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Reaper: Set minimum cleaning limit on OGL.

This commit is contained in:
Fernando Sahmkow 2021-06-22 22:07:17 +02:00
parent 569a1962c0
commit f9b940a442

View file

@ -344,6 +344,7 @@ private:
bool has_deleted_images = false;
u64 total_used_memory = 0;
u64 minimum_memory;
u64 expected_memory;
u64 critical_memory;
@ -396,10 +397,12 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
const u64 possible_critical_memory = (device_memory * 6) / 10;
expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
minimum_memory = 0;
} else {
// on OGL we can be more conservatives as the driver takes care.
expected_memory = DEFAULT_EXPECTED_MEMORY + Common::Size_512_MB;
critical_memory = DEFAULT_CRITICAL_MEMORY + Common::Size_1_GB;
minimum_memory = expected_memory;
}
}
@ -470,7 +473,7 @@ void TextureCache<P>::RunGarbageCollector() {
template <class P>
void TextureCache<P>::TickFrame() {
if (Settings::values.use_caches_gc.GetValue()) {
if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
RunGarbageCollector();
}
sentenced_images.Tick();