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motion_emu: fix initialization order

This commit is contained in:
wwylele 2017-08-22 11:43:44 +03:00
parent f84c965dec
commit 4d058cfb76

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@ -74,11 +74,14 @@ private:
bool is_tilting = false; bool is_tilting = false;
Common::Event shutdown_event; Common::Event shutdown_event;
std::thread motion_emu_thread;
std::tuple<Math::Vec3<float>, Math::Vec3<float>> status; std::tuple<Math::Vec3<float>, Math::Vec3<float>> status;
std::mutex status_mutex; std::mutex status_mutex;
// Note: always keep the thread declaration at the end so that other objects are initialized
// before this!
std::thread motion_emu_thread;
void MotionEmuThread() { void MotionEmuThread() {
auto update_time = std::chrono::steady_clock::now(); auto update_time = std::chrono::steady_clock::now();
Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0); Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);