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Merge pull request #1478 from JayFoxRox/master

Fix attribute mapping in vs debugger
This commit is contained in:
Yuri Kunde Schlesner 2016-03-09 20:06:49 -08:00
commit 3475808a54

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@ -498,8 +498,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
// Reload widget state
for (int attr = 0; attr < num_attributes; ++attr) {
unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
input_data_container[source_attr]->setVisible(true);
input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr));
input_data_container[attr]->setVisible(true);
}
// Only show input attributes which are used as input to the shader
for (unsigned int attr = num_attributes; attr < 16; ++attr) {