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TextureCache: Fix 1D to 2D overlapps.

This commit is contained in:
Fernando Sahmkow 2021-07-03 14:01:54 +02:00
parent 2fc0a760f0
commit ebaa7e391c

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@ -1057,9 +1057,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
std::vector<ImageId> right_aliased_ids; std::vector<ImageId> right_aliased_ids;
std::vector<ImageId> bad_overlap_ids; std::vector<ImageId> bad_overlap_ids;
ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) { ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
if (info.type != overlap.info.type) {
return;
}
if (info.type == ImageType::Linear) { if (info.type == ImageType::Linear) {
if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) { if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
// Alias linear images with the same pitch // Alias linear images with the same pitch