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Yuri Kunde Schlesner 11642fd3a2 Rework OpenGL renderer.
The OpenGL renderer has been revised, with the following changes:
 - Initialization and rendering have been refactored to reduce the number of
   redundant objects used.
 - Framebuffer rotation is now done directly, using texture mapping.
 - Vertex coordinates are now given in pixels, and the projection matrix
   isn't hardcoded anymore.
2014-10-12 14:38:53 +02:00
externals Added configuration file system. 2014-10-07 15:09:37 -07:00
src Rework OpenGL renderer. 2014-10-12 14:38:53 +02:00
.gitignore Remove hand-crafted Visual Studio solution. 2014-09-01 18:06:30 -03:00
.gitmodules Added configuration file system. 2014-10-07 15:09:37 -07:00
.travis-build.sh Add Qt5 option. Use Qt5 by default. 2014-08-19 21:34:00 +10:00
.travis-deps.sh CMake cleanup 2014-09-01 18:06:30 -03:00
.travis.yml Travis: Added OSX, use default compilers, moved cmds into own scripts 2014-06-17 22:57:15 -07:00
CMakeLists.txt Added configuration file system. 2014-10-07 15:09:37 -07:00
CONTRIBUTING.md Update CONTRIBUTING.md 2014-06-12 06:10:46 -04:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md Update README.md to correct OS X typo 2014-08-25 19:08:25 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. Citra is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. At this time, it only emulates a subset of 3DS hardware, and therefore is generally only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building