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Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle.

This commit is contained in:
Fernando Sahmkow 2021-07-08 23:21:08 +02:00
parent 5edc96f4a4
commit fd09be5496
5 changed files with 108 additions and 40 deletions

View file

@ -38,6 +38,26 @@ QPushButton#RendererStatusBarButton:!checked {
color: #0066ff;
}
QPushButton#GPUStatusBarButton {
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 21px;
min-height: 21px;

View file

@ -1283,6 +1283,27 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 23px;
min-height: 23px;

View file

@ -2186,6 +2186,27 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 19px;
min-height: 19px;

View file

@ -789,41 +789,28 @@ void GMainWindow::InitializeWidgets() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
statusBar()->insertPermanentWidget(0, dock_status_button);
// Setup ASync button
async_status_button = new QPushButton();
async_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
async_status_button->setFocusPolicy(Qt::NoFocus);
connect(async_status_button, &QPushButton::clicked, [&] {
if (emulation_running) {
return;
gpu_accuracy_button = new QPushButton();
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
break;
}
case Settings::GPUAccuracy::Normal:
case Settings::GPUAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
}
Settings::values.use_asynchronous_gpu_emulation.SetValue(
!Settings::values.use_asynchronous_gpu_emulation.GetValue());
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
Core::System::GetInstance().ApplySettings();
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
// Setup Multicore button
multicore_status_button = new QPushButton();
multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
multicore_status_button->setFocusPolicy(Qt::NoFocus);
connect(multicore_status_button, &QPushButton::clicked, [&] {
if (emulation_running) {
return;
}
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Core::System::GetInstance().ApplySettings();
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
statusBar()->insertPermanentWidget(0, multicore_status_button);
statusBar()->insertPermanentWidget(0, async_status_button);
Core::System::GetInstance().ApplySettings();
UpdateGPUAccuracyButton();
});
UpdateGPUAccuracyButton();
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button
renderer_status_button = new QPushButton();
@ -1397,8 +1384,6 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
game_list_placeholder->hide();
}
status_bar_update_timer.start(500);
async_status_button->setDisabled(true);
multicore_status_button->setDisabled(true);
renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
@ -1500,8 +1485,6 @@ void GMainWindow::ShutdownGame() {
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
async_status_button->setEnabled(true);
multicore_status_button->setEnabled(true);
renderer_status_button->setEnabled(true);
emulation_running = false;
@ -2921,12 +2904,35 @@ void GMainWindow::UpdateStatusBar() {
emu_frametime_label->setVisible(true);
}
void GMainWindow::UpdateGPUAccuracyButton() {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::Normal: {
gpu_accuracy_button->setText(tr("GPU NORMAL "));
gpu_accuracy_button->setChecked(false);
break;
}
case Settings::GPUAccuracy::High: {
gpu_accuracy_button->setText(tr("GPU HIGH "));
gpu_accuracy_button->setChecked(true);
break;
}
case Settings::GPUAccuracy::Extreme: {
gpu_accuracy_button->setText(tr("GPU EXTREME"));
gpu_accuracy_button->setChecked(true);
break;
}
default: {
gpu_accuracy_button->setText(tr("GPU ERROR"));
gpu_accuracy_button->setChecked(true);
}
}
}
void GMainWindow::UpdateStatusButtons() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
UpdateGPUAccuracyButton();
}
void GMainWindow::UpdateUISettings() {

View file

@ -291,6 +291,7 @@ private:
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
std::string_view gpu_vendor = {});
void UpdateStatusBar();
void UpdateGPUAccuracyButton();
void UpdateStatusButtons();
void UpdateUISettings();
void HideMouseCursor();
@ -316,8 +317,7 @@ private:
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QPushButton* async_status_button = nullptr;
QPushButton* multicore_status_button = nullptr;
QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
QTimer status_bar_update_timer;