forked from suyu/suyu
hle: kernel: Move single core "phantom mode" out of KThread.
- This is a workaround that does not belong in a kernel primitive.
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eea346ba8e
commit
4782985013
4 changed files with 31 additions and 16 deletions
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@ -217,9 +217,9 @@ void CpuManager::SingleCoreRunGuestLoop() {
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physical_core = &kernel.CurrentPhysicalCore();
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physical_core = &kernel.CurrentPhysicalCore();
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}
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}
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system.ExitDynarmicProfile();
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system.ExitDynarmicProfile();
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thread->SetPhantomMode(true);
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kernel.SetIsPhantomModeForSingleCore(true);
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system.CoreTiming().Advance();
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system.CoreTiming().Advance();
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thread->SetPhantomMode(false);
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kernel.SetIsPhantomModeForSingleCore(false);
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physical_core->ArmInterface().ClearExclusiveState();
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physical_core->ArmInterface().ClearExclusiveState();
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PreemptSingleCore();
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PreemptSingleCore();
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auto& scheduler = kernel.Scheduler(current_core);
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auto& scheduler = kernel.Scheduler(current_core);
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@ -255,22 +255,23 @@ void CpuManager::SingleCoreRunSuspendThread() {
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void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
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void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
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{
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{
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auto& scheduler = system.Kernel().Scheduler(current_core);
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auto& kernel = system.Kernel();
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auto& scheduler = kernel.Scheduler(current_core);
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Kernel::KThread* current_thread = scheduler.GetCurrentThread();
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Kernel::KThread* current_thread = scheduler.GetCurrentThread();
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if (idle_count >= 4 || from_running_enviroment) {
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if (idle_count >= 4 || from_running_enviroment) {
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if (!from_running_enviroment) {
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if (!from_running_enviroment) {
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system.CoreTiming().Idle();
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system.CoreTiming().Idle();
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idle_count = 0;
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idle_count = 0;
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}
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}
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current_thread->SetPhantomMode(true);
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kernel.SetIsPhantomModeForSingleCore(true);
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system.CoreTiming().Advance();
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system.CoreTiming().Advance();
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current_thread->SetPhantomMode(false);
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kernel.SetIsPhantomModeForSingleCore(false);
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}
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}
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current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
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current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
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system.CoreTiming().ResetTicks();
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system.CoreTiming().ResetTicks();
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scheduler.Unload(scheduler.GetCurrentThread());
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scheduler.Unload(scheduler.GetCurrentThread());
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auto& next_scheduler = system.Kernel().Scheduler(current_core);
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auto& next_scheduler = kernel.Scheduler(current_core);
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Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext());
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Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext());
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}
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}
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@ -451,14 +451,6 @@ public:
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is_continuous_on_svc = is_continuous;
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is_continuous_on_svc = is_continuous;
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}
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}
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bool IsPhantomMode() const {
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return is_phantom_mode;
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}
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void SetPhantomMode(bool phantom) {
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is_phantom_mode = phantom;
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}
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bool HasExited() const {
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bool HasExited() const {
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return has_exited;
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return has_exited;
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}
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}
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@ -747,7 +739,6 @@ private:
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bool is_continuous_on_svc = false;
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bool is_continuous_on_svc = false;
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bool will_be_terminated = false;
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bool will_be_terminated = false;
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bool is_phantom_mode = false;
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bool has_exited = false;
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bool has_exited = false;
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bool was_running = false;
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bool was_running = false;
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@ -62,6 +62,7 @@ struct KernelCore::Impl {
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global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
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global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
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service_thread_manager =
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service_thread_manager =
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std::make_unique<Common::ThreadWorker>(1, "yuzu:ServiceThreadManager");
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std::make_unique<Common::ThreadWorker>(1, "yuzu:ServiceThreadManager");
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is_phantom_mode_for_singlecore = false;
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InitializePhysicalCores();
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InitializePhysicalCores();
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InitializeSystemResourceLimit(kernel);
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InitializeSystemResourceLimit(kernel);
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@ -227,6 +228,15 @@ struct KernelCore::Impl {
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return this_id;
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return this_id;
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}
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}
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bool IsPhantomModeForSingleCore() const {
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return is_phantom_mode_for_singlecore;
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}
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void SetIsPhantomModeForSingleCore(bool value) {
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ASSERT(!is_multicore);
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is_phantom_mode_for_singlecore = value;
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}
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[[nodiscard]] Core::EmuThreadHandle GetCurrentEmuThreadID() {
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[[nodiscard]] Core::EmuThreadHandle GetCurrentEmuThreadID() {
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Core::EmuThreadHandle result = Core::EmuThreadHandle::InvalidHandle();
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Core::EmuThreadHandle result = Core::EmuThreadHandle::InvalidHandle();
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result.host_handle = GetCurrentHostThreadID();
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result.host_handle = GetCurrentHostThreadID();
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@ -235,7 +245,7 @@ struct KernelCore::Impl {
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}
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}
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const Kernel::KScheduler& sched = cores[result.host_handle].Scheduler();
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const Kernel::KScheduler& sched = cores[result.host_handle].Scheduler();
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const Kernel::KThread* current = sched.GetCurrentThread();
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const Kernel::KThread* current = sched.GetCurrentThread();
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if (current != nullptr && !current->IsPhantomMode()) {
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if (current != nullptr && !IsPhantomModeForSingleCore()) {
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result.guest_handle = current->GetGlobalHandle();
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result.guest_handle = current->GetGlobalHandle();
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} else {
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} else {
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result.guest_handle = InvalidHandle;
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result.guest_handle = InvalidHandle;
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@ -345,6 +355,7 @@ struct KernelCore::Impl {
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std::array<std::unique_ptr<Kernel::KScheduler>, Core::Hardware::NUM_CPU_CORES> schedulers{};
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std::array<std::unique_ptr<Kernel::KScheduler>, Core::Hardware::NUM_CPU_CORES> schedulers{};
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bool is_multicore{};
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bool is_multicore{};
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bool is_phantom_mode_for_singlecore{};
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u32 single_core_thread_id{};
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u32 single_core_thread_id{};
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std::array<u64, Core::Hardware::NUM_CPU_CORES> svc_ticks{};
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std::array<u64, Core::Hardware::NUM_CPU_CORES> svc_ticks{};
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@ -643,4 +654,12 @@ void KernelCore::ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> servi
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});
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});
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}
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}
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bool KernelCore::IsPhantomModeForSingleCore() const {
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return impl->IsPhantomModeForSingleCore();
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}
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void KernelCore::SetIsPhantomModeForSingleCore(bool value) {
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impl->SetIsPhantomModeForSingleCore(value);
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}
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} // namespace Kernel
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} // namespace Kernel
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@ -237,6 +237,10 @@ public:
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*/
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*/
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void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread);
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void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread);
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/// Workaround for single-core mode when preempting threads while idle.
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bool IsPhantomModeForSingleCore() const;
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void SetIsPhantomModeForSingleCore(bool value);
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private:
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private:
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friend class Object;
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friend class Object;
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friend class Process;
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friend class Process;
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