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gl_shader_cache: Add disk shader cache

This commit is contained in:
ReinUsesLisp 2021-05-25 20:39:55 -03:00 committed by ameerj
parent a49532c8eb
commit a41b2ed391
3 changed files with 116 additions and 11 deletions

View file

@ -140,7 +140,9 @@ void RasterizerOpenGL::SyncVertexInstances() {
}
void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {}
const VideoCore::DiskResourceLoadCallback& callback) {
shader_cache.LoadDiskResources(title_id, stop_loading, callback);
}
void RasterizerOpenGL::Clear() {
MICROPROFILE_SCOPE(OpenGL_Clears);

View file

@ -3,17 +3,19 @@
// Refer to the license.txt file included.
#include <atomic>
#include <fstream>
#include <functional>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <unordered_set>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/thread_worker.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
@ -40,6 +42,8 @@ using Shader::Backend::GLASM::EmitGLASM;
using Shader::Backend::SPIRV::EmitSPIRV;
using Shader::Maxwell::TranslateProgram;
using VideoCommon::ComputeEnvironment;
using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
template <typename Container>
@ -154,8 +158,6 @@ GLenum AssemblyStage(size_t stage_index) {
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
const Shader::IR::Program& program) {
UNIMPLEMENTED_IF_MSG(key.xfb_enabled != 0, "Transform feedbacks");
Shader::RuntimeInfo info;
switch (program.stage) {
case Shader::Stage::TessellationEval:
@ -282,6 +284,89 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
ShaderCache::~ShaderCache() = default;
void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
if (title_id == 0) {
return;
}
auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
auto base_dir{shader_dir / "new_opengl"};
auto transferable_dir{base_dir / "transferable"};
auto precompiled_dir{base_dir / "precompiled"};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
return;
}
shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
struct Context {
explicit Context(Core::Frontend::EmuWindow& emu_window)
: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
Core::Frontend::GraphicsContext::Scoped scoped;
ShaderPools pools;
};
Common::StatefulThreadWorker<Context> workers(
std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
[this] { return Context{emu_window}; });
struct {
std::mutex mutex;
size_t total{0};
size_t built{0};
bool has_loaded{false};
} state;
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
ComputePipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
workers.QueueWork(
[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
ctx->pools.ReleaseContents();
auto pipeline{CreateComputePipeline(ctx->pools, key, env, false)};
std::lock_guard lock{state.mutex};
compute_cache.emplace(key, std::move(pipeline));
++state.built;
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
}
});
++state.total;
}};
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
GraphicsPipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
workers.QueueWork(
[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
for (auto& env : envs) {
env_ptrs.push_back(&env);
}
ctx->pools.ReleaseContents();
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
std::lock_guard lock{state.mutex};
graphics_cache.emplace(key, std::move(pipeline));
++state.built;
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
}
});
++state.total;
}};
VideoCommon::LoadPipelines(stop_loading, shader_cache_filename, load_compute, load_graphics);
std::unique_lock lock{state.mutex};
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
state.has_loaded = true;
lock.unlock();
workers.WaitForRequests();
}
GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
if (!RefreshStages(graphics_key.unique_hashes)) {
return nullptr;
@ -332,7 +417,18 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
main_pools.ReleaseContents();
return CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true);
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)};
if (shader_cache_filename.empty()) {
return pipeline;
}
boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram> env_ptrs;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (graphics_key.unique_hashes[index] != 0) {
env_ptrs.push_back(&environments.envs[index]);
}
}
VideoCommon::SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
return pipeline;
}
std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
@ -396,7 +492,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
env.SetCachedSize(shader->size_bytes);
main_pools.ReleaseContents();
return CreateComputePipeline(main_pools, key, env, true);
auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
if (!shader_cache_filename.empty()) {
VideoCommon::SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
shader_cache_filename);
}
return pipeline;
}
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,

View file

@ -5,6 +5,8 @@
#pragma once
#include <array>
#include <filesystem>
#include <stop_token>
#include <unordered_map>
#include <glad/glad.h>
@ -23,10 +25,6 @@ namespace Tegra {
class MemoryManager;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
class Device;
@ -55,6 +53,9 @@ public:
ProgramManager& program_manager_, StateTracker& state_tracker_);
~ShaderCache();
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback);
[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
[[nodiscard]] ComputePipeline* CurrentComputePipeline();
@ -88,6 +89,7 @@ private:
std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
Shader::Profile profile;
std::filesystem::path shader_cache_filename;
};
} // namespace OpenGL