1
1
Fork 0
forked from suyu/suyu

Merge pull request #4606 from lioncash/constexpr

game_list_p: Mark some constants as constexpr
This commit is contained in:
bunnei 2020-09-06 23:19:38 -04:00 committed by GitHub
commit 841b295ad0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -49,10 +49,10 @@ class GameListItem : public QStandardItem {
public: public:
// used to access type from item index // used to access type from item index
static const int TypeRole = Qt::UserRole + 1; static constexpr int TypeRole = Qt::UserRole + 1;
static const int SortRole = Qt::UserRole + 2; static constexpr int SortRole = Qt::UserRole + 2;
GameListItem() = default; GameListItem() = default;
GameListItem(const QString& string) : QStandardItem(string) { explicit GameListItem(const QString& string) : QStandardItem(string) {
setData(string, SortRole); setData(string, SortRole);
} }
}; };
@ -65,10 +65,10 @@ public:
*/ */
class GameListItemPath : public GameListItem { class GameListItemPath : public GameListItem {
public: public:
static const int TitleRole = SortRole + 1; static constexpr int TitleRole = SortRole + 1;
static const int FullPathRole = SortRole + 2; static constexpr int FullPathRole = SortRole + 2;
static const int ProgramIdRole = SortRole + 3; static constexpr int ProgramIdRole = SortRole + 3;
static const int FileTypeRole = SortRole + 4; static constexpr int FileTypeRole = SortRole + 4;
GameListItemPath() = default; GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
@ -110,18 +110,22 @@ public:
const auto& row1 = row_data.at(UISettings::values.row_1_text_id); const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
const int row2_id = UISettings::values.row_2_text_id; const int row2_id = UISettings::values.row_2_text_id;
if (role == SortRole) if (role == SortRole) {
return row1.toLower(); return row1.toLower();
}
if (row2_id == 4) // None // None
if (row2_id == 4) {
return row1; return row1;
}
const auto& row2 = row_data.at(row2_id); const auto& row2 = row_data.at(row2_id);
if (row1 == row2) if (row1 == row2) {
return row1; return row1;
}
return QString(row1 + QStringLiteral("\n ") + row2); return QStringLiteral("%1\n %2").arg(row1, row2);
} }
return GameListItem::data(role); return GameListItem::data(role);
@ -131,7 +135,7 @@ public:
class GameListItemCompat : public GameListItem { class GameListItemCompat : public GameListItem {
Q_DECLARE_TR_FUNCTIONS(GameListItemCompat) Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
public: public:
static const int CompatNumberRole = SortRole; static constexpr int CompatNumberRole = SortRole;
GameListItemCompat() = default; GameListItemCompat() = default;
explicit GameListItemCompat(const QString& compatibility) { explicit GameListItemCompat(const QString& compatibility) {
setData(type(), TypeRole); setData(type(), TypeRole);
@ -181,7 +185,7 @@ public:
*/ */
class GameListItemSize : public GameListItem { class GameListItemSize : public GameListItem {
public: public:
static const int SizeRole = SortRole; static constexpr int SizeRole = SortRole;
GameListItemSize() = default; GameListItemSize() = default;
explicit GameListItemSize(const qulonglong size_bytes) { explicit GameListItemSize(const qulonglong size_bytes) {
@ -217,7 +221,7 @@ public:
class GameListDir : public GameListItem { class GameListDir : public GameListItem {
public: public:
static const int GameDirRole = Qt::UserRole + 2; static constexpr int GameDirRole = Qt::UserRole + 2;
explicit GameListDir(UISettings::GameDir& directory, explicit GameListDir(UISettings::GameDir& directory,
GameListItemType dir_type = GameListItemType::CustomDir) GameListItemType dir_type = GameListItemType::CustomDir)