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spirv: Reduce log severity of mismatching denorm rules

This commit is contained in:
ReinUsesLisp 2021-06-15 17:49:33 -03:00 committed by ameerj
parent 7ac55c2a75
commit 3d822faea1

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@ -294,7 +294,7 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit
Id main_func) {
const Info& info{program.info};
if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
LOG_ERROR(Shader_SPIRV, "Fp32 denorm flush and preserve on the same shader");
LOG_WARNING(Shader_SPIRV, "Fp32 denorm flush and preserve on the same shader");
} else if (info.uses_fp32_denorms_flush) {
if (profile.support_fp32_denorm_flush) {
ctx.AddCapability(spv::Capability::DenormFlushToZero);
@ -315,7 +315,7 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit
return;
}
if (info.uses_fp16_denorms_flush && info.uses_fp16_denorms_preserve) {
LOG_ERROR(Shader_SPIRV, "Fp16 denorm flush and preserve on the same shader");
LOG_WARNING(Shader_SPIRV, "Fp16 denorm flush and preserve on the same shader");
} else if (info.uses_fp16_denorms_flush) {
if (profile.support_fp16_denorm_flush) {
ctx.AddCapability(spv::Capability::DenormFlushToZero);