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android: Multi-program app switching

This commit is contained in:
t895 2024-01-26 09:06:24 -05:00
parent ce2eb6e8ee
commit 3f1290cee3
8 changed files with 117 additions and 34 deletions

View file

@ -261,7 +261,7 @@ object NativeLibrary {
/**
* Begins emulation.
*/
external fun run(path: String?)
external fun run(path: String?, programIndex: Int = 0)
// Surface Handling
external fun surfaceChanged(surf: Surface?)
@ -489,6 +489,12 @@ object NativeLibrary {
sEmulationActivity.get()!!.onEmulationStopped(status)
}
@Keep
@JvmStatic
fun onProgramChanged(programIndex: Int) {
sEmulationActivity.get()!!.onProgramChanged(programIndex)
}
/**
* Logs the Yuzu version, Android version and, CPU.
*/

View file

@ -76,7 +76,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onDestroy() {
stopForegroundService(this)
emulationViewModel.clear()
super.onDestroy()
}
@ -446,9 +445,14 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
}
fun onEmulationStopped(status: Int) {
if (status == 0) {
if (status == 0 && emulationViewModel.programChanged.value == -1) {
finish()
}
emulationViewModel.setEmulationStopped(true)
}
fun onProgramChanged(programIndex: Int) {
emulationViewModel.setProgramChanged(programIndex)
}
private fun startMotionSensorListener() {

View file

@ -424,10 +424,38 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.programChanged.collect {
if (it != 0) {
emulationViewModel.setEmulationStarted(false)
binding.drawerLayout.close()
binding.drawerLayout
.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
ViewUtils.hideView(binding.surfaceInputOverlay)
ViewUtils.showView(binding.loadingIndicator)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.emulationStopped.collect {
if (it && emulationViewModel.programChanged.value != -1) {
if (perfStatsUpdater != null) {
perfStatsUpdateHandler.removeCallbacks(perfStatsUpdater!!)
}
emulationState.changeProgram(emulationViewModel.programChanged.value)
emulationViewModel.setProgramChanged(-1)
emulationViewModel.setEmulationStopped(false)
}
}
}
}
}
}
private fun startEmulation() {
private fun startEmulation(programIndex: Int = 0) {
if (!NativeLibrary.isRunning() && !NativeLibrary.isPaused()) {
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
@ -435,7 +463,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
updateScreenLayout()
emulationState.run(emulationActivity!!.isActivityRecreated)
emulationState.run(emulationActivity!!.isActivityRecreated, programIndex)
}
}
@ -833,6 +861,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
) {
private var state: State
private var surface: Surface? = null
lateinit var emulationThread: Thread
init {
// Starting state is stopped.
@ -878,7 +907,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
@Synchronized
fun run(isActivityRecreated: Boolean) {
fun run(isActivityRecreated: Boolean, programIndex: Int = 0) {
if (isActivityRecreated) {
if (NativeLibrary.isRunning()) {
state = State.PAUSED
@ -889,10 +918,20 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// If the surface is set, run now. Otherwise, wait for it to get set.
if (surface != null) {
runWithValidSurface()
runWithValidSurface(programIndex)
}
}
@Synchronized
fun changeProgram(programIndex: Int) {
emulationThread.join()
emulationThread = Thread({
Log.debug("[EmulationFragment] Starting emulation thread.")
NativeLibrary.run(gamePath, programIndex)
}, "NativeEmulation")
emulationThread.start()
}
// Surface callbacks
@Synchronized
fun newSurface(surface: Surface?) {
@ -932,7 +971,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
private fun runWithValidSurface() {
private fun runWithValidSurface(programIndex: Int = 0) {
NativeLibrary.surfaceChanged(surface)
if (!emulationCanStart.invoke()) {
return
@ -940,9 +979,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
when (state) {
State.STOPPED -> {
val emulationThread = Thread({
emulationThread = Thread({
Log.debug("[EmulationFragment] Starting emulation thread.")
NativeLibrary.run(gamePath)
NativeLibrary.run(gamePath, programIndex)
}, "NativeEmulation")
emulationThread.start()
}

View file

@ -15,6 +15,12 @@ class EmulationViewModel : ViewModel() {
val isEmulationStopping: StateFlow<Boolean> get() = _isEmulationStopping
private val _isEmulationStopping = MutableStateFlow(false)
private val _emulationStopped = MutableStateFlow(false)
val emulationStopped = _emulationStopped.asStateFlow()
private val _programChanged = MutableStateFlow(-1)
val programChanged = _programChanged.asStateFlow()
val shaderProgress: StateFlow<Int> get() = _shaderProgress
private val _shaderProgress = MutableStateFlow(0)
@ -35,6 +41,17 @@ class EmulationViewModel : ViewModel() {
_isEmulationStopping.value = value
}
fun setEmulationStopped(value: Boolean) {
if (value) {
_emulationStarted.value = false
}
_emulationStopped.value = value
}
fun setProgramChanged(programIndex: Int) {
_programChanged.value = programIndex
}
fun setShaderProgress(progress: Int) {
_shaderProgress.value = progress
}
@ -56,20 +73,4 @@ class EmulationViewModel : ViewModel() {
fun setDrawerOpen(value: Boolean) {
_drawerOpen.value = value
}
fun clear() {
setEmulationStarted(false)
setIsEmulationStopping(false)
setShaderProgress(0)
setTotalShaders(0)
setShaderMessage("")
}
companion object {
const val KEY_EMULATION_STARTED = "EmulationStarted"
const val KEY_IS_EMULATION_STOPPING = "IsEmulationStarting"
const val KEY_SHADER_PROGRESS = "ShaderProgress"
const val KEY_TOTAL_SHADERS = "TotalShaders"
const val KEY_SHADER_MESSAGE = "ShaderMessage"
}
}

View file

@ -19,6 +19,7 @@ static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
static jmethodID s_on_emulation_stopped;
static jmethodID s_on_program_changed;
static jclass s_game_class;
static jmethodID s_game_constructor;
@ -123,6 +124,10 @@ jmethodID GetOnEmulationStopped() {
return s_on_emulation_stopped;
}
jmethodID GetOnProgramChanged() {
return s_on_program_changed;
}
jclass GetGameClass() {
return s_game_class;
}
@ -306,6 +311,8 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
s_on_emulation_stopped =
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
s_on_program_changed =
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));

View file

@ -19,6 +19,7 @@ jmethodID GetExitEmulationActivity();
jmethodID GetDiskCacheLoadProgress();
jmethodID GetOnEmulationStarted();
jmethodID GetOnEmulationStopped();
jmethodID GetOnProgramChanged();
jclass GetGameClass();
jmethodID GetGameConstructor();

View file

@ -208,7 +208,8 @@ void EmulationSession::InitializeSystem(bool reload) {
m_system.GetFileSystemController().CreateFactories(*m_vfs);
}
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath) {
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
const std::size_t program_index) {
std::scoped_lock lock(m_mutex);
// Create the render window.
@ -238,7 +239,8 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
ConfigureFilesystemProvider(filepath);
// Load the ROM.
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath);
m_load_result =
m_system.Load(EmulationSession::GetInstance().Window(), filepath, 0, program_index);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
@ -248,6 +250,12 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
// Register an ExecuteProgram callback such that Core can execute a sub-program
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
m_next_program_index = program_index_;
EmulationSession::GetInstance().HaltEmulation();
});
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
@ -255,6 +263,11 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
void EmulationSession::ShutdownEmulation() {
std::scoped_lock lock(m_mutex);
if (m_next_program_index != -1) {
ChangeProgram(m_next_program_index);
m_next_program_index = -1;
}
m_is_running = false;
// Unload user input.
@ -402,6 +415,12 @@ void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
static_cast<jint>(result));
}
void EmulationSession::ChangeProgram(std::size_t program_index) {
JNIEnv* env = IDCache::GetEnvForThread();
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnProgramChanged(),
static_cast<jint>(program_index));
}
u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
auto program_id_string = GetJString(env, jprogramId);
try {
@ -411,7 +430,8 @@ u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
}
}
static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
static Core::SystemResultStatus RunEmulation(const std::string& filepath,
const size_t program_index = 0) {
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });
@ -424,7 +444,7 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
SCOPE_EXIT({ EmulationSession::GetInstance().ShutdownEmulation(); });
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath);
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index);
if (result != Core::SystemResultStatus::Success) {
return result;
}
@ -689,11 +709,11 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj
Settings::LogSettings();
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2(JNIEnv* env, jclass clazz,
jstring j_path) {
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
jint j_program_index) {
const std::string path = GetJString(env, j_path);
const Core::SystemResultStatus result{RunEmulation(path)};
const Core::SystemResultStatus result{RunEmulation(path, j_program_index)};
if (result != Core::SystemResultStatus::Success) {
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
IDCache::GetExitEmulationActivity(), static_cast<int>(result));

View file

@ -45,7 +45,8 @@ public:
const Core::PerfStatsResults& PerfStats();
void ConfigureFilesystemProvider(const std::string& filepath);
void InitializeSystem(bool reload);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath,
const std::size_t program_index = 0);
bool IsHandheldOnly();
void SetDeviceType([[maybe_unused]] int index, int type);
@ -60,6 +61,7 @@ public:
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
static void OnEmulationStopped(Core::SystemResultStatus result);
static void ChangeProgram(std::size_t program_index);
private:
// Window management
@ -84,4 +86,7 @@ private:
// Synchronization
std::condition_variable_any m_cv;
mutable std::mutex m_mutex;
// Program index for next boot
std::atomic<s32> m_next_program_index = -1;
};