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Merge pull request #4194 from ReinUsesLisp/fix-shader-cache

shader_cache: Fix use-after-free and orphan invalidation cache entries
This commit is contained in:
Fernando Sahmkow 2020-07-04 20:49:00 -04:00 committed by GitHub
commit 52882a93a5
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@ -20,6 +20,7 @@ namespace VideoCommon {
template <class T>
class ShaderCache {
static constexpr u64 PAGE_BITS = 14;
static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;
struct Entry {
VAddr addr_start;
@ -87,8 +88,8 @@ protected:
const VAddr addr_end = addr + size;
Entry* const entry = NewEntry(addr, addr_end, data.get());
const u64 page_end = addr_end >> PAGE_BITS;
for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) {
invalidation_cache[page].push_back(entry);
}
@ -108,20 +109,13 @@ private:
/// @pre invalidation_mutex is locked
void InvalidatePagesInRegion(VAddr addr, std::size_t size) {
const VAddr addr_end = addr + size;
const u64 page_end = addr_end >> PAGE_BITS;
for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
const auto it = invalidation_cache.find(page);
const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) {
auto it = invalidation_cache.find(page);
if (it == invalidation_cache.end()) {
continue;
}
std::vector<Entry*>& entries = it->second;
InvalidatePageEntries(entries, addr, addr_end);
// If there's nothing else in this page, remove it to avoid overpopulating the hash map.
if (entries.empty()) {
invalidation_cache.erase(it);
}
InvalidatePageEntries(it->second, addr, addr_end);
}
}
@ -131,15 +125,22 @@ private:
if (marked_for_removal.empty()) {
return;
}
std::scoped_lock lock{lookup_mutex};
// Remove duplicates
std::sort(marked_for_removal.begin(), marked_for_removal.end());
marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()),
marked_for_removal.end());
std::vector<T*> removed_shaders;
removed_shaders.reserve(marked_for_removal.size());
std::scoped_lock lock{lookup_mutex};
for (Entry* const entry : marked_for_removal) {
if (lookup_cache.erase(entry->addr_start) > 0) {
removed_shaders.push_back(entry->data);
}
removed_shaders.push_back(entry->data);
const auto it = lookup_cache.find(entry->addr_start);
ASSERT(it != lookup_cache.end());
lookup_cache.erase(it);
}
marked_for_removal.clear();
@ -154,17 +155,33 @@ private:
/// @param addr_end Non-inclusive end address of the invalidation
/// @pre invalidation_mutex is locked
void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) {
auto it = entries.begin();
while (it != entries.end()) {
Entry* const entry = *it;
std::size_t index = 0;
while (index < entries.size()) {
Entry* const entry = entries[index];
if (!entry->Overlaps(addr, addr_end)) {
++it;
++index;
continue;
}
UnmarkMemory(entry);
marked_for_removal.push_back(entry);
it = entries.erase(it);
UnmarkMemory(entry);
RemoveEntryFromInvalidationCache(entry);
marked_for_removal.push_back(entry);
}
}
/// @brief Removes all references to an entry in the invalidation cache
/// @param entry Entry to remove from the invalidation cache
/// @pre invalidation_mutex is locked
void RemoveEntryFromInvalidationCache(const Entry* entry) {
const u64 page_end = (entry->addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
for (u64 page = entry->addr_start >> PAGE_BITS; page < page_end; ++page) {
const auto entries_it = invalidation_cache.find(page);
ASSERT(entries_it != invalidation_cache.end());
std::vector<Entry*>& entries = entries_it->second;
const auto entry_it = std::find(entries.begin(), entries.end(), entry);
ASSERT(entry_it != entries.end());
entries.erase(entry_it);
}
}
@ -182,16 +199,11 @@ private:
}
/// @brief Removes a vector of shaders from a list
/// @param removed_shaders Shaders to be removed from the storage, it can contain duplicates
/// @param removed_shaders Shaders to be removed from the storage
/// @pre invalidation_mutex is locked
/// @pre lookup_mutex is locked
void RemoveShadersFromStorage(std::vector<T*> removed_shaders) {
// Remove duplicates
std::sort(removed_shaders.begin(), removed_shaders.end());
removed_shaders.erase(std::unique(removed_shaders.begin(), removed_shaders.end()),
removed_shaders.end());
// Now that there are no duplicates, we can notify removals
// Notify removals
for (T* const shader : removed_shaders) {
OnShaderRemoval(shader);
}