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Enable mouse toggle buttons

This commit is contained in:
german77 2021-03-06 13:27:02 -06:00
parent 4bcc5bacff
commit 41e94b7b99
5 changed files with 65 additions and 11 deletions

View file

@ -19,16 +19,18 @@ public:
bool GetStatus() const override {
if (toggle) {
return toggled_status.load();
return toggled_status.load(std::memory_order_relaxed);
}
return status.load();
}
void ToggleButton() {
if (!lock) {
lock = true;
toggled_status.store(!toggled_status.load());
if (lock) {
return;
}
lock = true;
const bool old_toggle_status = toggled_status.load();
toggled_status.store(!old_toggle_status);
}
void UnlockButton() {
@ -41,7 +43,7 @@ private:
std::shared_ptr<KeyButtonList> key_button_list;
std::atomic<bool> status{false};
std::atomic<bool> toggled_status{false};
bool lock = {};
bool lock{false};
const bool toggle;
};

View file

@ -157,6 +157,42 @@ void Mouse::EndConfiguration() {
configuring = false;
}
bool Mouse::ToggleButton(std::size_t button_) {
if (button_ >= mouse_info.size()) {
return false;
}
const auto button = 1U << button_;
const bool button_state = (toggle_buttons & button) != 0;
const bool button_lock = (lock_buttons & button) != 0;
if (button_lock) {
return button_state;
}
lock_buttons |= static_cast<u16>(button);
if (button_state) {
toggle_buttons &= static_cast<u16>(0xFF - button);
} else {
toggle_buttons |= static_cast<u16>(button);
}
return !button_state;
}
bool Mouse::UnlockButton(std::size_t button_) {
if (button_ >= mouse_info.size()) {
return false;
}
const auto button = 1U << button_;
const bool button_state = (toggle_buttons & button) != 0;
lock_buttons &= static_cast<u16>(0xFF - button);
return button_state;
}
Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
return mouse_queue;
}

View file

@ -67,6 +67,9 @@ public:
*/
void ReleaseButton(int button_);
[[nodiscard]] bool ToggleButton(std::size_t button_);
[[nodiscard]] bool UnlockButton(std::size_t button_);
[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
@ -92,6 +95,8 @@ private:
};
u16 buttons{};
u16 toggle_buttons{};
u16 lock_buttons{};
std::thread update_thread;
MouseButton last_button{MouseButton::Undefined};
std::array<MouseInfo, 5> mouse_info;

View file

@ -14,16 +14,25 @@ namespace InputCommon {
class MouseButton final : public Input::ButtonDevice {
public:
explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
: button(button_), mouse_input(mouse_input_) {}
explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
: button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
bool GetStatus() const override {
return mouse_input->GetMouseState(button).pressed;
const bool button_state = mouse_input->GetMouseState(button).pressed;
if (!toggle) {
return button_state;
}
if (button_state) {
return mouse_input->ToggleButton(button);
}
return mouse_input->UnlockButton(button);
}
private:
const u32 button;
const MouseInput::Mouse* mouse_input;
const bool toggle;
MouseInput::Mouse* mouse_input;
};
MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
@ -32,8 +41,9 @@ MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_
std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
const Common::ParamPackage& params) {
const auto button_id = params.Get("button", 0);
const auto toggle = params.Get("toggle", false);
return std::make_unique<MouseButton>(button_id, mouse_input.get());
return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
}
Common::ParamPackage MouseButtonFactory::GetNextInput() const {

View file

@ -158,7 +158,8 @@ QString ButtonToText(const Common::ParamPackage& param) {
if (param.Get("engine", "") == "mouse") {
if (param.Has("button")) {
const QString button_str = QString::number(int(param.Get("button", 0)));
return QObject::tr("Click %1").arg(button_str);
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1Click %2").arg(toggle, button_str);
}
return GetKeyName(param.Get("code", 0));
}