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core/hid: Explain better what a temporary value does

This commit is contained in:
german77 2021-10-30 12:12:52 -05:00 committed by Narr the Reg
parent d8e3f2b10b
commit 5f69fdbfcc
2 changed files with 28 additions and 24 deletions

View file

@ -88,8 +88,9 @@ void EmulatedController::ReloadFromSettings() {
ReloadInput();
}
void EmulatedController::LoadDevices() {
const auto left_joycon = button_params[Settings::NativeButton::ZL];
const auto right_joycon = button_params[Settings::NativeButton::ZR];
// TODO(german77): Use more buttons to detect the correct device
const auto left_joycon = button_params[Settings::NativeButton::A];
const auto right_joycon = button_params[Settings::NativeButton::DRight];
// Triggers for GC controllers
trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
@ -142,6 +143,7 @@ void EmulatedController::LoadTASParams() {
param = common_params;
}
// TODO(german77): Replace this with an input profile or something better
tas_button_params[Settings::NativeButton::A].Set("button", 1 << 0);
tas_button_params[Settings::NativeButton::B].Set("button", 1 << 1);
tas_button_params[Settings::NativeButton::X].Set("button", 1 << 2);
@ -271,24 +273,24 @@ void EmulatedController::UnloadInput() {
void EmulatedController::EnableConfiguration() {
is_configuring = true;
temporary_is_connected = is_connected;
temporary_npad_type = npad_type;
tmp_is_connected = is_connected;
tmp_npad_type = npad_type;
}
void EmulatedController::DisableConfiguration() {
is_configuring = false;
// Apply temporary npad type to the real controller
if (temporary_npad_type != npad_type) {
if (tmp_npad_type != npad_type) {
if (is_connected) {
Disconnect();
}
SetNpadType(temporary_npad_type);
SetNpadType(tmp_npad_type);
}
// Apply temporary connected status to the real controller
if (temporary_is_connected != is_connected) {
if (temporary_is_connected) {
if (tmp_is_connected != is_connected) {
if (tmp_is_connected) {
Connect();
return;
}
@ -791,7 +793,7 @@ void EmulatedController::Connect() {
{
std::lock_guard lock{mutex};
if (is_configuring) {
temporary_is_connected = true;
tmp_is_connected = true;
TriggerOnChange(ControllerTriggerType::Connected, false);
return;
}
@ -808,7 +810,7 @@ void EmulatedController::Disconnect() {
{
std::lock_guard lock{mutex};
if (is_configuring) {
temporary_is_connected = false;
tmp_is_connected = false;
TriggerOnChange(ControllerTriggerType::Disconnected, false);
return;
}
@ -821,9 +823,9 @@ void EmulatedController::Disconnect() {
TriggerOnChange(ControllerTriggerType::Disconnected, true);
}
bool EmulatedController::IsConnected(bool temporary) const {
if (temporary) {
return temporary_is_connected;
bool EmulatedController::IsConnected(bool get_temporary_value) const {
if (get_temporary_value) {
return tmp_is_connected;
}
return is_connected;
}
@ -838,9 +840,9 @@ NpadIdType EmulatedController::GetNpadIdType() const {
return npad_id_type;
}
NpadType EmulatedController::GetNpadType(bool temporary) const {
if (temporary) {
return temporary_npad_type;
NpadType EmulatedController::GetNpadType(bool get_temporary_value) const {
if (get_temporary_value) {
return tmp_npad_type;
}
return npad_type;
}
@ -850,10 +852,10 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
std::lock_guard lock{mutex};
if (is_configuring) {
if (temporary_npad_type == npad_type_) {
if (tmp_npad_type == npad_type_) {
return;
}
temporary_npad_type = npad_type_;
tmp_npad_type = npad_type_;
TriggerOnChange(ControllerTriggerType::Type, false);
return;
}

View file

@ -149,10 +149,10 @@ public:
/**
* Gets the NpadType for this controller
* @param Returns the temporary value if true
* @param If true tmp_npad_type will be returned
* @return NpadType set on the controller
*/
NpadType GetNpadType(bool temporary = false) const;
NpadType GetNpadType(bool get_temporary_value = false) const;
/// Sets the connected status to true
void Connect();
@ -162,10 +162,10 @@ public:
/**
* Is the emulated connected
* @param Returns the temporary value if true
* @param If true tmp_is_connected will be returned
* @return true if the controller has the connected status
*/
bool IsConnected(bool temporary = false) const;
bool IsConnected(bool get_temporary_value = false) const;
/// Returns true if vibration is enabled
bool IsVibrationEnabled() const;
@ -346,12 +346,14 @@ private:
NpadIdType npad_id_type;
NpadType npad_type{NpadType::None};
NpadType temporary_npad_type{NpadType::None};
bool is_connected{false};
bool temporary_is_connected{false};
bool is_configuring{false};
f32 motion_sensitivity{0.01f};
// Temporary values to avoid doing changes while the controller is on configuration mode
NpadType tmp_npad_type{NpadType::None};
bool tmp_is_connected{false};
ButtonParams button_params;
StickParams stick_params;
ControllerMotionParams motion_params;