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shader_recompiler/value.h: Remove lingering references to S32

This commit is contained in:
ameerj 2023-02-04 00:13:47 -05:00
parent 5aca9386cf
commit 4678f53463

View file

@ -43,7 +43,6 @@ public:
explicit Value(u8 value) noexcept;
explicit Value(u16 value) noexcept;
explicit Value(u32 value) noexcept;
explicit Value(s32 value) noexcept;
explicit Value(f32 value) noexcept;
explicit Value(u64 value) noexcept;
explicit Value(f64 value) noexcept;
@ -66,7 +65,6 @@ public:
[[nodiscard]] u8 U8() const;
[[nodiscard]] u16 U16() const;
[[nodiscard]] u32 U32() const;
[[nodiscard]] s32 S32() const;
[[nodiscard]] f32 F32() const;
[[nodiscard]] u64 U64() const;
[[nodiscard]] f64 F64() const;
@ -86,7 +84,6 @@ private:
u8 imm_u8;
u16 imm_u16;
u32 imm_u32;
s32 imm_s32;
f32 imm_f32;
u64 imm_u64;
f64 imm_f64;
@ -378,14 +375,6 @@ inline u32 Value::U32() const {
return imm_u32;
}
inline s32 Value::S32() const {
if (IsIdentity()) {
return inst->Arg(0).S32();
}
DEBUG_ASSERT(type == Type::S32);
return imm_s32;
}
inline f32 Value::F32() const {
if (IsIdentity()) {
return inst->Arg(0).F32();