Commit graph

454 commits

Author SHA1 Message Date
Alexandre Bouvier
c3050c1b48 cmake: allow using system VMA library 2023-07-12 04:51:45 +02:00
Morph
e3937fe8ad general: Update VulkanSDK and Vulkan-Headers
Latest as of this commit
2023-07-07 02:04:13 -04:00
ChaseKnowlden
0792139a5f externals: Update sdl2 to 2.28.1 2023-07-04 16:10:49 -04:00
comex
0e191c2711 Updates:
- Address PR feedback.
- Add SecureTransport backend for macOS.
2023-07-01 17:27:35 -07:00
comex
98685d48e3 Merge remote-tracking branch 'origin/master' into ssl 2023-07-01 15:01:11 -07:00
comex
8b9c077826 Disable OpenSSL on Android.
Apparently Android uses BoringSSL, but doesn't actually expose headers
for it in the NDK.
2023-06-25 17:36:51 -07:00
comex
4a35569921 Fixes:
- Add missing virtual destructor on `SSLBackend`.

- On Windows, filter out `POLLWRBAND` (one of the new flags added) when
  calling `WSAPoll`, because despite the constant being defined on
  Windows, passing it calls `WSAPoll` to yield `EINVAL`.

- Reduce OpenSSL version requirement to satisfy CI; I haven't tested
  whether it actually builds (or runs) against 1.1.1, but if not, I'll
  figure it out.

- Change an instance of memcpy to memmove, even though the arguments
  cannot overlap, to avoid a [strange GCC
  error](https://github.com/yuzu-emu/yuzu/pull/10912#issuecomment-1606283351).
2023-06-25 15:06:52 -07:00
comex
8e703e08df Implement SSL service
This implements some missing network APIs including a large chunk of the SSL
service, enough for Mario Maker (with an appropriate mod applied) to connect to
the fan server [Open Course World](https://opencourse.world/).

Connecting to first-party servers is out of scope of this PR and is a
minefield I'd rather not step into.

 ## TLS

TLS is implemented with multiple backends depending on the system's 'native'
TLS library.  Currently there are two backends: Schannel for Windows, and
OpenSSL for Linux.  (In reality Linux is a bit of a free-for-all where there's
no one 'native' library, but OpenSSL is the closest it gets.)  On macOS the
'native' library is SecureTransport but that isn't implemented in this PR.
(Instead, all non-Windows OSes will use OpenSSL unless disabled with
`-DENABLE_OPENSSL=OFF`.)

Why have multiple backends instead of just using a single library, especially
given that Yuzu already embeds mbedtls for cryptographic algorithms?  Well, I
tried implementing this on mbedtls first, but the problem is TLS policies -
mainly trusted certificate policies, and to a lesser extent trusted algorithms,
SSL versions, etc.

...In practice, the chance that someone is going to conduct a man-in-the-middle
attack on a third-party game server is pretty low, but I'm a security nerd so I
like to do the right security things.

My base assumption is that we want to use the host system's TLS policies.  An
alternative would be to more closely emulate the Switch's TLS implementation
(which is based on NSS).  But for one thing, I don't feel like reverse
engineering it.  And I'd argue that for third-party servers such as Open Course
World, it's theoretically preferable to use the system's policies rather than
the Switch's, for two reasons

1. Someday the Switch will stop being updated, and the trusted cert list,
   algorithms, etc. will start to go stale, but users will still want to
   connect to third-party servers, and there's no reason they shouldn't have
   up-to-date security when doing so.  At that point, homebrew users on actual
   hardware may patch the TLS implementation, but for emulators it's simpler to
   just use the host's stack.

2. Also, it's good to respect any custom certificate policies the user may have
   added systemwide.  For example, they may have added custom trusted CAs in
   order to use TLS debugging tools or pass through corporate MitM middleboxes.
   Or they may have removed some CAs that are normally trusted out of paranoia.

Note that this policy wouldn't work as-is for connecting to first-party
servers, because some of them serve certificates based on Nintendo's own CA
rather than a publicly trusted one.  However, this could probably be solved
easily by using appropriate APIs to adding Nintendo's CA as an alternate
trusted cert for Yuzu's connections.  That is not implemented in this PR
because, again, first-party servers are out of scope.

(If anything I'd rather have an option to _block_ connections to Nintendo
servers, but that's not implemented here.)

To use the host's TLS policies, there are three theoretical options:

a) Import the host's trusted certificate list into a cross-platform TLS
   library (presumably mbedtls).

b) Use the native TLS library to verify certificates but use a cross-platform
   TLS library for everything else.

c) Use the native TLS library for everything.

Two problems with option a).  First, importing the trusted certificate list at
minimum requires a bunch of platform-specific code, which mbedtls does not have
built in.  Interestingly, OpenSSL recently gained the ability to import the
Windows certificate trust store... but that leads to the second problem, which
is that a list of trusted certificates is [not expressive
enough](https://bugs.archlinux.org/task/41909) to express a modern certificate
trust policy.  For example, Windows has the concept of [explicitly distrusted
certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)),
and macOS requires Certificate Transparency validation for some certificates
with complex rules for when it's required.

Option b) (using native library just to verify certs) is probably feasible, but
it would miss aspects of TLS policy other than trusted certs (like allowed
algorithms), and in any case it might well require writing more code, not less,
compared to using the native library for everything.

So I ended up at option c), using the native library for everything.

What I'd *really* prefer would be to use a third-party library that does option
c) for me.  Rust has a good library for this,
[native-tls](https://docs.rs/native-tls/latest/native_tls/).  I did search, but
I couldn't find a good option in the C or C++ ecosystem, at least not any that
wasn't part of some much larger framework.  I was surprised - isn't this a
pretty common use case?  Well, many applications only need TLS for HTTPS, and they can
use libcurl, which has a TLS abstraction layer internally but doesn't expose
it.  Other applications only support a single TLS library, or use one of the
aforementioned larger frameworks, or are platform-specific to begin with, or of
course are written in a non-C/C++ language, most of which have some canonical
choice for TLS.  But there are also many applications that have a set of TLS
backends just like this; it's just that nobody has gone ahead and abstracted
the pattern into a library, at least not a widespread one.

Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the
one in ffmpeg.  But it is missing some features that would be needed to use it
here (like reusing an existing socket rather than managing the socket itself).
Though, that does mean that the wiki's build instructions for Linux (and macOS
for some reason?) already recommend installing OpenSSL, so no need to update
those.

 ## Other APIs implemented

- Sockets:
    - GetSockOpt(`SO_ERROR`)
    - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch)
    - `DuplicateSocket` (because the SSL sysmodule calls it internally)
    - More `PollEvents` values

- NSD:
    - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and
      probably most third-party servers, but not first-party)

- SFDNSRES:
    - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions`
    - `ResolverSetOptionRequest` (stub)

 ## Fixes

- Parts of the socket code were previously allocating a `sockaddr` object on
  the stack when calling functions that take a `sockaddr*` (e.g. `accept`).
  This might seem like the right thing to do to avoid illegal aliasing, but in
  fact `sockaddr` is not guaranteed to be large enough to hold any particular
  type of address, only the header.  This worked in practice because in
  practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the
  API is meant to be used.  I changed this to allocate an `sockaddr_in` on the
  stack and `reinterpret_cast` it.  I could try to do something cleverer with
  `aligned_storage`, but casting is the idiomatic way to use these particular
  APIs, so it's really the system's responsibility to avoid any aliasing
  issues.

- I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation.  The
  old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp,
  and directly passed through the host's socket type, protocol, etc. values
  rather than looking up the corresponding constants on the Switch.  To be
  fair, these constants don't tend to actually vary across systems, but
  still... I added a wrapper for `getaddrinfo` in
  `internal_network/network.cpp` similar to the ones for other socket APIs, and
  changed the `GetAddrInfoRequest` implementation to use it.  While I was at
  it, I rewrote the serialization to use the same approach I used to implement
  `GetHostByNameRequest`, because it reduces the number of size calculations.
  While doing so I removed `AF_INET6` support because the Switch doesn't
  support IPv6; it might be nice to support IPv6 anyway, but that would have to
  apply to all of the socket APIs.

  I also corrected the IPC wrappers for `GetAddrInfoRequest` and
  `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware
  testing.  Every call to `GetAddrInfoRequestWithOptions` returns *four*
  different error codes (IPC status, getaddrinfo error code, netdb error code,
  and errno), and `GetAddrInfoRequest` returns three of those but in a
  different order, and it doesn't really matter but the existing implementation
  was a bit off, as I discovered while testing `GetHostByNameRequest`.

  - The new serialization code is based on two simple helper functions:

    ```cpp
    template <typename T> static void Append(std::vector<u8>& vec, T t);
    void AppendNulTerminated(std::vector<u8>& vec, std::string_view str);
    ```

    I was thinking there must be existing functions somewhere that assist with
    serialization/deserialization of binary data, but all I could find was the
    helper methods in `IOFile` and `HLERequestContext`, not anything that could
    be used with a generic byte buffer.  If I'm not missing something, then
    maybe I should move the above functions to a new header in `common`...
    right now they're just sitting in `sfdnsres.cpp` where they're used.

- Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>`
  rather than `std::vector<u8>&` to avoid needing to copy the data to/from a
  vector when those methods are called from the TLS implementation.
2023-06-25 12:53:31 -07:00
Narr the Reg
106b61b1e0 externals: Update sdl to 2.28.0 2023-06-21 17:11:14 -06:00
lat9nq
e9701a3cda cmake: Add option to always download time zone data 2023-06-16 04:32:31 -04:00
Morph
f62f43c0da CMakeLists: Force C++20 on MSVC due to conflicts with C++23 modules
The latest version of MSVC STL brings C++23 standard library modules, which conflict with precompiled headers.
Disabling with /experimental:module- has no effect, so force C++20 in the meantime while we wait for module support in other compilers.
2023-06-06 20:20:09 -04:00
bunnei
296ccb698d android: cmake: Use cmake_dependent_option as appropriate. 2023-06-03 00:14:33 -07:00
Liam
616cf70a80 build: only enable adrenotools on arm64 2023-06-03 00:05:43 -07:00
liushuyu
19eec22b38 CMake: fix pkg-config behavior when building for Android 2023-06-03 00:05:33 -07:00
bunnei
5de8ee7bba cmake: Integrate submoduled LLVM & fixes for Android. 2023-06-03 00:05:26 -07:00
Danila Malyutin
7701a00a02 Add support for deinterlaced videos playback
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00
Jan Beich
083d913eab externals: update Vulkan-Headers to v1.3.246 2023-04-01 05:38:54 +00:00
Morph
c4f5615c6b CMakeLists: Require a minimum of boost 1.79.0 2023-03-25 23:03:28 -04:00
Morph
877e8991c7 CMakeLists: Update boost to 1.81.0 2023-03-23 20:53:39 -04:00
Liam
600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Morph
3453beb1e0 general: Target Windows 10 SDK
We no longer support operating systems below Windows 10.
2023-03-05 02:36:31 -05:00
liamwhite
1346b14bef
Merge pull request #9877 from abouvier/cmake-boost
cmake: use correct boost imported targets
2023-02-28 18:40:44 -05:00
Alexandre Bouvier
57fd8b1f45 cmake: use correct boost imported targets 2023-02-28 17:56:01 +01:00
Alexandre Bouvier
7b8a5413ad cmake: support components in find modules 2023-02-28 17:46:20 +01:00
Alexandre Bouvier
0245c5dc49 externals: use openssl from vcpkg 2023-02-28 06:39:54 +01:00
liamwhite
a78a475815
Merge pull request #9844 from abouvier/jwt-fix
cmake: fix cpp-jwt build
2023-02-27 19:46:19 -05:00
Matías Locatti
c38bb96a2c Partially apply LTO to only core and video_core projects. 2023-02-27 18:44:14 -03:00
Alexandre Bouvier
2bf9602e83 cmake: fix cpp-jwt build 2023-02-22 01:13:35 +01:00
Alexandre Bouvier
83afc12475 externals: Update cpp-httplib to latest 2023-02-21 20:55:37 +01:00
german77
fb425159b1 cmake: Download clang format 15 2023-01-29 19:57:40 -06:00
Alexandre Bouvier
34b1ea9c19 cmake: prefer system llvm library 2023-01-23 06:23:00 +01:00
Alexandre Bouvier
7a2bd13f5b cmake: support the standard cmake testing option 2023-01-05 05:03:34 +01:00
Alexandre Bouvier
d0fe27708e tests: update catch2 to 3.0.1 2023-01-05 04:58:31 +01:00
Alexandre Bouvier
eceee8c3d9 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
liamwhite
2b110d61e7
Merge pull request #9541 from abouvier/cmake-option
cmake: allow options shadowing with normal variables
2023-01-02 11:29:32 -05:00
Alexandre Bouvier
306c791e67 cmake: allow options shadowing with normal variables 2023-01-02 02:43:38 +01:00
Alexandre Bouvier
1dfcf19c36 cmake: improve find_package failure messages 2023-01-02 02:27:25 +01:00
Liam
9ce23bde24 cmake: make Vulkan-Headers external the default 2022-12-28 20:55:32 -05:00
Liam
be43b62d79 cmake: make libusb optional 2022-12-28 17:26:46 -05:00
Liam
3c2aa183a1 cmake: ignore missing package finders for packages with submodule fallbacks 2022-12-28 17:21:31 -05:00
Liam
106cf27135 cmake: make room server optional 2022-12-28 17:18:27 -05:00
Liam
9f199c8b0b CMakeLists: bump required Vulkan package version to 1.3.238 2022-12-19 21:57:46 -05:00
Mai
0c531ff911
Merge pull request #9419 from liamwhite/no-gl
cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Liam
8d1d6e149f cmake: make OpenGL loader optional
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam
1085bbb0a3 cmake: enable faster linkers if available 2022-12-10 15:04:25 -05:00
liamwhite
a225ba4cda
Merge pull request #9391 from abouvier/cmake-sdl
cmake: use sdl2 imported target
2022-12-06 09:58:48 -05:00
Alexandre Bouvier
f385175aa2 cmake: prefer system libusb 2022-12-06 05:30:40 +01:00
liamwhite
7c68f93bdf
Merge pull request #9385 from Morph1984/dynarmic-ver
externals: Bump dynarmic to 6.4.0
2022-12-05 22:17:45 -05:00
Alexandre Bouvier
e6ae720c33 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00
Lioncash
78eeefb030 CMakeLists: Remove version specifier for lz4
Currently the exported version of lz4 provided by vcpkg is malformed and
is "unknown". This makes querying for a specific version broken.

Fixes configuring CMake with the use of vcpkg.
2022-12-05 16:56:45 -05:00
Morph
7381f873e9 externals: Bump dynarmic to 6.4.0
Uses the tagged, versioned release instead.
2022-12-05 13:08:00 -05:00
Alexandre Bouvier
8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
Liam
6d2c597371 externals: update dynarmic, SDL2 2022-12-04 10:12:26 -05:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
lat9nq
5ff19890e9 CMake: Fix FFmpeg find module
Uses find_package_handle_standard_args to handle the find_package call
from the root CMakeLists. Removes all the unnecessary logic after the
find_package and just sets it to REQUIRED.
2022-12-01 00:49:58 -05:00
ameerj
51358d2b5e CMake: Disable PCH on MSVC + Buildcache configs 2022-11-29 23:01:32 -05:00
ameerj
37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
lat9nq
47b133c0b8 CMakeLists: Bump minimum required CMake version to 3.22 2022-11-28 22:48:49 -05:00
Kyle Kienapfel
a75542ad2d CMake: rework for Qt6 support
This PR rearranges things in the CMake system to make compiling with Qt6 possible

1. Camera API has changed in Qt6, so the camera feature is disabled
2. A previous fix involving QLocale is now version gated.
3. QRegExp replaced with QRegularExpression, see #5343
4. Qt6_LOCATION option added to specify a location to search for Qt6
  (see examples below)
5. windeployqt is used to copy Qt6 files into the build directory on Windows

Notes for Arch Linux
Arch install happened to have qt6-base qt6-declarative qt6-translations installed

mkdir build && cd build
cmake .. -GNinja -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF -DENABLE_QT6=YES -DYUZU_USE_BUNDLED_QT=NO

Windows (MSVC)
Qt wants users to download precompiled libraries via an online installer,
it is worth noting that the GPL/LGPL takes precendence over any ...

In the Qt Maintenance tool, under a version, such as 6.3.1
Select "MSVC 2019 64-bit"
Under Additional Libraries Qt Multimedia may be of use for Camera support

For the Web Applet I had to select the following:
PDF Positioning WebChannel WebEngine

mkdir build && cd build
cmake -G "Visual Studio 16 2019" -DQt6_LOCATION=C:/Qt/6.4.0/msvc2019_64/ \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=YES -DYUZU_USE_BUNDLED_QT=NO \
-DENABLE_QT_TRANSLATION=YES -DENABLE_QT6=YES ..

Some numbers for reference (msvc2019_64)
Qt5 (slimmed down) 508 MB
Qt5.15.2 all in    929 MB
Qt6.3.1           1.71 GB
Qt6.3.2           1.73 GB
Qt6.4.0-beta3     1.83 GB
Qt6.4.0           1.67 GB
2022-11-24 06:28:42 -08:00
Liam
cbaf642ffe Initial ARM64 support 2022-11-09 16:58:49 -05:00
Jan Beich
d7d7ae8219 Qt: enable recent Linux features on more Unices
- Prevent sleep via xdg-desktop-portal after fa7abafa5f
- Pause on suspend after b7642cff36
- Exit on SIGINT/SIGTERM after 9479940a1f
- Improve dark themes after b51db12567
2022-11-04 13:01:17 +00:00
Morph
3822e31323 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Alexandre Bouvier
09a87966e0 cmake: Fix FindPkgConfig 2022-09-20 22:21:52 +02:00
lat9nq
c976613ab2 vcpkg,cmake: Use vcpkg for dbghelp 2022-09-04 21:36:05 -04:00
bunnei
4b96f9864e
Merge pull request #8485 from nezd5553/master
cmake: Use compatibility list in source directory
2022-08-26 16:06:41 -07:00
liamwhite
3701255e4f
Merge pull request #8676 from abouvier/no-check-sub
cmake: add option to check submodules
2022-08-21 13:38:26 -04:00
Alexandre Bouvier
8b40b59084 cmake: add option to check submodules 2022-07-30 05:01:09 +02:00
lat9nq
dfc6dd0a2d cmake,ci: vcpkg for MSVC default, fix lz4 include, catch2, cleanup
vcpkg: Add Catch2 2.13.9

Catch2 >= 3.0 is not compatible with earlier versions, and for now we
must override the desired version in our vcpkg manifest. We can do this
programmatically by using VCPKG_MANIFEST_FEATURES.

CMakeLists: Search for lz4 CONFIG mode first

vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug
mode, failing to copy the correct DLLs at compile time.

We still need to search for the regular mode for system-installed
versions.

CMakeLists: Clean up boost exports

Remove some Conan-specific workarounds.

CMakeLists: Use vcpkg for MSVC by default

Not enabling it generally since it's much easier to have system
dependencies installed for Linux and MinGW.
2022-07-28 16:01:47 -04:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
german77
cc83e0a600 yuzu: Hook qt camera to camera driver 2022-07-23 19:40:21 -05:00
bunnei
da066e8ed8
Merge pull request #8584 from Morph1984/qt5-cleanup
CMakeLists: Require QtConcurrent, and remove unused dlls
2022-07-23 01:10:30 -07:00
lat9nq
265d1d6979 ci,CMake: Integrate vcpkg into CMakeLists
Uses manifest mode if the bundled vcpkg is used.
2022-07-22 20:54:00 -04:00
lat9nq
4b93ea59db ci,CMake: Drop Conan support for vcpkg
Between packages breaking, Conan always being a moving target for
minimum required CMake support, and now their moves to Conan 2.0 causing
existing packages to break, I suppose this was a long time coming. vcpkg
isn't without its drawbacks, but at the moment it seems easier on the
project to use for external packages.

Mostly removes the logic for Conan from the root CMakeLists file,
leaving basic find_package()'s in its place. Sets only the
find_package()'s that require CONFIG mode as necessary. clang and linux
CI now use the vcpkg toolchain file configured in the Docker container
when possible.

mingw CI turns off YUZU_TESTS because there's no way on the container to
run Windows executables on a Linux host anyway, and it's not easy to get
Catch2 there.
2022-07-22 20:54:00 -04:00
Morph
fc503c3445 CMakeLists: Mark WebEngine(Core/Widgets) as required
Mark these components as required when we are building with QtWebEngine enabled.
2022-07-15 00:50:51 -04:00
Morph
e991525d63 CMakeLists: Add QtConcurrent to required components
We use QtConcurrent in various places in our Qt frontend, add it to the required components.
2022-07-15 00:49:21 -04:00
liushuyu
40493231ed CI: fix caching 2022-07-04 21:21:56 -06:00
nezd5553
f85118604e
cmake: Move source directory compatibility list...
... and copy it before the download check
This makes it more consistent with the directory structure of the project.
2022-07-04 00:41:31 +09:00
nezd5553
d25b193bfd
cmake: Use compatibility list in source directory
For Flatpak builds, the compatibility list is located in the source directory. In this case, CMake will copy it to the build directory.
2022-06-19 18:09:54 -07:00
Liam
989d4a7a41 core/debugger: Improved stepping mechanism and misc fixes 2022-06-01 02:15:15 -04:00
Morph
f3d3528754 CMakeLists: Update boost to 1.79.0
This version of boost brings in a number of bug fixes, especially to the asio library. Details can be seen here: https://www.boost.org/users/history/version_1_79_0.html
2022-05-29 21:00:40 -04:00
Andrea Pappacoda
073df3d7eb
dist: add AppStream metadata
The AppStream file is mostly copied from the one already used by the
Flatpak yuzu build:
62fc225acf/org.yuzu_emu.yuzu.metainfo.xml

As it already defines the application id as org.yuzu_emu.yuzu I renamed
the yuzu.desktop and yuzu.xml files so that they match.

I've also made some minor tweaks to it, like fixing the capitalization
of "yuzu", adding a few keys and sorting them as presented in the
documentation.

Lastly, I added PrefersNonDefaultGPU=true to the .desktop file so that
yuzu is launched with the dedicated graphics card on Linux.
2022-04-29 13:05:55 +02:00
Morph
7709374f4f CMakeLists: Download conan.cmake 0.18.1 2022-04-25 00:05:28 -04:00
Morph
7130bcc46d CMakeLists: Update Conan requirement to 1.45.0 2022-04-24 23:53:13 -04:00
lat9nq
a63244d1e4 CMakeLists: Revert ad55faaa3
The premise behind ad55faaa3 was due to an issue between Conan's
libiconv package and compiling SDL2 from our externals. Since none of
our Conan externals require libiconv any longer, though, we can remove
downloading our own Boost package and just rely on Conan again.

Additionally, removing CONFIG from the find_package(boost) call fixes
issues with finding Boost on Fedora and MSYS2, which was the main
motivation for this.

Also, remove QUIET since if something goes wrong finding Boost, this
makes it harder to tell what went wrong.
2022-04-23 03:07:12 -04:00
BytesGalore
948f6e1112 build(cmake): fix missing Qt5::DBus link target for bundled linux package 2022-03-12 08:40:33 +01:00
bunnei
15fdc2cd09
Revert "build(cmake): fix missing Qt5::DBus target on linux" 2022-03-11 15:22:24 -08:00
BytesGalore
fc84649aab build(cmake): fix missing Qt5::DBus link target 2022-03-06 12:21:46 +01:00
Alexandre Bouvier
c8b358dba2 cmake: make tests optional 2022-01-12 00:36:20 +01:00
liushuyu
a1054a093c
cmake: upgrade Conan package fmt to 8.1.1 ...
... requirements for fmt stays at ^8.0.1
2022-01-08 16:03:18 -07:00
bunnei
6af82fd070
Merge pull request #7610 from Tatsh/more-system-libs
Add support for linking against system Opus
2022-01-04 17:32:35 -08:00
bunnei
279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti
e0193e2be5
Increase boost requirement to 1.78.0
Liu's finding, this allows to build yuzu on VS 2022.
Ignore at will.
2021-12-22 16:10:21 -03:00
liushuyu
fa7abafa5f main: fix wake lock in Flatpak ...
... by using the XDP system
2021-12-22 02:27:09 -07:00
78759d98dc
Add support for linking against system opus 2021-12-21 05:05:23 -05:00
Jan Beich
1a9576fdff cmake: enable VA-API on more Unix-like after 0be4e402e2 2021-12-18 20:57:30 +00:00
liushuyu
3f765ea9a4 video_core/codecs: (re-spin) refactor ffmpeg searching and handling 2021-12-15 20:57:01 -07:00
bunnei
2f32133ad5
Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake" 2021-12-15 00:02:53 -08:00
liushuyu
f91b6fbbcb ffmpeg: move the whole tree into externals/ffmpeg/ffmpeg ...
* this resolves the todo items in the CMakeLists.txt
* a version requirement check for ffmpeg is added to catch issues early
* for future-proof reasons, nasm/yasm is now only required when build on
  x86/AMD64 systems
2021-12-13 17:48:05 -07:00
liushuyu
ccc0a1e621 cmake: refactor ffmpeg searching and handling logic on Linux 2021-12-13 17:48:05 -07:00
bunnei
a2f842ce54
Merge pull request #7527 from Tachi107/cubeb-result_of
build: update cubeb and remove the result_of comment
2021-12-12 22:44:05 -08:00