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shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing

This commit is contained in:
Yuri Kunde Schlesner 2016-12-15 10:02:42 -08:00
parent 0e03257393
commit fb9e856b91

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@ -222,7 +222,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]); movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]);
break; break;
case 3: // address offset 3 case 3: // address offset 3
movaps(dest, xword[src_ptr + LOOPCOUNT_REG + src_offset_disp]); movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]);
break; break;
default: default:
UNREACHABLE(); UNREACHABLE();