1
1
Fork 0
forked from suyu/suyu

SwRasterizer/Lighting: Do not use global state in LookupLightingLut.

This commit is contained in:
Subv 2017-06-28 12:34:16 -05:00 committed by wwylele
parent 37ac2b6657
commit 7bc467e872
2 changed files with 22 additions and 13 deletions

View file

@ -79,7 +79,7 @@ struct State {
std::array<ColorDifferenceEntry, 256> color_diff_table;
} proctex;
struct {
struct Lighting {
union LutEntry {
// Used for raw access
u32 raw;

View file

@ -115,12 +115,15 @@ static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v
return std::make_tuple(x / z * half + half, y / z * half + half, addr);
}
float LookupLightingLut(size_t lut_index, u8 index, float delta) {
ASSERT_MSG(lut_index < g_state.lighting.luts.size(), "Out of range lut");
ASSERT_MSG(index < g_state.lighting.luts[0].size(), "Out of range index");
static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index,
float delta) {
ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut");
ASSERT_MSG(index < lighting.luts[0].size(), "Out of range index");
float lut_value = g_state.lighting.luts[lut_index][index].ToFloat();
float lut_diff = g_state.lighting.luts[lut_index][index].DiffToFloat();
const auto& lut = lighting.luts[lut_index][index];
float lut_value = lut.ToFloat();
float lut_diff = lut.DiffToFloat();
return lut_value + lut_diff * delta;
}
@ -184,7 +187,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
u8 lutindex =
static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f));
float delta = sample_loc * 256 - lutindex;
dist_atten = LookupLightingLut(lut, lutindex, delta);
dist_atten = LookupLightingLut(g_state.lighting, lut, lutindex, delta);
}
float clamp_highlights = 1.0f;
@ -260,7 +263,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
d0_lut_value =
scale *
LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution0),
LookupLightingLut(g_state.lighting,
static_cast<size_t>(LightingRegs::LightingSampler::Distribution0),
index, delta);
}
@ -280,7 +284,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
refl_value.x =
scale *
LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed),
LookupLightingLut(g_state.lighting,
static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed),
index, delta);
} else {
refl_value.x = 1.0f;
@ -300,7 +305,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
refl_value.y =
scale *
LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen),
LookupLightingLut(g_state.lighting,
static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen),
index, delta);
} else {
refl_value.y = refl_value.x;
@ -320,7 +326,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
refl_value.z =
scale *
LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue),
LookupLightingLut(g_state.lighting,
static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue),
index, delta);
} else {
refl_value.z = refl_value.x;
@ -341,7 +348,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
d1_lut_value =
scale *
LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution1),
LookupLightingLut(g_state.lighting,
static_cast<size_t>(LightingRegs::LightingSampler::Distribution1),
index, delta);
}
@ -362,7 +370,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
float lut_value =
scale *
LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Fresnel),
LookupLightingLut(g_state.lighting,
static_cast<size_t>(LightingRegs::LightingSampler::Fresnel),
index, delta);
// Enabled for diffuse lighting alpha component