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control_flow: Silence truncation warnings

This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it.
This commit is contained in:
Lioncash 2019-10-15 18:05:50 -04:00
parent c9c75f9587
commit 77b4916b33
2 changed files with 4 additions and 4 deletions

View file

@ -473,8 +473,8 @@ void DecompileShader(CFGRebuildState& state) {
state.manager->Decompile(); state.manager->Decompile();
} }
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
u32 start_address, std::size_t program_size, u32 start_address,
const CompilerSettings& settings) { const CompilerSettings& settings) {
auto result_out = std::make_unique<ShaderCharacteristics>(); auto result_out = std::make_unique<ShaderCharacteristics>();
if (settings.depth == CompileDepth::BruteForce) { if (settings.depth == CompileDepth::BruteForce) {

View file

@ -76,8 +76,8 @@ struct ShaderCharacteristics {
CompilerSettings settings{}; CompilerSettings settings{};
}; };
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
u32 start_address, std::size_t program_size, u32 start_address,
const CompilerSettings& settings); const CompilerSettings& settings);
} // namespace VideoCommon::Shader } // namespace VideoCommon::Shader