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vk_image: Add an image object abstraction

This object's job is to contain an image and manage its transitions.
Since Nvidia hardware doesn't know what a transition is but Vulkan
requires them anyway, we have to state track image subresources
individually.

To avoid the overhead of tracking each subresource in images with many
subresources (think of cubemap arrays with several mipmaps), this commit
tracks when subresources have diverged. As long as this doesn't happen
we can check the state of the first subresource (that will be shared
with all subresources) and update accordingly.

Image transitions are deferred to the scheduler command buffer.
This commit is contained in:
ReinUsesLisp 2019-12-25 18:00:16 -03:00
parent 5619d24377
commit c83bf7cd1e
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GPG key ID: 2DFC508897B39CFE
3 changed files with 192 additions and 0 deletions

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@ -159,6 +159,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_device.cpp
renderer_vulkan/vk_device.h
renderer_vulkan/vk_image.cpp
renderer_vulkan/vk_image.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_resource_manager.cpp

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@ -0,0 +1,106 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <vector>
#include "common/assert.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_image.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
namespace Vulkan {
VKImage::VKImage(const VKDevice& device, VKScheduler& scheduler,
const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask)
: device{device}, scheduler{scheduler}, format{image_ci.format}, aspect_mask{aspect_mask},
image_num_layers{image_ci.arrayLayers}, image_num_levels{image_ci.mipLevels} {
UNIMPLEMENTED_IF_MSG(image_ci.queueFamilyIndexCount != 0,
"Queue family tracking is not implemented");
const auto dev = device.GetLogical();
image = dev.createImageUnique(image_ci, nullptr, device.GetDispatchLoader());
const u32 num_ranges = image_num_layers * image_num_levels;
barriers.resize(num_ranges);
subrange_states.resize(num_ranges, {{}, image_ci.initialLayout});
}
VKImage::~VKImage() = default;
void VKImage::Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
vk::ImageLayout new_layout) {
if (!HasChanged(base_layer, num_layers, base_level, num_levels, new_access, new_layout)) {
return;
}
std::size_t cursor = 0;
for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
for (u32 level_it = 0; level_it < num_levels; ++level_it, ++cursor) {
const u32 layer = base_layer + layer_it;
const u32 level = base_level + level_it;
auto& state = GetSubrangeState(layer, level);
barriers[cursor] = vk::ImageMemoryBarrier(
state.access, new_access, state.layout, new_layout, VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED, *image, {aspect_mask, level, 1, layer, 1});
state.access = new_access;
state.layout = new_layout;
}
}
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([barriers = barriers, cursor](auto cmdbuf, auto& dld) {
// TODO(Rodrigo): Implement a way to use the latest stage across subresources.
constexpr auto stage_stub = vk::PipelineStageFlagBits::eAllCommands;
cmdbuf.pipelineBarrier(stage_stub, stage_stub, {}, 0, nullptr, 0, nullptr,
static_cast<u32>(cursor), barriers.data(), dld);
});
}
bool VKImage::HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept {
const bool is_full_range = base_layer == 0 && num_layers == image_num_layers &&
base_level == 0 && num_levels == image_num_levels;
if (!is_full_range) {
state_diverged = true;
}
if (!state_diverged) {
auto& state = GetSubrangeState(0, 0);
if (state.access != new_access || state.layout != new_layout) {
return true;
}
}
for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
for (u32 level_it = 0; level_it < num_levels; ++level_it) {
const u32 layer = base_layer + layer_it;
const u32 level = base_level + level_it;
auto& state = GetSubrangeState(layer, level);
if (state.access != new_access || state.layout != new_layout) {
return true;
}
}
}
return false;
}
void VKImage::CreatePresentView() {
// Image type has to be 2D to be presented.
const vk::ImageViewCreateInfo image_view_ci({}, *image, vk::ImageViewType::e2D, format, {},
{aspect_mask, 0, 1, 0, 1});
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
present_view = dev.createImageViewUnique(image_view_ci, nullptr, dld);
}
VKImage::SubrangeState& VKImage::GetSubrangeState(u32 layer, u32 level) noexcept {
return subrange_states[static_cast<std::size_t>(layer * image_num_levels) +
static_cast<std::size_t>(level)];
}
} // namespace Vulkan

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@ -0,0 +1,84 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
namespace Vulkan {
class VKDevice;
class VKScheduler;
class VKImage {
public:
explicit VKImage(const VKDevice& device, VKScheduler& scheduler,
const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask);
~VKImage();
/// Records in the passed command buffer an image transition and updates the state of the image.
void Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
vk::ImageLayout new_layout);
/// Returns a view compatible with presentation, the image has to be 2D.
vk::ImageView GetPresentView() {
if (!present_view) {
CreatePresentView();
}
return *present_view;
}
/// Returns the Vulkan image handler.
vk::Image GetHandle() const {
return *image;
}
/// Returns the Vulkan format for this image.
vk::Format GetFormat() const {
return format;
}
/// Returns the Vulkan aspect mask.
vk::ImageAspectFlags GetAspectMask() const {
return aspect_mask;
}
private:
struct SubrangeState final {
vk::AccessFlags access = {}; ///< Current access bits.
vk::ImageLayout layout = vk::ImageLayout::eUndefined; ///< Current image layout.
};
bool HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept;
/// Creates a presentation view.
void CreatePresentView();
/// Returns the subrange state for a layer and layer.
SubrangeState& GetSubrangeState(u32 layer, u32 level) noexcept;
const VKDevice& device; ///< Device handler.
VKScheduler& scheduler; ///< Device scheduler.
const vk::Format format; ///< Vulkan format.
const vk::ImageAspectFlags aspect_mask; ///< Vulkan aspect mask.
const u32 image_num_layers; ///< Number of layers.
const u32 image_num_levels; ///< Number of mipmap levels.
UniqueImage image; ///< Image handle.
UniqueImageView present_view; ///< Image view compatible with presentation.
std::vector<vk::ImageMemoryBarrier> barriers; ///< Pool of barriers.
std::vector<SubrangeState> subrange_states; ///< Current subrange state.
bool state_diverged = false; ///< True when subresources mismatch in layout.
};
} // namespace Vulkan