diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 841647ebee..172ba83356 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -443,13 +443,12 @@ public:
         }
         declarations.AddNewLine();
 
-        // Append the sampler2D array for the used textures.
-        const size_t num_samplers = used_samplers.size();
-        if (num_samplers > 0) {
-            declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
-                                 std::to_string(num_samplers) + "];");
-            declarations.AddNewLine();
+        const auto& samplers = GetSamplers();
+        for (const auto& sampler : samplers) {
+            declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
+                                 ';');
         }
+        declarations.AddNewLine();
     }
 
     /// Returns a list of constant buffer declarations
@@ -461,13 +460,14 @@ public:
     }
 
     /// Returns a list of samplers used in the shader
-    std::vector<SamplerEntry> GetSamplers() const {
+    const std::vector<SamplerEntry>& GetSamplers() const {
         return used_samplers;
     }
 
     /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
     /// necessary.
-    std::string AccessSampler(const Sampler& sampler) {
+    std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
+                              bool is_array) {
         size_t offset = static_cast<size_t>(sampler.index.Value());
 
         // If this sampler has already been used, return the existing mapping.
@@ -476,12 +476,13 @@ public:
                          [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
 
         if (itr != used_samplers.end()) {
+            ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
             return itr->GetName();
         }
 
         // Otherwise create a new mapping for this sampler
         size_t next_index = used_samplers.size();
-        SamplerEntry entry{stage, offset, next_index};
+        SamplerEntry entry{stage, offset, next_index, type, is_array};
         used_samplers.emplace_back(entry);
         return entry.GetName();
     }
@@ -722,8 +723,8 @@ private:
     }
 
     /// Generates code representing a texture sampler.
-    std::string GetSampler(const Sampler& sampler) {
-        return regs.AccessSampler(sampler);
+    std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
+        return regs.AccessSampler(sampler, type, is_array);
     }
 
     /**
@@ -1753,10 +1754,35 @@ private:
                 break;
             }
             case OpCode::Id::TEX: {
-                const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
-                const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                const std::string sampler = GetSampler(instr.sampler);
-                const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
+                ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
+                Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
+                std::string coord;
+
+                switch (texture_type) {
+                case Tegra::Shader::TextureType::Texture1D: {
+                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                    coord = "float coords = " + x + ';';
+                    break;
+                }
+                case Tegra::Shader::TextureType::Texture2D: {
+                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                    coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+                    break;
+                }
+                default:
+                    LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
+                                 static_cast<u32>(texture_type));
+                    UNREACHABLE();
+
+                    // Fallback to interpreting as a 2D texture for now
+                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                    std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                    coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+                    texture_type = Tegra::Shader::TextureType::Texture2D;
+                }
+
+                const std::string sampler = GetSampler(instr.sampler, texture_type, false);
                 // Add an extra scope and declare the texture coords inside to prevent
                 // overwriting them in case they are used as outputs of the texs instruction.
                 shader.AddLine("{");
@@ -1778,20 +1804,65 @@ private:
                 break;
             }
             case OpCode::Id::TEXS: {
-                const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
-                const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
-                const std::string sampler = GetSampler(instr.sampler);
-                const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
+                std::string coord;
+                Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()};
+                bool is_array{instr.texs.IsArrayTexture()};
 
+                switch (texture_type) {
+                case Tegra::Shader::TextureType::Texture2D: {
+                    if (is_array) {
+                        std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+                        std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                        std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+                        coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+                    } else {
+                        std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                        std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+                        coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+                    }
+                    break;
+                }
+                default:
+                    LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
+                                 static_cast<u32>(texture_type));
+                    UNREACHABLE();
+
+                    // Fallback to interpreting as a 2D texture for now
+                    std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                    std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+                    coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+                    texture_type = Tegra::Shader::TextureType::Texture2D;
+                    is_array = false;
+                }
+                const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
                 const std::string texture = "texture(" + sampler + ", coords)";
                 WriteTexsInstruction(instr, coord, texture);
                 break;
             }
             case OpCode::Id::TLDS: {
-                const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
-                const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
-                const std::string sampler = GetSampler(instr.sampler);
-                const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
+                ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
+                ASSERT(instr.tlds.IsArrayTexture() == false);
+                std::string coord;
+
+                switch (instr.tlds.GetTextureType()) {
+                case Tegra::Shader::TextureType::Texture2D: {
+                    if (instr.tlds.IsArrayTexture()) {
+                        LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
+                        UNREACHABLE();
+                    } else {
+                        std::string x = regs.GetRegisterAsInteger(instr.gpr8);
+                        std::string y = regs.GetRegisterAsInteger(instr.gpr20);
+                        coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
+                    }
+                    break;
+                }
+                default:
+                    LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
+                                 static_cast<u32>(instr.tlds.GetTextureType()));
+                    UNREACHABLE();
+                }
+                const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
+                                                       instr.tlds.IsArrayTexture());
                 const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
                 WriteTexsInstruction(instr, coord, texture);
                 break;
@@ -1799,7 +1870,7 @@ private:
             case OpCode::Id::TLD4: {
                 ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
                 ASSERT(instr.tld4.array == 0);
-                std::string coord{};
+                std::string coord;
 
                 switch (instr.tld4.texture_type) {
                 case Tegra::Shader::TextureType::Texture2D: {
@@ -1814,7 +1885,8 @@ private:
                     UNREACHABLE();
                 }
 
-                const std::string sampler = GetSampler(instr.sampler);
+                const std::string sampler =
+                    GetSampler(instr.sampler, instr.tld4.texture_type, false);
                 // Add an extra scope and declare the texture coords inside to prevent
                 // overwriting them in case they are used as outputs of the texs instruction.
                 shader.AddLine("{");
@@ -1840,7 +1912,8 @@ private:
                 const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
                 const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
                 // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
-                const std::string sampler = GetSampler(instr.sampler);
+                const std::string sampler =
+                    GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
                 const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
                 const std::string texture = "textureGather(" + sampler + ", coords, " +
                                             std::to_string(instr.tld4s.component) + ')';
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index cbb2090ea2..a43e2997b5 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -9,6 +9,7 @@
 #include <vector>
 
 #include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
 
 namespace OpenGL::GLShader {
 
@@ -73,8 +74,9 @@ class SamplerEntry {
     using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 
 public:
-    SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
-        : offset(offset), stage(stage), sampler_index(index) {}
+    SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
+                 Tegra::Shader::TextureType type, bool is_array)
+        : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
 
     size_t GetOffset() const {
         return offset;
@@ -89,8 +91,41 @@ public:
     }
 
     std::string GetName() const {
-        return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
-               std::to_string(sampler_index) + ']';
+        return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
+               std::to_string(sampler_index);
+    }
+
+    std::string GetTypeString() const {
+        using Tegra::Shader::TextureType;
+        std::string glsl_type;
+
+        switch (type) {
+        case TextureType::Texture1D:
+            glsl_type = "sampler1D";
+            break;
+        case TextureType::Texture2D:
+            glsl_type = "sampler2D";
+            break;
+        case TextureType::Texture3D:
+            glsl_type = "sampler3D";
+            break;
+        case TextureType::TextureCube:
+            glsl_type = "samplerCube";
+            break;
+        default:
+            UNIMPLEMENTED();
+        }
+        if (is_array)
+            glsl_type += "Array";
+        return glsl_type;
+    }
+
+    Tegra::Shader::TextureType GetType() const {
+        return type;
+    }
+
+    bool IsArray() const {
+        return is_array;
     }
 
     u32 GetHash() const {
@@ -105,11 +140,14 @@ private:
     static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
         "tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
     };
+
     /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
     /// instruction.
     size_t offset;
-    Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
-    size_t sampler_index;       ///< Value used to index into the generated GLSL sampler array.
+    Maxwell::ShaderStage stage;      ///< Shader stage where this sampler was used.
+    size_t sampler_index;            ///< Value used to index into the generated GLSL sampler array.
+    Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
+    bool is_array; ///< Whether the texture is being sampled as an array texture or not.
 };
 
 struct ShaderEntries {