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input_common: Create input poller and mapping

This commit is contained in:
german77 2021-09-20 16:41:15 -05:00 committed by Narr the Reg
parent ea7b1fbc67
commit 854c933716
6 changed files with 1305 additions and 0 deletions

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@ -3,6 +3,12 @@ add_library(input_common STATIC
analog_from_button.h
keyboard.cpp
keyboard.h
input_engine.cpp
input_engine.h
input_mapping.cpp
input_mapping.h
input_poller.cpp
input_poller.h
main.cpp
main.h
motion_from_button.cpp

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@ -0,0 +1,171 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include "common/common_types.h"
#include "input_common/input_engine.h"
#include "input_common/input_mapping.h"
namespace InputCommon {
MappingFactory::MappingFactory() {}
void MappingFactory::BeginMapping(Polling::InputType type) {
is_enabled = true;
input_type = type;
input_queue.Clear();
first_axis = -1;
second_axis = -1;
}
[[nodiscard]] const Common::ParamPackage MappingFactory::GetNextInput() {
Common::ParamPackage input;
input_queue.Pop(input);
return input;
}
void MappingFactory::RegisterInput(const MappingData& data) {
if (!is_enabled) {
return;
}
switch (input_type) {
case Polling::InputType::Button:
RegisterButton(data);
return;
case Polling::InputType::Stick:
RegisterStick(data);
return;
case Polling::InputType::Motion:
RegisterMotion(data);
return;
default:
return;
}
}
void MappingFactory::StopMapping() {
is_enabled = false;
input_type = Polling::InputType::None;
input_queue.Clear();
}
void MappingFactory::RegisterButton(const MappingData& data) {
Common::ParamPackage new_input;
new_input.Set("engine", data.engine);
if (data.pad.guid != Common::UUID{}) {
new_input.Set("guid", data.pad.guid.Format());
}
new_input.Set("port", static_cast<int>(data.pad.port));
new_input.Set("pad", static_cast<int>(data.pad.pad));
switch (data.type) {
case EngineInputType::Button:
// Workaround for old compatibility
if (data.engine == "keyboard") {
new_input.Set("code", data.index);
break;
}
new_input.Set("button", data.index);
break;
case EngineInputType::HatButton:
new_input.Set("hat", data.index);
new_input.Set("direction", data.hat_name);
break;
case EngineInputType::Analog:
new_input.Set("axis", data.index);
new_input.Set("threshold", 0.5f);
break;
default:
return;
}
input_queue.Push(new_input);
}
void MappingFactory::RegisterStick(const MappingData& data) {
Common::ParamPackage new_input;
new_input.Set("engine", data.engine);
if (data.pad.guid != Common::UUID{}) {
new_input.Set("guid", data.pad.guid.Format());
}
new_input.Set("port", static_cast<int>(data.pad.port));
new_input.Set("pad", static_cast<int>(data.pad.pad));
// If engine is mouse map the mouse position as a joystick
if (data.engine == "mouse") {
new_input.Set("axis_x", 0);
new_input.Set("axis_y", 1);
new_input.Set("threshold", 0.5f);
new_input.Set("range", 1.0f);
new_input.Set("deadzone", 0.0f);
input_queue.Push(new_input);
return;
}
switch (data.type) {
case EngineInputType::Button:
case EngineInputType::HatButton:
RegisterButton(data);
return;
case EngineInputType::Analog:
if (first_axis == data.index) {
return;
}
if (first_axis == -1) {
first_axis = data.index;
return;
}
new_input.Set("axis_x", first_axis);
new_input.Set("axis_y", data.index);
new_input.Set("threshold", 0.5f);
new_input.Set("range", 0.95f);
new_input.Set("deadzone", 0.15f);
break;
default:
return;
}
input_queue.Push(new_input);
}
void MappingFactory::RegisterMotion(const MappingData& data) {
Common::ParamPackage new_input;
new_input.Set("engine", data.engine);
if (data.pad.guid != Common::UUID{}) {
new_input.Set("guid", data.pad.guid.Format());
}
new_input.Set("port", static_cast<int>(data.pad.port));
new_input.Set("pad", static_cast<int>(data.pad.pad));
switch (data.type) {
case EngineInputType::Button:
case EngineInputType::HatButton:
RegisterButton(data);
return;
case EngineInputType::Analog:
if (first_axis == data.index) {
return;
}
if (second_axis == data.index) {
return;
}
if (first_axis == -1) {
first_axis = data.index;
return;
}
if (second_axis == -1) {
second_axis = data.index;
return;
}
new_input.Set("axis_x", first_axis);
new_input.Set("axis_y", second_axis);
new_input.Set("axis_z", data.index);
new_input.Set("range", 1.0f);
new_input.Set("deadzone", 0.20f);
break;
case EngineInputType::Motion:
new_input.Set("motion", data.index);
break;
default:
return;
}
input_queue.Push(new_input);
}
} // namespace InputCommon

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@ -0,0 +1,76 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#pragma once
#include "common/threadsafe_queue.h"
namespace InputCommon {
class InputEngine;
struct MappingData;
class MappingFactory {
public:
MappingFactory();
/**
* Resets all varables to beggin the mapping process
* @param "type": type of input desired to be returned
*/
void BeginMapping(Polling::InputType type);
/// Returns an input event with mapping information from the input_queue
[[nodiscard]] const Common::ParamPackage GetNextInput();
/**
* Registers mapping input data from the driver
* @param "data": An struct containing all the information needed to create a proper
* ParamPackage
*/
void RegisterInput(const MappingData& data);
/// Stop polling from all backends
void StopMapping();
private:
/**
* If provided data satisfies the requeriments it will push an element to the input_queue
* Supported input:
* - Button: Creates a basic button ParamPackage
* - HatButton: Creates a basic hat button ParamPackage
* - Analog: Creates a basic analog ParamPackage
* @param "data": An struct containing all the information needed to create a proper
* ParamPackage
*/
void RegisterButton(const MappingData& data);
/**
* If provided data satisfies the requeriments it will push an element to the input_queue
* Supported input:
* - Button, HatButton: Pass the data to RegisterButton
* - Analog: Stores the first axis and on the second axis creates a basic stick ParamPackage
* @param "data": An struct containing all the information needed to create a proper
* ParamPackage
*/
void RegisterStick(const MappingData& data);
/**
* If provided data satisfies the requeriments it will push an element to the input_queue
* Supported input:
* - Button, HatButton: Pass the data to RegisterButton
* - Analog: Stores the first two axis and on the third axis creates a basic Motion
* ParamPackage
* - Motion: Creates a basic Motion ParamPackage
* @param "data": An struct containing all the information needed to create a proper
* ParamPackage
*/
void RegisterMotion(const MappingData& data);
Common::SPSCQueue<Common::ParamPackage> input_queue;
Polling::InputType input_type{Polling::InputType::None};
bool is_enabled{};
int first_axis = -1;
int second_axis = -1;
};
} // namespace InputCommon

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include "common/common_types.h"
#include "common/input.h"
#include "input_common/input_engine.h"
#include "input_common/input_poller.h"
namespace InputCommon {
class DummyInput final : public Input::InputDevice {
public:
explicit DummyInput() {}
~DummyInput() {}
};
class InputFromButton final : public Input::InputDevice {
public:
explicit InputFromButton(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
InputEngine* input_engine_)
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Button,
.index = button,
.callback = engine_callback,
};
last_button_value = false;
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromButton() {
input_engine->DeleteCallback(callback_key);
}
Input::ButtonStatus GetStatus() const {
return {
.value = input_engine->GetButton(identifier, button),
.inverted = inverted,
.toggle = toggle,
};
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Button,
.button_status = GetStatus(),
};
if (status.button_status.value != last_button_value) {
last_button_value = status.button_status.value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const u32 button;
const bool toggle;
const bool inverted;
int callback_key;
bool last_button_value;
InputEngine* input_engine;
};
class InputFromHatButton final : public Input::InputDevice {
public:
explicit InputFromHatButton(PadIdentifier identifier_, u32 button_, u8 direction_, bool toggle_,
bool inverted_, InputEngine* input_engine_)
: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
inverted(inverted_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::HatButton,
.index = button,
.callback = engine_callback,
};
last_button_value = false;
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromHatButton() {
input_engine->DeleteCallback(callback_key);
}
Input::ButtonStatus GetStatus() const {
return {
.value = input_engine->GetHatButton(identifier, button, direction),
.inverted = inverted,
.toggle = toggle,
};
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Button,
.button_status = GetStatus(),
};
if (status.button_status.value != last_button_value) {
last_button_value = status.button_status.value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const u32 button;
const u8 direction;
const bool toggle;
const bool inverted;
int callback_key;
bool last_button_value;
InputEngine* input_engine;
};
class InputFromStick final : public Input::InputDevice {
public:
explicit InputFromStick(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_,
Input::AnalogProperties properties_x_,
Input::AnalogProperties properties_y_, InputEngine* input_engine_)
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
properties_y(properties_y_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier x_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_x,
.callback = engine_callback,
};
const InputIdentifier y_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_y,
.callback = engine_callback,
};
last_axis_x_value = 0.0f;
last_axis_y_value = 0.0f;
callback_key_x = input_engine->SetCallback(x_input_identifier);
callback_key_y = input_engine->SetCallback(y_input_identifier);
}
~InputFromStick() {
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
}
Input::StickStatus GetStatus() const {
Input::StickStatus status;
status.x = {
.raw_value = input_engine->GetAxis(identifier, axis_x),
.properties = properties_x,
};
status.y = {
.raw_value = input_engine->GetAxis(identifier, axis_y),
.properties = properties_y,
};
return status;
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Stick,
.stick_status = GetStatus(),
};
if (status.stick_status.x.raw_value != last_axis_x_value ||
status.stick_status.y.raw_value != last_axis_y_value) {
last_axis_x_value = status.stick_status.x.raw_value;
last_axis_y_value = status.stick_status.y.raw_value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const u32 axis_x;
const u32 axis_y;
const Input::AnalogProperties properties_x;
const Input::AnalogProperties properties_y;
int callback_key_x;
int callback_key_y;
float last_axis_x_value;
float last_axis_y_value;
InputEngine* input_engine;
};
class InputFromTouch final : public Input::InputDevice {
public:
explicit InputFromTouch(PadIdentifier identifier_, u32 touch_id_, u32 button_, bool toggle_,
bool inverted_, u32 axis_x_, u32 axis_y_,
Input::AnalogProperties properties_x_,
Input::AnalogProperties properties_y_, InputEngine* input_engine_)
: identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
properties_y(properties_y_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier button_input_identifier{
.identifier = identifier,
.type = EngineInputType::Button,
.index = button,
.callback = engine_callback,
};
const InputIdentifier x_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_x,
.callback = engine_callback,
};
const InputIdentifier y_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_y,
.callback = engine_callback,
};
last_axis_x_value = 0.0f;
last_axis_y_value = 0.0f;
last_button_value = false;
callback_key_button = input_engine->SetCallback(button_input_identifier);
callback_key_x = input_engine->SetCallback(x_input_identifier);
callback_key_y = input_engine->SetCallback(y_input_identifier);
}
~InputFromTouch() {
input_engine->DeleteCallback(callback_key_button);
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
}
Input::TouchStatus GetStatus() const {
Input::TouchStatus status;
status.id = touch_id;
status.pressed = {
.value = input_engine->GetButton(identifier, button),
.inverted = inverted,
.toggle = toggle,
};
status.x = {
.raw_value = input_engine->GetAxis(identifier, axis_x),
.properties = properties_x,
};
status.y = {
.raw_value = input_engine->GetAxis(identifier, axis_y),
.properties = properties_y,
};
return status;
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Touch,
.touch_status = GetStatus(),
};
if (status.touch_status.x.raw_value != last_axis_x_value ||
status.touch_status.y.raw_value != last_axis_y_value ||
status.touch_status.pressed.value != last_button_value) {
last_axis_x_value = status.touch_status.x.raw_value;
last_axis_y_value = status.touch_status.y.raw_value;
last_button_value = status.touch_status.pressed.value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const u32 touch_id;
const u32 button;
const bool toggle;
const bool inverted;
const u32 axis_x;
const u32 axis_y;
const Input::AnalogProperties properties_x;
const Input::AnalogProperties properties_y;
int callback_key_button;
int callback_key_x;
int callback_key_y;
bool last_button_value;
float last_axis_x_value;
float last_axis_y_value;
InputEngine* input_engine;
};
class InputFromTrigger final : public Input::InputDevice {
public:
explicit InputFromTrigger(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
u32 axis_, Input::AnalogProperties properties_,
InputEngine* input_engine_)
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
axis(axis_), properties(properties_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier button_input_identifier{
.identifier = identifier,
.type = EngineInputType::Button,
.index = button,
.callback = engine_callback,
};
const InputIdentifier axis_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis,
.callback = engine_callback,
};
last_axis_value = 0.0f;
last_button_value = false;
callback_key_button = input_engine->SetCallback(button_input_identifier);
axis_callback_key = input_engine->SetCallback(axis_input_identifier);
}
~InputFromTrigger() {
input_engine->DeleteCallback(callback_key_button);
input_engine->DeleteCallback(axis_callback_key);
}
Input::TriggerStatus GetStatus() const {
const Input::AnalogStatus analog_status{
.raw_value = input_engine->GetAxis(identifier, axis),
.properties = properties,
};
return {
.analog = analog_status,
.pressed = input_engine->GetButton(identifier, button),
};
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Trigger,
.trigger_status = GetStatus(),
};
if (status.trigger_status.analog.raw_value != last_axis_value ||
status.trigger_status.pressed != last_button_value) {
last_axis_value = status.trigger_status.analog.raw_value;
last_button_value = status.trigger_status.pressed;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const u32 button;
const bool toggle;
const bool inverted;
const u32 axis;
const Input::AnalogProperties properties;
int callback_key_button;
int axis_callback_key;
bool last_button_value;
float last_axis_value;
InputEngine* input_engine;
};
class InputFromAnalog final : public Input::InputDevice {
public:
explicit InputFromAnalog(PadIdentifier identifier_, u32 axis_,
Input::AnalogProperties properties_, InputEngine* input_engine_)
: identifier(identifier_), axis(axis_), properties(properties_),
input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis,
.callback = engine_callback,
};
last_axis_value = 0.0f;
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromAnalog() {
input_engine->DeleteCallback(callback_key);
}
Input::AnalogStatus GetStatus() const {
return {
.raw_value = input_engine->GetAxis(identifier, axis),
.properties = properties,
};
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Analog,
.analog_status = GetStatus(),
};
if (status.analog_status.raw_value != last_axis_value) {
last_axis_value = status.analog_status.raw_value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const u32 axis;
const Input::AnalogProperties properties;
int callback_key;
float last_axis_value;
InputEngine* input_engine;
};
class InputFromBattery final : public Input::InputDevice {
public:
explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_)
: identifier(identifier_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Battery,
.index = 0,
.callback = engine_callback,
};
last_battery_value = Input::BatteryStatus::Charging;
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromBattery() {
input_engine->DeleteCallback(callback_key);
}
Input::BatteryStatus GetStatus() const {
return static_cast<Input::BatteryLevel>(input_engine->GetBattery(identifier));
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Battery,
.battery_status = GetStatus(),
};
if (status.battery_status != last_battery_value) {
last_battery_value = status.battery_status;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
int callback_key;
Input::BatteryStatus last_battery_value;
InputEngine* input_engine;
};
class InputFromMotion final : public Input::InputDevice {
public:
explicit InputFromMotion(PadIdentifier identifier_, u32 motion_sensor_,
InputEngine* input_engine_)
: identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Motion,
.index = motion_sensor,
.callback = engine_callback,
};
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromMotion() {
input_engine->DeleteCallback(callback_key);
}
Input::MotionStatus GetStatus() const {
const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor);
Input::MotionStatus status{};
const Input::AnalogProperties properties = {
.deadzone = 0.001f,
.range = 1.0f,
.offset = 0.0f,
};
status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties};
status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties};
status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties};
status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties};
status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties};
status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties};
status.delta_timestamp = basic_motion.delta_timestamp;
return status;
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Motion,
.motion_status = GetStatus(),
};
TriggerOnChange(status);
}
private:
const PadIdentifier identifier;
const u32 motion_sensor;
int callback_key;
InputEngine* input_engine;
};
class InputFromAxisMotion final : public Input::InputDevice {
public:
explicit InputFromAxisMotion(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, u32 axis_z_,
Input::AnalogProperties properties_x_,
Input::AnalogProperties properties_y_,
Input::AnalogProperties properties_z_, InputEngine* input_engine_)
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_),
properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_),
input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier x_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_x,
.callback = engine_callback,
};
const InputIdentifier y_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_y,
.callback = engine_callback,
};
const InputIdentifier z_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_z,
.callback = engine_callback,
};
last_axis_x_value = 0.0f;
last_axis_y_value = 0.0f;
last_axis_z_value = 0.0f;
callback_key_x = input_engine->SetCallback(x_input_identifier);
callback_key_y = input_engine->SetCallback(y_input_identifier);
callback_key_z = input_engine->SetCallback(z_input_identifier);
}
~InputFromAxisMotion() {
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
input_engine->DeleteCallback(callback_key_z);
}
Input::MotionStatus GetStatus() const {
Input::MotionStatus status{};
status.gyro.x = {
.raw_value = input_engine->GetAxis(identifier, axis_x),
.properties = properties_x,
};
status.gyro.y = {
.raw_value = input_engine->GetAxis(identifier, axis_y),
.properties = properties_y,
};
status.gyro.z = {
.raw_value = input_engine->GetAxis(identifier, axis_z),
.properties = properties_z,
};
return status;
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Motion,
.motion_status = GetStatus(),
};
if (status.motion_status.gyro.x.raw_value != last_axis_x_value ||
status.motion_status.gyro.y.raw_value != last_axis_y_value ||
status.motion_status.gyro.z.raw_value != last_axis_z_value) {
last_axis_x_value = status.motion_status.gyro.x.raw_value;
last_axis_y_value = status.motion_status.gyro.y.raw_value;
last_axis_z_value = status.motion_status.gyro.z.raw_value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const u32 axis_x;
const u32 axis_y;
const u32 axis_z;
const Input::AnalogProperties properties_x;
const Input::AnalogProperties properties_y;
const Input::AnalogProperties properties_z;
int callback_key_x;
int callback_key_y;
int callback_key_z;
float last_axis_x_value;
float last_axis_y_value;
float last_axis_z_value;
InputEngine* input_engine;
};
std::unique_ptr<Input::InputDevice> InputFactory::CreateButtonDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto button_id = static_cast<u32>(params.Get("button", 0));
const auto keyboard_key = static_cast<u32>(params.Get("code", 0));
const auto toggle = params.Get("toggle", false);
const auto inverted = params.Get("inverted", false);
input_engine->PreSetController(identifier);
input_engine->PreSetButton(identifier, button_id);
input_engine->PreSetButton(identifier, keyboard_key);
if (keyboard_key != 0) {
return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
input_engine.get());
}
return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
input_engine.get());
}
std::unique_ptr<Input::InputDevice> InputFactory::CreateHatButtonDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto button_id = static_cast<u32>(params.Get("hat", 0));
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
const auto toggle = params.Get("toggle", false);
const auto inverted = params.Get("inverted", false);
input_engine->PreSetController(identifier);
input_engine->PreSetHatButton(identifier, button_id);
return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
input_engine.get());
}
std::unique_ptr<Input::InputDevice> InputFactory::CreateStickDevice(
const Common::ParamPackage& params) {
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
const Input::AnalogProperties properties_x = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_x", "+") == "-",
};
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
const Input::AnalogProperties properties_y = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_y", "+") != "+",
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis_x);
input_engine->PreSetAxis(identifier, axis_y);
return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y,
input_engine.get());
}
std::unique_ptr<Input::InputDevice> InputFactory::CreateAnalogDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto axis = static_cast<u32>(params.Get("axis", 0));
const Input::AnalogProperties properties = {
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", "+") == "-",
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis);
return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get());
}
std::unique_ptr<Input::InputDevice> InputFactory::CreateTriggerDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto button = static_cast<u32>(params.Get("button", 0));
const auto toggle = params.Get("toggle", false);
const auto inverted = params.Get("inverted", false);
const auto axis = static_cast<u32>(params.Get("axis", 0));
const Input::AnalogProperties properties = {
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", false) != 0,
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis);
input_engine->PreSetButton(identifier, button);
return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis,
properties, input_engine.get());
}
std::unique_ptr<Input::InputDevice> InputFactory::CreateTouchDevice(
const Common::ParamPackage& params) {
const auto touch_id = params.Get("touch_id", 0);
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto button = static_cast<u32>(params.Get("button", 0));
const auto toggle = params.Get("toggle", false);
const auto inverted = params.Get("inverted", false);
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
const Input::AnalogProperties properties_x = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_x", "+") == "-",
};
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
const Input::AnalogProperties properties_y = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_y", false) != 0,
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis_x);
input_engine->PreSetAxis(identifier, axis_y);
input_engine->PreSetButton(identifier, button);
return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
axis_y, properties_x, properties_y, input_engine.get());
}
std::unique_ptr<Input::InputDevice> InputFactory::CreateBatteryDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
input_engine->PreSetController(identifier);
return std::make_unique<InputFromBattery>(identifier, input_engine.get());
}
std::unique_ptr<Input::InputDevice> InputFactory::CreateMotionDevice(Common::ParamPackage params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
if (params.Has("motion")) {
const auto motion_sensor = params.Get("motion", 0);
input_engine->PreSetController(identifier);
input_engine->PreSetMotion(identifier, motion_sensor);
return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get());
}
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
const Input::AnalogProperties properties_x = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_x", "+") == "-",
};
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
const Input::AnalogProperties properties_y = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_y", "+") != "+",
};
const auto axis_z = static_cast<u32>(params.Get("axis_z", 1));
const Input::AnalogProperties properties_z = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_z", "+") != "+",
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis_x);
input_engine->PreSetAxis(identifier, axis_y);
input_engine->PreSetAxis(identifier, axis_z);
return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x,
properties_y, properties_z, input_engine.get());
}
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
: input_engine(std::move(input_engine_)) {}
std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) {
if (params.Has("button") && params.Has("axis")) {
return CreateTriggerDevice(params);
}
if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) {
return CreateTouchDevice(params);
}
if (params.Has("button") || params.Has("code")) {
return CreateButtonDevice(params);
}
if (params.Has("hat")) {
return CreateHatButtonDevice(params);
}
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
return CreateMotionDevice(params);
}
if (params.Has("motion")) {
return CreateMotionDevice(params);
}
if (params.Has("axis_x") && params.Has("axis_y")) {
return CreateStickDevice(params);
}
if (params.Has("axis")) {
return CreateAnalogDevice(params);
}
if (params.Has("battery")) {
return CreateBatteryDevice(params);
}
LOG_ERROR(Input, "Invalid parameters given");
return std::make_unique<DummyInput>();
}
} // namespace InputCommon

View file

@ -0,0 +1,189 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#pragma once
namespace Input {
class InputDevice;
template <typename InputDevice>
class Factory;
}; // namespace Input
namespace InputCommon {
class InputEngine;
/**
* An Input factory. It receives input events and forward them to all input devices it created.
*/
class InputFactory final : public Input::Factory<Input::InputDevice> {
public:
explicit InputFactory(std::shared_ptr<InputEngine> input_engine_);
/**
* Creates a input device from the parameters given. Identifies the type of input to be returned
* if it contains the following parameters:
* - button: Contains "button" or "code"
* - hat_button: Contains "hat"
* - analog: Contains "axis"
* - trigger: Contains "button" and "axis"
* - stick: Contains "axis_x" and "axis_y"
* - motion: Contains "axis_x", "axis_y" and "axis_z"
* - motion: Contains "motion"
* - touch: Contains "button", "axis_x" and "axis_y"
* - battery: Contains "battery"
* @param params contains parameters for creating the device:
* @param - "code": the code of the keyboard key to bind with the input
* @param - "button": same as "code" but for controller buttons
* @param - "hat": similar as "button" but it's a group of hat buttons from SDL
* @param - "axis": the axis number of the axis to bind with the input
* @param - "motion": the motion number of the motion to bind with the input
* @param - "axis_x": same as axis but specifing horizontal direction
* @param - "axis_y": same as axis but specifing vertical direction
* @param - "axis_z": same as axis but specifing forward direction
* @param - "battery": Only used as a placeholder to set the input type
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
private:
/**
* Creates a button device from the parameters given.
* @param params contains parameters for creating the device:
* @param - "code": the code of the keyboard key to bind with the input
* @param - "button": same as "code" but for controller buttons
* @param - "toggle": press once to enable, press again to disable
* @param - "inverted": inverts the output of the button
* @param - "guid": text string for identifing controllers
* @param - "port": port of the connected device
* @param - "pad": slot of the connected controller
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> CreateButtonDevice(const Common::ParamPackage& params);
/**
* Creates a hat button device from the parameters given.
* @param params contains parameters for creating the device:
* @param - "button": the controller hat id to bind with the input
* @param - "direction": the direction id to be detected
* @param - "toggle": press once to enable, press again to disable
* @param - "inverted": inverts the output of the button
* @param - "guid": text string for identifing controllers
* @param - "port": port of the connected device
* @param - "pad": slot of the connected controller
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> CreateHatButtonDevice(const Common::ParamPackage& params);
/**
* Creates a stick device from the parameters given.
* @param params contains parameters for creating the device:
* @param - "axis_x": the controller horizontal axis id to bind with the input
* @param - "axis_y": the controller vertical axis id to bind with the input
* @param - "deadzone": the mimimum required value to be detected
* @param - "range": the maximum value required to reach 100%
* @param - "threshold": the mimimum required value to considered pressed
* @param - "offset_x": the amount of offset in the x axis
* @param - "offset_y": the amount of offset in the y axis
* @param - "invert_x": inverts the sign of the horizontal axis
* @param - "invert_y": inverts the sign of the vertical axis
* @param - "guid": text string for identifing controllers
* @param - "port": port of the connected device
* @param - "pad": slot of the connected controller
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> CreateStickDevice(const Common::ParamPackage& params);
/**
* Creates an analog device from the parameters given.
* @param params contains parameters for creating the device:
* @param - "axis": the controller axis id to bind with the input
* @param - "deadzone": the mimimum required value to be detected
* @param - "range": the maximum value required to reach 100%
* @param - "threshold": the mimimum required value to considered pressed
* @param - "offset": the amount of offset in the axis
* @param - "invert": inverts the sign of the axis
* @param - "guid": text string for identifing controllers
* @param - "port": port of the connected device
* @param - "pad": slot of the connected controller
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> CreateAnalogDevice(const Common::ParamPackage& params);
/**
* Creates a trigger device from the parameters given.
* @param params contains parameters for creating the device:
* @param - "button": the controller hat id to bind with the input
* @param - "direction": the direction id to be detected
* @param - "toggle": press once to enable, press again to disable
* @param - "inverted": inverts the output of the button
* @param - "axis": the controller axis id to bind with the input
* @param - "deadzone": the mimimum required value to be detected
* @param - "range": the maximum value required to reach 100%
* @param - "threshold": the mimimum required value to considered pressed
* @param - "offset": the amount of offset in the axis
* @param - "invert": inverts the sign of the axis
* @param - "guid": text string for identifing controllers
* @param - "port": port of the connected device
* @param - "pad": slot of the connected controller
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> CreateTriggerDevice(const Common::ParamPackage& params);
/**
* Creates a touch device from the parameters given.
* @param params contains parameters for creating the device:
* @param - "button": the controller hat id to bind with the input
* @param - "direction": the direction id to be detected
* @param - "toggle": press once to enable, press again to disable
* @param - "inverted": inverts the output of the button
* @param - "axis_x": the controller horizontal axis id to bind with the input
* @param - "axis_y": the controller vertical axis id to bind with the input
* @param - "deadzone": the mimimum required value to be detected
* @param - "range": the maximum value required to reach 100%
* @param - "threshold": the mimimum required value to considered pressed
* @param - "offset_x": the amount of offset in the x axis
* @param - "offset_y": the amount of offset in the y axis
* @param - "invert_x": inverts the sign of the horizontal axis
* @param - "invert_y": inverts the sign of the vertical axis
* @param - "guid": text string for identifing controllers
* @param - "port": port of the connected device
* @param - "pad": slot of the connected controller
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> CreateTouchDevice(const Common::ParamPackage& params);
/**
* Creates a battery device from the parameters given.
* @param params contains parameters for creating the device:
* @param - "guid": text string for identifing controllers
* @param - "port": port of the connected device
* @param - "pad": slot of the connected controller
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> CreateBatteryDevice(const Common::ParamPackage& params);
/**
* Creates a motion device from the parameters given.
* @param params contains parameters for creating the device:
* @param - "axis_x": the controller horizontal axis id to bind with the input
* @param - "axis_y": the controller vertical axis id to bind with the input
* @param - "axis_z": the controller fordward axis id to bind with the input
* @param - "deadzone": the mimimum required value to be detected
* @param - "range": the maximum value required to reach 100%
* @param - "offset_x": the amount of offset in the x axis
* @param - "offset_y": the amount of offset in the y axis
* @param - "offset_z": the amount of offset in the z axis
* @param - "invert_x": inverts the sign of the horizontal axis
* @param - "invert_y": inverts the sign of the vertical axis
* @param - "invert_z": inverts the sign of the fordward axis
* @param - "guid": text string for identifing controllers
* @param - "port": port of the connected device
* @param - "pad": slot of the connected controller
* @return an unique input device with the parameters specified
*/
std::unique_ptr<Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
std::shared_ptr<InputEngine> input_engine;
};
} // namespace InputCommon

View file

@ -38,6 +38,9 @@ namespace Polling {
enum class DeviceType { Button, AnalogPreferred, Motion };
/// Type of input desired for mapping purposes
enum class InputType { None, Button, Stick, Motion, Touch };
/**
* A class that can be used to get inputs from an input device like controllers without having to
* poll the device's status yourself