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Implement RG32UI and R32UI

Needed for xenoblade
This commit is contained in:
David Marcec 2018-08-13 22:55:16 +10:00
parent e67630b51e
commit 45cc022ea9
4 changed files with 45 additions and 7 deletions

View file

@ -49,6 +49,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RGBA16_UINT:
case RenderTargetFormat::RGBA16_FLOAT:
case RenderTargetFormat::RG32_FLOAT:
case RenderTargetFormat::RG32_UINT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGBA8_SNORM:
@ -62,6 +63,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RG16_FLOAT:
case RenderTargetFormat::R32_FLOAT:
case RenderTargetFormat::R11G11B10_FLOAT:
case RenderTargetFormat::R32_UINT:
return 4;
case RenderTargetFormat::R16_UNORM:
case RenderTargetFormat::R16_SNORM:

View file

@ -23,6 +23,7 @@ enum class RenderTargetFormat : u32 {
RGBA16_UINT = 0xC9,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,
RG32_UINT = 0xCD,
BGRA8_UNORM = 0xCF,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
@ -34,6 +35,7 @@ enum class RenderTargetFormat : u32 {
RG16_UINT = 0xDD,
RG16_FLOAT = 0xDE,
R11G11B10_FLOAT = 0xE0,
R32_UINT = 0xE4,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
RG8_UNORM = 0xEA,

View file

@ -137,6 +137,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@ -275,6 +277,8 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<true, PixelFormat::SRGBA8>,
MortonCopy<true, PixelFormat::RG8U>,
MortonCopy<true, PixelFormat::RG8S>,
MortonCopy<true, PixelFormat::RG32UI>,
MortonCopy<true, PixelFormat::R32UI>,
MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>,
MortonCopy<true, PixelFormat::Z32F>,
@ -327,6 +331,8 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<false, PixelFormat::SRGBA8>,
MortonCopy<false, PixelFormat::RG8U>,
MortonCopy<false, PixelFormat::RG8S>,
MortonCopy<false, PixelFormat::RG32UI>,
MortonCopy<false, PixelFormat::R32UI>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,

View file

@ -61,15 +61,17 @@ struct SurfaceParams {
SRGBA8 = 35,
RG8U = 36,
RG8S = 37,
RG32UI = 38,
R32UI = 39,
MaxColorFormat,
// DepthStencil formats
Z24S8 = 38,
S8Z24 = 39,
Z32F = 40,
Z16 = 41,
Z32FS8 = 42,
Z24S8 = 40,
S8Z24 = 41,
Z32F = 42,
Z16 = 43,
Z32FS8 = 44,
MaxDepthStencilFormat,
@ -145,6 +147,8 @@ struct SurfaceParams {
1, // SRGBA8
1, // RG8U
1, // RG8S
1, // RG32UI
1, // R32UI
1, // Z24S8
1, // S8Z24
1, // Z32F
@ -199,6 +203,8 @@ struct SurfaceParams {
32, // SRGBA8
16, // RG8U
16, // RG8S
64, // RG32UI
32, // R32UI
32, // Z24S8
32, // S8Z24
32, // Z32F
@ -289,6 +295,10 @@ struct SurfaceParams {
return PixelFormat::R16I;
case Tegra::RenderTargetFormat::R32_FLOAT:
return PixelFormat::R32F;
case Tegra::RenderTargetFormat::R32_UINT:
return PixelFormat::R32UI;
case Tegra::RenderTargetFormat::RG32_UINT:
return PixelFormat::RG32UI;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@ -342,7 +352,15 @@ struct SurfaceParams {
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RG32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::RG32UI;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32_B32:
return PixelFormat::RGB32F;
case Tegra::Texture::TextureFormat::R16:
@ -362,7 +380,15 @@ struct SurfaceParams {
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::R32F;
case Tegra::Texture::ComponentType::UINT:
return PixelFormat::R32UI;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z24S8:
@ -462,6 +488,8 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RG16_UINT:
case Tegra::RenderTargetFormat::R8_UINT:
case Tegra::RenderTargetFormat::R16_UINT:
case Tegra::RenderTargetFormat::RG32_UINT:
case Tegra::RenderTargetFormat::R32_UINT:
return ComponentType::UInt;
case Tegra::RenderTargetFormat::RG16_SINT:
case Tegra::RenderTargetFormat::R16_SINT: