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astc_decoder: Fix out of bounds memory access

resolves a crash with some anamolous textures found in Astral Chain.
This commit is contained in:
ameerj 2021-01-19 19:54:28 -05:00
parent 20eb368e14
commit c7553abe89

View file

@ -339,6 +339,9 @@ uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool sma
}
uint ReadBit() {
if (current_index >= local_buff.length()) {
return 0;
}
uint bit = bitfieldExtract(local_buff[current_index], bitsread, 1);
bitsread++;
total_bitsread++;
@ -1170,12 +1173,17 @@ void DecompressBlock(ivec3 coord, uint block_index) {
plane_selector_bits = 2;
}
remaining_bits -= plane_selector_bits;
if (remaining_bits > 128) {
// Bad data, more remaining bits than 4 bytes
// return early
return;
}
// Read color data...
uint color_data_bits = remaining_bits;
while (remaining_bits > 0) {
uint nb = min(remaining_bits, 8);
int nb = int(min(remaining_bits, 8U));
uint b = StreamBits(nb);
color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, 8));
color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, nb));
ced_pointer++;
remaining_bits -= nb;
}