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yuzu: Resolve -Wextra-semi warnings

While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
This commit is contained in:
Lioncash 2020-08-15 11:14:09 -04:00
parent db96034ea4
commit dbb1cbce67
3 changed files with 6 additions and 6 deletions

View file

@ -406,7 +406,7 @@ bool GameList::isEmpty() const {
type == GameListItemType::SysNandDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
i--;
};
}
}
return !item_model->invisibleRootItem()->hasChildren();
}

View file

@ -374,7 +374,7 @@ void GameListWorker::run() {
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir);
}
};
}
emit Finished(watch_list);
}

View file

@ -29,14 +29,14 @@ extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan;
bool expanded;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
};
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
};
}
};
struct Values {