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Merge pull request #604 from Subv/invalid_textures

GPU: Ignore invalid and disabled textures when drawing.
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bunnei 2018-07-02 11:48:18 -04:00 committed by GitHub
commit 3d41fdfbba
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3 changed files with 12 additions and 3 deletions

View file

@ -100,9 +100,9 @@ boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
boost::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
VAddr base_addr = PageSlot(gpu_addr);
ASSERT(base_addr != static_cast<u64>(PageStatus::Unmapped));
if (base_addr == static_cast<u64>(PageStatus::Allocated)) {
if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
base_addr == static_cast<u64>(PageStatus::Unmapped)) {
return {};
}

View file

@ -636,7 +636,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
glProgramUniform1i(program, uniform, current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
ASSERT(texture.enabled);
if (!texture.enabled) {
state.texture_units[current_bindpoint].texture_2d = 0;
continue;
}
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture);

View file

@ -461,6 +461,11 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
return {};
}
const auto& gpu = Core::System::GetInstance().GPU();
// Don't try to create any entries in the cache if the address of the texture is invalid.
if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none)
return {};
// Check for an exact match in existing surfaces
const auto& surface_key{SurfaceKey::Create(params)};
const auto& search{surface_cache.find(surface_key)};