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Network: Enable sending and receiving chat messages

This commit is contained in:
B3n30 2017-07-09 12:26:03 +02:00
parent 35a0b32553
commit 42e57c1218
3 changed files with 79 additions and 0 deletions

View file

@ -106,6 +106,12 @@ public:
*/
void HandleWifiPacket(const ENetEvent* event);
/**
* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
* @param event The ENet event that was received.
*/
void HandleChatPacket(const ENetEvent* event);
/**
* Removes the client from the members list if it was in it and announces the change
* to all other clients.
@ -128,6 +134,9 @@ void Room::RoomImpl::ServerLoop() {
case IdWifiPacket:
HandleWifiPacket(&event);
break;
case IdChatMessage:
HandleChatPacket(&event);
break;
}
enet_packet_destroy(event.packet);
break;
@ -271,6 +280,35 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
enet_host_flush(server);
}
void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);
in_packet.IgnoreBytes(sizeof(MessageID));
std::string message;
in_packet >> message;
auto CompareNetworkAddress = [&](const Member member) -> bool {
return member.peer == event->peer;
};
const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
if (sending_member == members.end()) {
return; // Received a chat message from a unknown sender
}
Packet out_packet;
out_packet << static_cast<MessageID>(IdChatMessage);
out_packet << sending_member->nickname;
out_packet << message;
ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
ENET_PACKET_FLAG_RELIABLE);
for (auto it = members.begin(); it != members.end(); ++it) {
if (it->peer != event->peer)
enet_peer_send(it->peer, 0, enet_packet);
}
enet_host_flush(server);
}
void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
// Remove the client from the members list.
members.erase(std::remove_if(members.begin(), members.end(),

View file

@ -68,6 +68,12 @@ public:
* @param event The ENet event that was received.
*/
void HandleWifiPackets(const ENetEvent* event);
/**
* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
* @param event The ENet event that was received.
*/
void HandleChatPacket(const ENetEvent* event);
};
// RoomMemberImpl
@ -89,6 +95,9 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
if (event.type == ENET_EVENT_TYPE_RECEIVE) {
switch (event.packet->data[0]) {
// TODO(B3N30): Handle the other message types
case IdChatMessage:
HandleChatPacket(&event);
break;
case IdRoomInformation:
HandleRoomInformationPacket(&event);
break;
@ -208,6 +217,19 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
// TODO(B3N30): Invoke callbacks
}
void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
// Ignore the first byte, which is the message id.
packet.IgnoreBytes(sizeof(MessageID));
ChatEntry chat_entry{};
packet >> chat_entry.nickname;
packet >> chat_entry.message;
// TODO(B3N30): Invoke callbacks
}
// RoomMember
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
@ -273,6 +295,13 @@ void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
room_member_impl->Send(packet);
}
void RoomMember::SendChatMessage(const std::string& message) {
Packet packet;
packet << static_cast<MessageID>(IdChatMessage);
packet << message;
room_member_impl->Send(packet);
}
void RoomMember::Leave() {
ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
{

View file

@ -24,6 +24,12 @@ struct WifiPacket {
uint8_t channel; ///< WiFi channel where this frame was transmitted.
};
/// Represents a chat message.
struct ChatEntry {
std::string nickname; ///< Nickname of the client who sent this message.
std::string message; ///< Body of the message.
};
/**
* This is what a client [person joining a server] would use.
* It also has to be used if you host a game yourself (You'd create both, a Room and a
@ -87,6 +93,12 @@ public:
*/
void SendWifiPacket(const WifiPacket& packet);
/**
* Sends a chat message to the room.
* @param message The contents of the message.
*/
void SendChatMessage(const std::string& message);
/**
* Leaves the current room.
*/