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gl_state_tracker: Implement dirty flags for polygon offsets

This commit is contained in:
ReinUsesLisp 2019-12-30 00:22:43 -03:00
parent 46a1888e02
commit 9e46953580
4 changed files with 24 additions and 2 deletions

View file

@ -1249,9 +1249,14 @@ void RasterizerOpenGL::SyncPointState() {
}
void RasterizerOpenGL::SyncPolygonOffset() {
auto& maxwell3d = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs;
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;
if (!flags[Dirty::PolygonOffset]) {
return;
}
flags[Dirty::PolygonOffset] = false;
const auto& regs = gpu.regs;
oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable);
oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);

View file

@ -168,6 +168,16 @@ void SetupDirtyPrimitiveRestart(Tables& tables) {
FillBlock(tables[0], OFF(primitive_restart), NUM(primitive_restart), PrimitiveRestart);
}
void SetupDirtyPolygonOffset(Tables& tables) {
auto& table = tables[0];
table[OFF(polygon_offset_fill_enable)] = PolygonOffset;
table[OFF(polygon_offset_line_enable)] = PolygonOffset;
table[OFF(polygon_offset_point_enable)] = PolygonOffset;
table[OFF(polygon_offset_factor)] = PolygonOffset;
table[OFF(polygon_offset_units)] = PolygonOffset;
table[OFF(polygon_offset_clamp)] = PolygonOffset;
}
void SetupDirtyMisc(Tables& tables) {
auto& table = tables[0];
@ -197,6 +207,7 @@ void StateTracker::Initialize() {
SetupDirtyStencilTest(tables);
SetupDirtyBlend(tables);
SetupDirtyPrimitiveRestart(tables);
SetupDirtyPolygonOffset(tables);
SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores;

View file

@ -140,6 +140,11 @@ public:
flags[OpenGL::Dirty::StencilTest] = true;
}
void NotifyPolygonOffset() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::PolygonOffset] = true;
}
private:
Core::System& system;
};

View file

@ -586,6 +586,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
state_tracker.NotifyCullTest();
state_tracker.NotifyDepthTest();
state_tracker.NotifyStencilTest();
state_tracker.NotifyPolygonOffset();
program_manager.UseVertexShader(vertex_program.handle);
program_manager.UseGeometryShader(0);