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vk_texture_cache: Use Download memory types for texture flushes

Use the Download memory type where it matters.
This commit is contained in:
ReinUsesLisp 2021-01-03 21:05:59 -03:00
parent 8f22f5470c
commit 432f045dba
2 changed files with 10 additions and 5 deletions

View file

@ -555,7 +555,15 @@ void TextureCacheRuntime::Finish() {
ImageBufferMap TextureCacheRuntime::MapUploadBuffer(size_t size) {
const auto staging_ref = staging_buffer_pool.Request(size, MemoryUsage::Upload);
return ImageBufferMap{
return {
.handle = staging_ref.buffer,
.span = staging_ref.mapped_span,
};
}
ImageBufferMap TextureCacheRuntime::MapDownloadBuffer(size_t size) {
const auto staging_ref = staging_buffer_pool.Request(size, MemoryUsage::Download);
return {
.handle = staging_ref.buffer,
.span = staging_ref.mapped_span,
};

View file

@ -78,10 +78,7 @@ struct TextureCacheRuntime {
[[nodiscard]] ImageBufferMap MapUploadBuffer(size_t size);
[[nodiscard]] ImageBufferMap MapDownloadBuffer(size_t size) {
// TODO: Have a special function for this
return MapUploadBuffer(size);
}
[[nodiscard]] ImageBufferMap MapDownloadBuffer(size_t size);
void BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
const std::array<Offset2D, 2>& dst_region,