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config: Default to exclusive fullscreen mode on platforms other than Windows

Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
This commit is contained in:
Morph 2021-04-03 23:43:36 -04:00
parent 01ea0f3c74
commit 8ce31f1c8e

View file

@ -770,7 +770,13 @@ void Config::ReadRendererValues() {
ReadSettingGlobal(Settings::values.renderer_backend, QStringLiteral("backend"), 0);
ReadSettingGlobal(Settings::values.renderer_debug, QStringLiteral("debug"), false);
ReadSettingGlobal(Settings::values.vulkan_device, QStringLiteral("vulkan_device"), 0);
#ifdef _WIN32
ReadSettingGlobal(Settings::values.fullscreen_mode, QStringLiteral("fullscreen_mode"), 0);
#else
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
ReadSettingGlobal(Settings::values.fullscreen_mode, QStringLiteral("fullscreen_mode"), 1);
#endif
ReadSettingGlobal(Settings::values.aspect_ratio, QStringLiteral("aspect_ratio"), 0);
ReadSettingGlobal(Settings::values.max_anisotropy, QStringLiteral("max_anisotropy"), 0);
ReadSettingGlobal(Settings::values.use_frame_limit, QStringLiteral("use_frame_limit"), true);
@ -1334,7 +1340,13 @@ void Config::SaveRendererValues() {
Settings::values.renderer_backend.UsingGlobal(), 0);
WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false);
WriteSettingGlobal(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
#ifdef _WIN32
WriteSettingGlobal(QStringLiteral("fullscreen_mode"), Settings::values.fullscreen_mode, 0);
#else
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
WriteSettingGlobal(QStringLiteral("fullscreen_mode"), Settings::values.fullscreen_mode, 1);
#endif
WriteSettingGlobal(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
WriteSettingGlobal(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
WriteSettingGlobal(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);