forked from suyu/suyu
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented.
This commit is contained in:
parent
1a66cde175
commit
1d2ba3cc97
1 changed files with 8 additions and 0 deletions
|
@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Currently this stages are not supported in the OpenGL backend.
|
||||||
|
// Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
|
||||||
|
if (program == Maxwell::ShaderProgram::TesselationControl) {
|
||||||
|
continue;
|
||||||
|
} else if (program == Maxwell::ShaderProgram::TesselationEval) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
Shader shader{shader_cache.GetStageProgram(program)};
|
Shader shader{shader_cache.GetStageProgram(program)};
|
||||||
|
|
||||||
// Stage indices are 0 - 5
|
// Stage indices are 0 - 5
|
||||||
|
|
Loading…
Reference in a new issue