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Maxwell3D: Call AccelerateDrawBatch on DrawArrays.

This commit is contained in:
bunnei 2018-03-24 02:41:16 -04:00
parent ed2134784e
commit 33c0bf9dc5

View file

@ -7,8 +7,11 @@
#include "core/core.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
#include "video_core/video_core.h"
namespace Tegra {
namespace Engines {
@ -174,7 +177,9 @@ void Maxwell3D::ProcessQueryGet() {
}
void Maxwell3D::DrawArrays() {
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
regs.vertex_buffer.count);
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
if (debug_context) {
@ -184,6 +189,8 @@ void Maxwell3D::DrawArrays() {
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(false /*is_indexed*/);
}
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {