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video_core: add samples check when find render target

This commit is contained in:
FengChen 2023-06-17 23:26:39 +08:00
parent ec423c6919
commit 76a676883a
2 changed files with 14 additions and 18 deletions

View file

@ -280,7 +280,7 @@ void TextureCache<P>::SynchronizeComputeDescriptors() {
}
template <class P>
bool TextureCache<P>::RescaleRenderTargets(bool is_clear) {
bool TextureCache<P>::RescaleRenderTargets() {
auto& flags = maxwell3d->dirty.flags;
u32 scale_rating = 0;
bool rescaled = false;
@ -318,13 +318,13 @@ bool TextureCache<P>::RescaleRenderTargets(bool is_clear) {
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
if (flags[Dirty::ColorBuffer0 + index] || force) {
flags[Dirty::ColorBuffer0 + index] = false;
BindRenderTarget(&color_buffer_id, FindColorBuffer(index, is_clear));
BindRenderTarget(&color_buffer_id, FindColorBuffer(index));
}
check_rescale(color_buffer_id, tmp_color_images[index]);
}
if (flags[Dirty::ZetaBuffer] || force) {
flags[Dirty::ZetaBuffer] = false;
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer());
}
check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
@ -389,7 +389,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
return;
}
const bool rescaled = RescaleRenderTargets(is_clear);
const bool rescaled = RescaleRenderTargets();
if (is_rescaling != rescaled) {
flags[Dirty::RescaleViewports] = true;
flags[Dirty::RescaleScissors] = true;
@ -1658,7 +1658,7 @@ SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
}
template <class P>
ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) {
ImageViewId TextureCache<P>::FindColorBuffer(size_t index) {
const auto& regs = maxwell3d->regs;
if (index >= regs.rt_control.count) {
return ImageViewId{};
@ -1672,11 +1672,11 @@ ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) {
return ImageViewId{};
}
const ImageInfo info(regs.rt[index], regs.anti_alias_samples_mode);
return FindRenderTargetView(info, gpu_addr, is_clear);
return FindRenderTargetView(info, gpu_addr);
}
template <class P>
ImageViewId TextureCache<P>::FindDepthBuffer(bool is_clear) {
ImageViewId TextureCache<P>::FindDepthBuffer() {
const auto& regs = maxwell3d->regs;
if (!regs.zeta_enable) {
return ImageViewId{};
@ -1686,18 +1686,16 @@ ImageViewId TextureCache<P>::FindDepthBuffer(bool is_clear) {
return ImageViewId{};
}
const ImageInfo info(regs.zeta, regs.zeta_size, regs.anti_alias_samples_mode);
return FindRenderTargetView(info, gpu_addr, is_clear);
return FindRenderTargetView(info, gpu_addr);
}
template <class P>
ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
bool is_clear) {
const auto options = is_clear ? RelaxedOptions::Samples : RelaxedOptions{};
ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr) {
ImageId image_id{};
bool delete_state = has_deleted_images;
do {
has_deleted_images = false;
image_id = FindOrInsertImage(info, gpu_addr, options);
image_id = FindOrInsertImage(info, gpu_addr);
delete_state |= has_deleted_images;
} while (has_deleted_images);
has_deleted_images = delete_state;

View file

@ -166,9 +166,8 @@ public:
void SynchronizeComputeDescriptors();
/// Updates the Render Targets if they can be rescaled
/// @param is_clear True when the render targets are being used for clears
/// @retval True if the Render Targets have been rescaled.
bool RescaleRenderTargets(bool is_clear);
bool RescaleRenderTargets();
/// Update bound render targets and upload memory if necessary
/// @param is_clear True when the render targets are being used for clears
@ -324,14 +323,13 @@ private:
[[nodiscard]] SamplerId FindSampler(const TSCEntry& config);
/// Find or create an image view for the given color buffer index
[[nodiscard]] ImageViewId FindColorBuffer(size_t index, bool is_clear);
[[nodiscard]] ImageViewId FindColorBuffer(size_t index);
/// Find or create an image view for the depth buffer
[[nodiscard]] ImageViewId FindDepthBuffer(bool is_clear);
[[nodiscard]] ImageViewId FindDepthBuffer();
/// Find or create a view for a render target with the given image parameters
[[nodiscard]] ImageViewId FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
bool is_clear);
[[nodiscard]] ImageViewId FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr);
/// Iterates over all the images in a region calling func
template <typename Func>