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Yuri Kunde Schlesner a320d1a5b4 Clipper: Avoid dynamic allocations
The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
..
boost@97052c28ac Clipper: Avoid dynamic allocations 2014-12-29 02:08:09 -02:00
cmake-modules Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
glfw-3.0.4.bin Update GLFW to 3.0.4 and include x64 lib for MSVC 2014-09-01 17:41:56 -03:00
inih Added configuration file system. 2014-10-07 15:09:37 -07:00
nihstro@fc71f8684d Add nihstro (a 3DS shader tools suite) as a submodule. 2014-12-20 18:06:55 +01:00
qhexedit CMake cleanup 2014-09-01 18:06:30 -03:00