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Merge pull request #912 from lioncash/global-var

video_core: Eliminate the g_renderer global variable
This commit is contained in:
bunnei 2018-08-05 16:37:39 -04:00 committed by GitHub
commit c0af42d6eb
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19 changed files with 111 additions and 81 deletions

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@ -18,6 +18,7 @@
#include "core/loader/loader.h"
#include "core/settings.h"
#include "file_sys/vfs_real.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Core {
@ -178,7 +179,6 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
}
gpu_core = std::make_unique<Tegra::GPU>();
telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>();
@ -186,10 +186,13 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
Service::Init(service_manager);
GDBStub::Init();
if (!VideoCore::Init(emu_window)) {
renderer = VideoCore::CreateRenderer(emu_window);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
// Create threads for CPU cores 1-3, and build thread_to_cpu map
// CPU core 0 is run on the main thread
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
@ -221,7 +224,7 @@ void System::Shutdown() {
perf_results.frametime * 1000.0);
// Shutdown emulation session
VideoCore::Shutdown();
renderer.reset();
GDBStub::Shutdown();
Service::Shutdown();
Kernel::Shutdown();

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@ -27,6 +27,10 @@ namespace Service::SM {
class ServiceManager;
}
namespace VideoCore {
class RendererBase;
}
namespace Core {
class System {
@ -129,11 +133,26 @@ public:
/// Gets a CPU interface to the CPU core with the specified index
Cpu& CpuCore(size_t core_index);
/// Gets the GPU interface
/// Gets a mutable reference to the GPU interface
Tegra::GPU& GPU() {
return *gpu_core;
}
/// Gets an immutable reference to the GPU interface.
const Tegra::GPU& GPU() const {
return *gpu_core;
}
/// Gets a mutable reference to the renderer.
VideoCore::RendererBase& Renderer() {
return *renderer;
}
/// Gets an immutable reference to the renderer.
const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
/// Gets the scheduler for the CPU core that is currently running
Kernel::Scheduler& CurrentScheduler() {
return *CurrentCpuCore().Scheduler();
@ -197,6 +216,7 @@ private:
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
Kernel::SharedPtr<Kernel::Process> current_process;

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@ -30,9 +30,9 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
Core::System::GetInstance().perf_stats.EndGameFrame();
VideoCore::g_renderer->SwapBuffers(framebuffer);
auto& instance = Core::System::GetInstance();
instance.perf_stats.EndGameFrame();
instance.Renderer().SwapBuffers(framebuffer);
}
} // namespace Service::Nvidia::Devices

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@ -150,15 +150,16 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
LOG_DEBUG(Service_NVDRV, "called, offset=0x{:X}", params.offset);
auto& gpu = Core::System::GetInstance().GPU();
auto itr = buffer_mappings.find(params.offset);
const auto itr = buffer_mappings.find(params.offset);
ASSERT_MSG(itr != buffer_mappings.end(), "Tried to unmap invalid mapping");
// Remove this memory region from the rasterizer cache.
VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(params.offset, itr->second.size);
auto& system_instance = Core::System::GetInstance();
// Remove this memory region from the rasterizer cache.
system_instance.Renderer().Rasterizer().FlushAndInvalidateRegion(params.offset,
itr->second.size);
auto& gpu = system_instance.GPU();
params.offset = gpu.memory_manager->UnmapBuffer(params.offset, itr->second.size);
buffer_mappings.erase(itr->second.offset);

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@ -127,9 +127,11 @@ void NVFlinger::Compose() {
MicroProfileFlip();
if (buffer == boost::none) {
auto& system_instance = Core::System::GetInstance();
// There was no queued buffer to draw, render previous frame
Core::System::GetInstance().perf_stats.EndGameFrame();
VideoCore::g_renderer->SwapBuffers({});
system_instance.perf_stats.EndGameFrame();
system_instance.Renderer().SwapBuffers({});
continue;
}

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@ -326,43 +326,45 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
}
void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
auto& system_instance = Core::System::GetInstance();
// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
// null here
if (VideoCore::g_renderer == nullptr) {
if (!system_instance.IsPoweredOn()) {
return;
}
VAddr end = start + size;
auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
const auto CheckRegion = [&](VAddr region_start, VAddr region_end) {
if (start >= region_end || end <= region_start) {
// No overlap with region
return;
}
VAddr overlap_start = std::max(start, region_start);
VAddr overlap_end = std::min(end, region_end);
const VAddr overlap_start = std::max(start, region_start);
const VAddr overlap_end = std::min(end, region_end);
std::vector<Tegra::GPUVAddr> gpu_addresses =
Core::System::GetInstance().GPU().memory_manager->CpuToGpuAddress(overlap_start);
const std::vector<Tegra::GPUVAddr> gpu_addresses =
system_instance.GPU().memory_manager->CpuToGpuAddress(overlap_start);
if (gpu_addresses.empty()) {
return;
}
u64 overlap_size = overlap_end - overlap_start;
const u64 overlap_size = overlap_end - overlap_start;
for (const auto& gpu_address : gpu_addresses) {
auto* rasterizer = VideoCore::g_renderer->Rasterizer();
auto& rasterizer = system_instance.Renderer().Rasterizer();
switch (mode) {
case FlushMode::Flush:
rasterizer->FlushRegion(gpu_address, overlap_size);
rasterizer.FlushRegion(gpu_address, overlap_size);
break;
case FlushMode::Invalidate:
rasterizer->InvalidateRegion(gpu_address, overlap_size);
rasterizer.InvalidateRegion(gpu_address, overlap_size);
break;
case FlushMode::FlushAndInvalidate:
rasterizer->FlushAndInvalidateRegion(gpu_address, overlap_size);
rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
break;
}
}

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@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h"
#include "core/settings.h"
@ -19,8 +20,9 @@ void Apply() {
VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
if (VideoCore::g_renderer) {
VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
auto& system_instance = Core::System::GetInstance();
if (system_instance.IsPoweredOn()) {
system_instance.Renderer().UpdateCurrentFramebufferLayout();
}
Service::HID::ReloadInputDevices();

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@ -19,8 +19,8 @@ namespace Engines {
/// First register id that is actually a Macro call.
constexpr u32 MacroRegistersStart = 0xE00;
Maxwell3D::Maxwell3D(MemoryManager& memory_manager)
: memory_manager(memory_manager), macro_interpreter(*this) {}
Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
: memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
auto macro_code = uploaded_macros.find(method);
@ -130,7 +130,7 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
break;
}
VideoCore::g_renderer->Rasterizer()->NotifyMaxwellRegisterChanged(method);
rasterizer.NotifyMaxwellRegisterChanged(method);
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
@ -218,7 +218,7 @@ void Maxwell3D::DrawArrays() {
}
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
rasterizer.AccelerateDrawBatch(is_indexed);
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
@ -393,7 +393,7 @@ void Maxwell3D::ProcessClearBuffers() {
regs.clear_buffers.R == regs.clear_buffers.B &&
regs.clear_buffers.R == regs.clear_buffers.A);
VideoCore::g_renderer->Rasterizer()->Clear();
rasterizer.Clear();
}
} // namespace Engines

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@ -17,6 +17,10 @@
#include "video_core/memory_manager.h"
#include "video_core/textures/texture.h"
namespace VideoCore {
class RasterizerInterface;
}
namespace Tegra::Engines {
#define MAXWELL3D_REG_INDEX(field_name) \
@ -24,7 +28,7 @@ namespace Tegra::Engines {
class Maxwell3D final {
public:
explicit Maxwell3D(MemoryManager& memory_manager);
explicit Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
~Maxwell3D() = default;
/// Register structure of the Maxwell3D engine.
@ -818,6 +822,8 @@ public:
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
private:
VideoCore::RasterizerInterface& rasterizer;
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
/// Macro method that is currently being executed / being fed parameters.

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@ -7,12 +7,13 @@
#include "video_core/engines/maxwell_compute.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
namespace Tegra {
GPU::GPU() {
GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
memory_manager = std::make_unique<MemoryManager>();
maxwell_3d = std::make_unique<Engines::Maxwell3D>(*memory_manager);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);
maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
maxwell_dma = std::make_unique<Engines::MaxwellDMA>(*memory_manager);

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@ -11,6 +11,10 @@
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/memory_manager.h"
namespace VideoCore {
class RasterizerInterface;
}
namespace Tegra {
enum class RenderTargetFormat : u32 {
@ -98,7 +102,7 @@ enum class EngineID {
class GPU final {
public:
GPU();
explicit GPU(VideoCore::RasterizerInterface& rasterizer);
~GPU();
/// Processes a command list stored at the specified address in GPU memory.

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@ -7,6 +7,8 @@
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace VideoCore {
RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
RendererBase::~RendererBase() = default;
@ -21,3 +23,5 @@ void RendererBase::RefreshRasterizerSetting() {
rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
}
}
} // namespace VideoCore

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@ -13,6 +13,8 @@
class EmuWindow;
namespace VideoCore {
class RendererBase : NonCopyable {
public:
/// Used to reference a framebuffer
@ -44,15 +46,21 @@ public:
return m_current_frame;
}
VideoCore::RasterizerInterface* Rasterizer() const {
return rasterizer.get();
RasterizerInterface& Rasterizer() {
return *rasterizer;
}
const RasterizerInterface& Rasterizer() const {
return *rasterizer;
}
void RefreshRasterizerSetting();
protected:
EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
};
} // namespace VideoCore

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@ -103,7 +103,7 @@ ScopeAcquireGLContext::~ScopeAcquireGLContext() {
}
}
RendererOpenGL::RendererOpenGL(EmuWindow& window) : RendererBase{window} {}
RendererOpenGL::RendererOpenGL(EmuWindow& window) : VideoCore::RendererBase{window} {}
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
@ -160,7 +160,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
// only allows rows to have a memory alignement of 4.
ASSERT(framebuffer.stride % 4 == 0);
if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
screen_info)) {
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;

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@ -41,7 +41,7 @@ private:
EmuWindow& emu_window;
};
class RendererOpenGL : public RendererBase {
class RendererOpenGL : public VideoCore::RendererBase {
public:
explicit RendererOpenGL(EmuWindow& window);
~RendererOpenGL() override;

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@ -3,37 +3,16 @@
// Refer to the license.txt file included.
#include <memory>
#include "common/logging/log.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_toggle_framelimit_enabled;
/// Initialize the video core
bool Init(EmuWindow& emu_window) {
g_renderer = std::make_unique<RendererOpenGL>(emu_window);
if (g_renderer->Init()) {
LOG_DEBUG(Render, "initialized OK");
} else {
LOG_CRITICAL(Render, "initialization failed !");
return false;
}
return true;
}
/// Shutdown the video core
void Shutdown() {
g_renderer.reset();
LOG_DEBUG(Render, "shutdown OK");
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
return std::make_unique<RendererOpenGL>(emu_window);
}
} // namespace VideoCore

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@ -8,25 +8,23 @@
#include <memory>
class EmuWindow;
class RendererBase;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
enum class Renderer { Software, OpenGL };
class RendererBase;
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
enum class Renderer { Software, OpenGL };
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
// qt ui)
extern std::atomic<bool> g_toggle_framelimit_enabled;
/// Initialize the video core
bool Init(EmuWindow& emu_window);
/// Shutdown the video core
void Shutdown();
/**
* Creates a renderer instance.
*
* @note The returned renderer instance is simply allocated. Its Init()
* function still needs to be called to fully complete its setup.
*/
std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
} // namespace VideoCore

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@ -477,7 +477,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
case Core::System::ResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occured in the video core."),
this, tr("An error occurred initializing the video core."),
tr("yuzu has encountered an error while running the video core, please see the "
"log for more details."
"For more information on accessing the log, please see the following page: "
@ -491,7 +491,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
default:
QMessageBox::critical(
this, tr("Error while loading ROM!"),
tr("An unknown error occured. Please see the log for more details."));
tr("An unknown error occurred. Please see the log for more details."));
break;
}
return false;

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@ -193,7 +193,7 @@ int main(int argc, char** argv) {
LOG_CRITICAL(Frontend, "Failed to determine system mode!");
return -1;
case Core::System::ResultStatus::ErrorVideoCore:
LOG_CRITICAL(Frontend, "VideoCore not initialized");
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
return -1;
case Core::System::ResultStatus::Success:
break; // Expected case