);
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#endif
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}
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void GMainWindow::OnLoadAmiibo() {
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@ -2028,7 +2105,6 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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if (emu_thread) {
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emu_thread->SetRunning(true);
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message_label->setText(status_message);
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message_label->setVisible(true);
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}
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}
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}
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@ -2290,8 +2366,16 @@ void GMainWindow::UpdateUITheme() {
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QStringList theme_paths(default_theme_paths);
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if (is_default_theme || current_theme.isEmpty()) {
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const QString theme_uri(QStringLiteral(":default/style.qss"));
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QFile f(theme_uri);
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if (f.open(QFile::ReadOnly | QFile::Text)) {
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QTextStream ts(&f);
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qApp->setStyleSheet(ts.readAll());
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setStyleSheet(ts.readAll());
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} else {
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qApp->setStyleSheet({});
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setStyleSheet({});
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}
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theme_paths.append(default_icons);
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QIcon::setThemeName(default_icons);
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} else {
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@ -27,6 +27,7 @@ class LoadingScreen;
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class MicroProfileDialog;
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class ProfilerWidget;
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class QLabel;
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class QPushButton;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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class GameListPlaceholder;
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@ -229,6 +230,9 @@ private:
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QPushButton* async_status_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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