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Frontend/GPU: Refactor context management

Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
This commit is contained in:
James Rowe 2020-03-24 20:58:49 -06:00
parent 6ca8637d4c
commit 282adfc70b
29 changed files with 362 additions and 419 deletions

View file

@ -131,8 +131,6 @@ add_library(core STATIC
frontend/framebuffer_layout.cpp frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h frontend/framebuffer_layout.h
frontend/input.h frontend/input.h
frontend/scope_acquire_context.cpp
frontend/scope_acquire_context.h
gdbstub/gdbstub.cpp gdbstub/gdbstub.cpp
gdbstub/gdbstub.h gdbstub/gdbstub.h
hardware_interrupt_manager.cpp hardware_interrupt_manager.cpp

View file

@ -24,7 +24,6 @@
#include "core/file_sys/sdmc_factory.h" #include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h" #include "core/file_sys/vfs_real.h"
#include "core/frontend/scope_acquire_context.h"
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h" #include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h" #include "core/hle/kernel/client_port.h"
@ -168,13 +167,9 @@ struct System::Impl {
Service::Init(service_manager, system); Service::Init(service_manager, system);
GDBStub::Init(); GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window, system);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system); interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(system); gpu_core = VideoCore::CreateGPU(emu_window, system);
renderer->Rasterizer().SetupDirtyFlags(); gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
is_powered_on = true; is_powered_on = true;
exit_lock = false; exit_lock = false;
@ -186,7 +181,6 @@ struct System::Impl {
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) { const std::string& filepath) {
Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) { if (!app_loader) {
@ -216,10 +210,6 @@ struct System::Impl {
AddGlueRegistrationForProcess(*app_loader, *main_process); AddGlueRegistrationForProcess(*app_loader, *main_process);
kernel.MakeCurrentProcess(main_process.get()); kernel.MakeCurrentProcess(main_process.get());
// Main process has been loaded and been made current.
// Begin GPU and CPU execution.
gpu_core->Start();
// Initialize cheat engine // Initialize cheat engine
if (cheat_engine) { if (cheat_engine) {
cheat_engine->Initialize(); cheat_engine->Initialize();
@ -277,7 +267,6 @@ struct System::Impl {
} }
// Shutdown emulation session // Shutdown emulation session
renderer.reset();
GDBStub::Shutdown(); GDBStub::Shutdown();
Service::Shutdown(); Service::Shutdown();
service_manager.reset(); service_manager.reset();
@ -353,7 +342,6 @@ struct System::Impl {
Service::FileSystem::FileSystemController fs_controller; Service::FileSystem::FileSystemController fs_controller;
/// AppLoader used to load the current executing application /// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader; std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core; std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager; std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
Memory::Memory memory; Memory::Memory memory;
@ -536,11 +524,11 @@ const Core::Hardware::InterruptManager& System::InterruptManager() const {
} }
VideoCore::RendererBase& System::Renderer() { VideoCore::RendererBase& System::Renderer() {
return *impl->renderer; return impl->gpu_core->Renderer();
} }
const VideoCore::RendererBase& System::Renderer() const { const VideoCore::RendererBase& System::Renderer() const {
return *impl->renderer; return impl->gpu_core->Renderer();
} }
Kernel::KernelCore& System::Kernel() { Kernel::KernelCore& System::Kernel() {

View file

@ -13,19 +13,39 @@
namespace Core::Frontend { namespace Core::Frontend {
/** /**
* Represents a graphics context that can be used for background computation or drawing. If the * Represents a drawing context that supports graphics operations.
* graphics backend doesn't require the context, then the implementation of these methods can be
* stubs
*/ */
class GraphicsContext { class GraphicsContext {
public: public:
virtual ~GraphicsContext(); virtual ~GraphicsContext();
/// Inform the driver to swap the front/back buffers and present the current image
virtual void SwapBuffers() {}
/// Makes the graphics context current for the caller thread /// Makes the graphics context current for the caller thread
virtual void MakeCurrent() = 0; virtual void MakeCurrent() {}
/// Releases (dunno if this is the "right" word) the context from the caller thread /// Releases (dunno if this is the "right" word) the context from the caller thread
virtual void DoneCurrent() = 0; virtual void DoneCurrent() {}
class Scoped {
public:
Scoped(GraphicsContext& context_) : context(context_) {
context.MakeCurrent();
}
~Scoped() {
context.DoneCurrent();
}
private:
GraphicsContext& context;
};
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
/// ends
Scoped Acquire() {
return Scoped{*this};
}
}; };
/** /**
@ -46,7 +66,7 @@ public:
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
* re-read the upper points again and think about it if you don't see this. * re-read the upper points again and think about it if you don't see this.
*/ */
class EmuWindow : public GraphicsContext { class EmuWindow {
public: public:
/// Data structure to store emuwindow configuration /// Data structure to store emuwindow configuration
struct WindowConfig { struct WindowConfig {
@ -60,17 +80,9 @@ public:
virtual void PollEvents() = 0; virtual void PollEvents() = 0;
/** /**
* Returns a GraphicsContext that the frontend provides that is shared with the emu window. This * Returns a GraphicsContext that the frontend provides to be used for rendering.
* context can be used from other threads for background graphics computation. If the frontend
* is using a graphics backend that doesn't need anything specific to run on a different thread,
* then it can use a stubbed implemenation for GraphicsContext.
*
* If the return value is null, then the core should assume that the frontend cannot provide a
* Shared Context
*/ */
virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const { virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const = 0;
return nullptr;
}
/// Returns if window is shown (not minimized) /// Returns if window is shown (not minimized)
virtual bool IsShown() const = 0; virtual bool IsShown() const = 0;

View file

@ -1,18 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/frontend/emu_window.h"
#include "core/frontend/scope_acquire_context.h"
namespace Core::Frontend {
ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context)
: context{context} {
context.MakeCurrent();
}
ScopeAcquireContext::~ScopeAcquireContext() {
context.DoneCurrent();
}
} // namespace Core::Frontend

View file

@ -1,23 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Core::Frontend {
class GraphicsContext;
/// Helper class to acquire/release window context within a given scope
class ScopeAcquireContext : NonCopyable {
public:
explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context);
~ScopeAcquireContext();
private:
Core::Frontend::GraphicsContext& context;
};
} // namespace Core::Frontend

View file

@ -7,6 +7,7 @@
#include "core/core.h" #include "core/core.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/core_timing_util.h" #include "core/core_timing_util.h"
#include "core/frontend/emu_window.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/engines/fermi_2d.h" #include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
@ -16,14 +17,15 @@
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Tegra { namespace Tegra {
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async) GPU::GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} { : system{system}, renderer{std::move(renderer_)}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()}; auto& rasterizer{renderer->Rasterizer()};
memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer); memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this); dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager); maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
@ -137,7 +139,7 @@ u64 GPU::GetTicks() const {
} }
void GPU::FlushCommands() { void GPU::FlushCommands() {
renderer.Rasterizer().FlushCommands(); renderer->Rasterizer().FlushCommands();
} }
// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence // Note that, traditionally, methods are treated as 4-byte addressable locations, and hence

View file

@ -25,8 +25,11 @@ inline u8* FromCacheAddr(CacheAddr cache_addr) {
} }
namespace Core { namespace Core {
class System; namespace Frontend {
class EmuWindow;
} }
class System;
} // namespace Core
namespace VideoCore { namespace VideoCore {
class RendererBase; class RendererBase;
@ -129,7 +132,8 @@ class MemoryManager;
class GPU { class GPU {
public: public:
explicit GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async); explicit GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
bool is_async);
virtual ~GPU(); virtual ~GPU();
@ -174,6 +178,14 @@ public:
/// Returns a reference to the GPU DMA pusher. /// Returns a reference to the GPU DMA pusher.
Tegra::DmaPusher& DmaPusher(); Tegra::DmaPusher& DmaPusher();
VideoCore::RendererBase& Renderer() {
return *renderer;
}
const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
// Waits for the GPU to finish working // Waits for the GPU to finish working
virtual void WaitIdle() const = 0; virtual void WaitIdle() const = 0;
@ -287,7 +299,7 @@ private:
protected: protected:
std::unique_ptr<Tegra::DmaPusher> dma_pusher; std::unique_ptr<Tegra::DmaPusher> dma_pusher;
Core::System& system; Core::System& system;
VideoCore::RendererBase& renderer; std::unique_ptr<VideoCore::RendererBase> renderer;
private: private:
std::unique_ptr<Tegra::MemoryManager> memory_manager; std::unique_ptr<Tegra::MemoryManager> memory_manager;

View file

@ -10,13 +10,16 @@
namespace VideoCommon { namespace VideoCommon {
GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer) GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_,
: GPU(system, renderer, true), gpu_thread{system} {} std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
: GPU(system, std::move(renderer_), true), gpu_thread{system}, gpu_context(std::move(context)),
cpu_context(renderer->GetRenderWindow().CreateSharedContext()) {}
GPUAsynch::~GPUAsynch() = default; GPUAsynch::~GPUAsynch() = default;
void GPUAsynch::Start() { void GPUAsynch::Start() {
gpu_thread.StartThread(renderer, *dma_pusher); cpu_context->MakeCurrent();
gpu_thread.StartThread(*renderer, *gpu_context, *dma_pusher);
} }
void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) { void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {

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@ -7,6 +7,10 @@
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/gpu_thread.h" #include "video_core/gpu_thread.h"
namespace Core::Frontend {
class GraphicsContext;
}
namespace VideoCore { namespace VideoCore {
class RendererBase; class RendererBase;
} // namespace VideoCore } // namespace VideoCore
@ -16,7 +20,8 @@ namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU asynchronously /// Implementation of GPU interface that runs the GPU asynchronously
class GPUAsynch final : public Tegra::GPU { class GPUAsynch final : public Tegra::GPU {
public: public:
explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer); explicit GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
~GPUAsynch() override; ~GPUAsynch() override;
void Start() override; void Start() override;
@ -32,6 +37,8 @@ protected:
private: private:
GPUThread::ThreadManager gpu_thread; GPUThread::ThreadManager gpu_thread;
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
std::unique_ptr<Core::Frontend::GraphicsContext> gpu_context;
}; };
} // namespace VideoCommon } // namespace VideoCommon

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@ -7,12 +7,15 @@
namespace VideoCommon { namespace VideoCommon {
GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer) GPUSynch::GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
: GPU(system, renderer, false) {} std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
: GPU(system, std::move(renderer), false), context{std::move(context)} {}
GPUSynch::~GPUSynch() = default; GPUSynch::~GPUSynch() = default;
void GPUSynch::Start() {} void GPUSynch::Start() {
context->MakeCurrent();
}
void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) { void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
dma_pusher->Push(std::move(entries)); dma_pusher->Push(std::move(entries));
@ -20,19 +23,19 @@ void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
} }
void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
renderer.SwapBuffers(framebuffer); renderer->SwapBuffers(framebuffer);
} }
void GPUSynch::FlushRegion(CacheAddr addr, u64 size) { void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
renderer.Rasterizer().FlushRegion(addr, size); renderer->Rasterizer().FlushRegion(addr, size);
} }
void GPUSynch::InvalidateRegion(CacheAddr addr, u64 size) { void GPUSynch::InvalidateRegion(CacheAddr addr, u64 size) {
renderer.Rasterizer().InvalidateRegion(addr, size); renderer->Rasterizer().InvalidateRegion(addr, size);
} }
void GPUSynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { void GPUSynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
renderer.Rasterizer().FlushAndInvalidateRegion(addr, size); renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
} }
} // namespace VideoCommon } // namespace VideoCommon

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@ -6,6 +6,10 @@
#include "video_core/gpu.h" #include "video_core/gpu.h"
namespace Core::Frontend {
class GraphicsContext;
}
namespace VideoCore { namespace VideoCore {
class RendererBase; class RendererBase;
} // namespace VideoCore } // namespace VideoCore
@ -15,7 +19,8 @@ namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU synchronously /// Implementation of GPU interface that runs the GPU synchronously
class GPUSynch final : public Tegra::GPU { class GPUSynch final : public Tegra::GPU {
public: public:
explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer); explicit GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
~GPUSynch() override; ~GPUSynch() override;
void Start() override; void Start() override;
@ -29,6 +34,9 @@ public:
protected: protected:
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id, void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
[[maybe_unused]] u32 value) const override {} [[maybe_unused]] u32 value) const override {}
private:
std::unique_ptr<Core::Frontend::GraphicsContext> context;
}; };
} // namespace VideoCommon } // namespace VideoCommon

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@ -5,7 +5,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/scope_acquire_context.h" #include "core/frontend/emu_window.h"
#include "video_core/dma_pusher.h" #include "video_core/dma_pusher.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/gpu_thread.h" #include "video_core/gpu_thread.h"
@ -14,8 +14,8 @@
namespace VideoCommon::GPUThread { namespace VideoCommon::GPUThread {
/// Runs the GPU thread /// Runs the GPU thread
static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher, static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
SynchState& state) { Tegra::DmaPusher& dma_pusher, SynchState& state) {
MicroProfileOnThreadCreate("GpuThread"); MicroProfileOnThreadCreate("GpuThread");
// Wait for first GPU command before acquiring the window context // Wait for first GPU command before acquiring the window context
@ -27,7 +27,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
return; return;
} }
Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()}; auto current_context = context.Acquire();
CommandDataContainer next; CommandDataContainer next;
while (state.is_running) { while (state.is_running) {
@ -62,8 +62,11 @@ ThreadManager::~ThreadManager() {
thread.join(); thread.join();
} }
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) { void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)}; Core::Frontend::GraphicsContext& context,
Tegra::DmaPusher& dma_pusher) {
thread = std::thread{RunThread, std::ref(renderer), std::ref(context), std::ref(dma_pusher),
std::ref(state)};
} }
void ThreadManager::SubmitList(Tegra::CommandList&& entries) { void ThreadManager::SubmitList(Tegra::CommandList&& entries) {

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@ -10,7 +10,6 @@
#include <optional> #include <optional>
#include <thread> #include <thread>
#include <variant> #include <variant>
#include "common/threadsafe_queue.h" #include "common/threadsafe_queue.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
@ -20,6 +19,9 @@ class DmaPusher;
} // namespace Tegra } // namespace Tegra
namespace Core { namespace Core {
namespace Frontend {
class GraphicsContext;
}
class System; class System;
} // namespace Core } // namespace Core
@ -99,7 +101,8 @@ public:
~ThreadManager(); ~ThreadManager();
/// Creates and starts the GPU thread. /// Creates and starts the GPU thread.
void StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher); void StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
Tegra::DmaPusher& dma_pusher);
/// Push GPU command entries to be processed /// Push GPU command entries to be processed
void SubmitList(Tegra::CommandList&& entries); void SubmitList(Tegra::CommandList&& entries);

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@ -46,7 +46,8 @@ public:
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer /// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
/// specific implementation) /// specific implementation)
virtual void TryPresent(int timeout_ms) = 0; /// Returns true if a frame was drawn
virtual bool TryPresent(int timeout_ms) = 0;
// Getter/setter functions: // Getter/setter functions:
// ------------------------ // ------------------------

View file

@ -305,7 +305,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
} }
const std::vector gl_cache = disk_cache.LoadPrecompiled(); const std::vector gl_cache = disk_cache.LoadPrecompiled();
const auto supported_formats = GetSupportedFormats();
// Track if precompiled cache was altered during loading to know if we have to // Track if precompiled cache was altered during loading to know if we have to
// serialize the virtual precompiled cache file back to the hard drive // serialize the virtual precompiled cache file back to the hard drive
@ -327,8 +326,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin, const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
std::size_t end) { std::size_t end) {
context->MakeCurrent(); const auto scope = context->Acquire();
SCOPE_EXIT({ return context->DoneCurrent(); }); const auto supported_formats = GetSupportedFormats();
for (std::size_t i = begin; i < end; ++i) { for (std::size_t i = begin; i < end; ++i) {
if (stop_loading) { if (stop_loading) {

View file

@ -7,9 +7,7 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <memory> #include <memory>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h" #include "common/microprofile.h"
@ -30,8 +28,6 @@ namespace OpenGL {
namespace { namespace {
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
// to wait on available presentation frames.
constexpr std::size_t SWAP_CHAIN_SIZE = 3; constexpr std::size_t SWAP_CHAIN_SIZE = 3;
struct Frame { struct Frame {
@ -214,7 +210,7 @@ public:
std::deque<Frame*> present_queue; std::deque<Frame*> present_queue;
Frame* previous_frame{}; Frame* previous_frame{};
FrameMailbox() : has_debug_tool{HasDebugTool()} { FrameMailbox() {
for (auto& frame : swap_chain) { for (auto& frame : swap_chain) {
free_queue.push(&frame); free_queue.push(&frame);
} }
@ -285,13 +281,9 @@ public:
std::unique_lock lock{swap_chain_lock}; std::unique_lock lock{swap_chain_lock};
present_queue.push_front(frame); present_queue.push_front(frame);
present_cv.notify_one(); present_cv.notify_one();
DebugNotifyNextFrame();
} }
Frame* TryGetPresentFrame(int timeout_ms) { Frame* TryGetPresentFrame(int timeout_ms) {
DebugWaitForNextFrame();
std::unique_lock lock{swap_chain_lock}; std::unique_lock lock{swap_chain_lock};
// wait for new entries in the present_queue // wait for new entries in the present_queue
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms), present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
@ -317,38 +309,12 @@ public:
previous_frame = frame; previous_frame = frame;
return frame; return frame;
} }
private:
std::mutex debug_synch_mutex;
std::condition_variable debug_synch_condition;
std::atomic_int frame_for_debug{};
const bool has_debug_tool; // When true, using a GPU debugger, so keep frames in lock-step
/// Signal that a new frame is available (called from GPU thread)
void DebugNotifyNextFrame() {
if (!has_debug_tool) {
return;
}
frame_for_debug++;
std::lock_guard lock{debug_synch_mutex};
debug_synch_condition.notify_one();
}
/// Wait for a new frame to be available (called from presentation thread)
void DebugWaitForNextFrame() {
if (!has_debug_tool) {
return;
}
const int last_frame = frame_for_debug;
std::unique_lock lock{debug_synch_mutex};
debug_synch_condition.wait(lock,
[this, last_frame] { return frame_for_debug > last_frame; });
}
}; };
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system) RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system}, Core::Frontend::GraphicsContext& context)
frame_mailbox{std::make_unique<FrameMailbox>()} {} : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system}, frame_mailbox{},
has_debug_tool{HasDebugTool()}, context{context} {}
RendererOpenGL::~RendererOpenGL() = default; RendererOpenGL::~RendererOpenGL() = default;
@ -356,8 +322,6 @@ MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 12
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128)); MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.PollEvents();
if (!framebuffer) { if (!framebuffer) {
return; return;
} }
@ -413,6 +377,13 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
m_current_frame++; m_current_frame++;
rasterizer->TickFrame(); rasterizer->TickFrame();
} }
render_window.PollEvents();
if (has_debug_tool) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
Present(0);
context.SwapBuffers();
}
} }
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) { void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
@ -480,6 +451,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
} }
void RendererOpenGL::InitOpenGLObjects() { void RendererOpenGL::InitOpenGLObjects() {
frame_mailbox = std::make_unique<FrameMailbox>();
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f); 0.0f);
@ -692,12 +665,21 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
} }
void RendererOpenGL::TryPresent(int timeout_ms) { bool RendererOpenGL::TryPresent(int timeout_ms) {
if (has_debug_tool) {
LOG_DEBUG(Render_OpenGL,
"Skipping presentation because we are presenting on the main context");
return false;
}
return Present(timeout_ms);
}
bool RendererOpenGL::Present(int timeout_ms) {
const auto& layout = render_window.GetFramebufferLayout(); const auto& layout = render_window.GetFramebufferLayout();
auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms); auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
if (!frame) { if (!frame) {
LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present"); LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
return; return false;
} }
// Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a // Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
@ -725,6 +707,7 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
glFlush(); glFlush();
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
return true;
} }
void RendererOpenGL::RenderScreenshot() { void RendererOpenGL::RenderScreenshot() {

View file

@ -55,13 +55,14 @@ class FrameMailbox;
class RendererOpenGL final : public VideoCore::RendererBase { class RendererOpenGL final : public VideoCore::RendererBase {
public: public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system); explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
Core::Frontend::GraphicsContext& context);
~RendererOpenGL() override; ~RendererOpenGL() override;
bool Init() override; bool Init() override;
void ShutDown() override; void ShutDown() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override; void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void TryPresent(int timeout_ms) override; bool TryPresent(int timeout_ms) override;
private: private:
/// Initializes the OpenGL state and creates persistent objects. /// Initializes the OpenGL state and creates persistent objects.
@ -89,8 +90,11 @@ private:
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer); void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
bool Present(int timeout_ms);
Core::Frontend::EmuWindow& emu_window; Core::Frontend::EmuWindow& emu_window;
Core::System& system; Core::System& system;
Core::Frontend::GraphicsContext& context;
StateTracker state_tracker{system}; StateTracker state_tracker{system};
@ -115,6 +119,8 @@ private:
/// Frame presentation mailbox /// Frame presentation mailbox
std::unique_ptr<FrameMailbox> frame_mailbox; std::unique_ptr<FrameMailbox> frame_mailbox;
bool has_debug_tool = false;
}; };
} // namespace OpenGL } // namespace OpenGL

View file

@ -141,8 +141,9 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.PollEvents(); render_window.PollEvents();
} }
void RendererVulkan::TryPresent(int /*timeout_ms*/) { bool RendererVulkan::TryPresent(int /*timeout_ms*/) {
// TODO (bunnei): ImplementMe // TODO (bunnei): ImplementMe
return true;
} }
bool RendererVulkan::Init() { bool RendererVulkan::Init() {

View file

@ -42,7 +42,7 @@ public:
bool Init() override; bool Init() override;
void ShutDown() override; void ShutDown() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override; void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void TryPresent(int timeout_ms) override; bool TryPresent(int timeout_ms) override;
private: private:
std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback( std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(

View file

@ -15,13 +15,13 @@
#endif #endif
#include "video_core/video_core.h" #include "video_core/video_core.h"
namespace VideoCore { namespace {
std::unique_ptr<VideoCore::RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window, Core::System& system,
Core::System& system) { Core::Frontend::GraphicsContext& context) {
switch (Settings::values.renderer_backend) { switch (Settings::values.renderer_backend) {
case Settings::RendererBackend::OpenGL: case Settings::RendererBackend::OpenGL:
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system); return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system, context);
#ifdef HAS_VULKAN #ifdef HAS_VULKAN
case Settings::RendererBackend::Vulkan: case Settings::RendererBackend::Vulkan:
return std::make_unique<Vulkan::RendererVulkan>(emu_window, system); return std::make_unique<Vulkan::RendererVulkan>(emu_window, system);
@ -30,13 +30,23 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
return nullptr; return nullptr;
} }
} }
} // namespace
std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system) { namespace VideoCore {
if (Settings::values.use_asynchronous_gpu_emulation) {
return std::make_unique<VideoCommon::GPUAsynch>(system, system.Renderer()); std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
auto context = emu_window.CreateSharedContext();
const auto scope = context->Acquire();
auto renderer = CreateRenderer(emu_window, system, *context);
if (!renderer->Init()) {
return {};
} }
return std::make_unique<VideoCommon::GPUSynch>(system, system.Renderer()); if (Settings::values.use_asynchronous_gpu_emulation) {
return std::make_unique<VideoCommon::GPUAsynch>(system, std::move(renderer),
std::move(context));
}
return std::make_unique<VideoCommon::GPUSynch>(system, std::move(renderer), std::move(context));
} }
u16 GetResolutionScaleFactor(const RendererBase& renderer) { u16 GetResolutionScaleFactor(const RendererBase& renderer) {

View file

@ -22,17 +22,8 @@ namespace VideoCore {
class RendererBase; class RendererBase;
/**
* Creates a renderer instance.
*
* @note The returned renderer instance is simply allocated. Its Init()
* function still needs to be called to fully complete its setup.
*/
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
Core::System& system);
/// Creates an emulated GPU instance using the given system context. /// Creates an emulated GPU instance using the given system context.
std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system); std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system);
u16 GetResolutionScaleFactor(const RendererBase& renderer); u16 GetResolutionScaleFactor(const RendererBase& renderer);

View file

@ -10,9 +10,6 @@
#include <QMessageBox> #include <QMessageBox>
#include <QOffscreenSurface> #include <QOffscreenSurface>
#include <QOpenGLContext> #include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLFunctions_4_3_Core>
#include <QOpenGLWindow>
#include <QPainter> #include <QPainter>
#include <QScreen> #include <QScreen>
#include <QStringList> #include <QStringList>
@ -29,7 +26,6 @@
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/framebuffer_layout.h" #include "core/frontend/framebuffer_layout.h"
#include "core/frontend/scope_acquire_context.h"
#include "core/settings.h" #include "core/settings.h"
#include "input_common/keyboard.h" #include "input_common/keyboard.h"
#include "input_common/main.h" #include "input_common/main.h"
@ -39,27 +35,13 @@
#include "yuzu/bootmanager.h" #include "yuzu/bootmanager.h"
#include "yuzu/main.h" #include "yuzu/main.h"
EmuThread::EmuThread(GRenderWindow& window) EmuThread::EmuThread() = default;
: shared_context{window.CreateSharedContext()},
context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
: window} {}
EmuThread::~EmuThread() = default; EmuThread::~EmuThread() = default;
static GMainWindow* GetMainWindow() {
for (QWidget* w : qApp->topLevelWidgets()) {
if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
return main;
}
}
return nullptr;
}
void EmuThread::run() { void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread"); MicroProfileOnThreadCreate("EmuThread");
Core::Frontend::ScopeAcquireContext acquire_context{context};
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources( Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
@ -69,6 +51,10 @@ void EmuThread::run() {
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
// execution.
Core::System::GetInstance().GPU().Start();
// Holds whether the cpu was running during the last iteration, // Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the // so that the DebugModeLeft signal can be emitted before the
// next execution step // next execution step
@ -111,162 +97,195 @@ void EmuThread::run() {
#endif #endif
} }
class GGLContext : public Core::Frontend::GraphicsContext { class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
public: public:
explicit GGLContext(QOpenGLContext* shared_context) /// Create the original context that should be shared from
: context(new QOpenGLContext(shared_context->parent())), explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
surface(new QOffscreenSurface(nullptr)) { QSurfaceFormat format;
format.setVersion(4, 3);
// disable vsync for any shared contexts format.setProfile(QSurfaceFormat::CompatibilityProfile);
auto format = shared_context->format(); format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
// TODO: expose a setting for buffer value (ie default/single/double/triple)
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
format.setSwapInterval(0); format.setSwapInterval(0);
context->setShareContext(shared_context); context = std::make_unique<QOpenGLContext>();
context->setFormat(format); context->setFormat(format);
context->create(); if (!context->create()) {
surface->setParent(shared_context->parent()); LOG_ERROR(Frontend, "Unable to create main openGL context");
surface->setFormat(format); }
surface->create(); }
/// Create the shared contexts for rendering and presentation
explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
// disable vsync for any shared contexts
auto format = share_context->format();
format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0);
context = std::make_unique<QOpenGLContext>();
context->setShareContext(share_context);
context->setFormat(format);
if (!context->create()) {
LOG_ERROR(Frontend, "Unable to create shared openGL context");
}
if (!main_surface) {
offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
offscreen_surface->setFormat(format);
offscreen_surface->create();
surface = offscreen_surface.get();
} else {
surface = main_surface;
}
}
~OpenGLSharedContext() {
context->doneCurrent();
}
void SwapBuffers() override {
context->swapBuffers(surface);
} }
void MakeCurrent() override { void MakeCurrent() override {
if (is_current) {
return;
}
context->makeCurrent(surface); context->makeCurrent(surface);
} }
void DoneCurrent() override { void DoneCurrent() override {
context->doneCurrent(); context->doneCurrent();
is_current = false;
}
QOpenGLContext* GetShareContext() const {
return context.get();
} }
private: private:
QOpenGLContext* context; // Avoid using Qt parent system here since we might move the QObjects to new threads
QOffscreenSurface* surface; // As a note, this means we should avoid using slots/signals with the objects too
std::unique_ptr<QOpenGLContext> context;
std::unique_ptr<QOffscreenSurface> offscreen_surface{};
QSurface* surface;
bool is_current = false;
}; };
class ChildRenderWindow : public QWindow { class DummyContext : public Core::Frontend::GraphicsContext {};
class RenderWidget : public QWidget {
public: public:
ChildRenderWindow(QWindow* parent, QWidget* event_handler) RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
: QWindow{parent}, event_handler{event_handler} {} setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
}
virtual ~ChildRenderWindow() = default; virtual ~RenderWidget() = default;
virtual void Present() = 0; virtual void Present() {}
protected: void paintEvent(QPaintEvent* event) override {
bool event(QEvent* event) override {
switch (event->type()) {
case QEvent::UpdateRequest:
Present(); Present();
return true; update();
case QEvent::MouseButtonPress: }
case QEvent::MouseButtonRelease:
case QEvent::MouseButtonDblClick: void resizeEvent(QResizeEvent* ev) override {
case QEvent::MouseMove: render_window->resize(ev->size());
case QEvent::KeyPress: render_window->OnFramebufferSizeChanged();
case QEvent::KeyRelease: }
case QEvent::FocusIn:
case QEvent::FocusOut: void keyPressEvent(QKeyEvent* event) override {
case QEvent::FocusAboutToChange: InputCommon::GetKeyboard()->PressKey(event->key());
case QEvent::Enter: }
case QEvent::Leave:
case QEvent::Wheel: void keyReleaseEvent(QKeyEvent* event) override {
case QEvent::TabletMove: InputCommon::GetKeyboard()->ReleaseKey(event->key());
case QEvent::TabletPress: }
case QEvent::TabletRelease:
case QEvent::TabletEnterProximity: void mousePressEvent(QMouseEvent* event) override {
case QEvent::TabletLeaveProximity: if (event->source() == Qt::MouseEventSynthesizedBySystem)
case QEvent::TouchBegin: return; // touch input is handled in TouchBeginEvent
case QEvent::TouchUpdate:
case QEvent::TouchEnd: const auto pos{event->pos()};
case QEvent::InputMethodQuery: if (event->button() == Qt::LeftButton) {
case QEvent::TouchCancel: const auto [x, y] = render_window->ScaleTouch(pos);
return QCoreApplication::sendEvent(event_handler, event); render_window->TouchPressed(x, y);
case QEvent::Drop: } else if (event->button() == Qt::RightButton) {
GetMainWindow()->DropAction(static_cast<QDropEvent*>(event)); InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
return true;
case QEvent::DragResponse:
case QEvent::DragEnter:
case QEvent::DragLeave:
case QEvent::DragMove:
GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
return true;
default:
return QWindow::event(event);
} }
} }
void exposeEvent(QExposeEvent* event) override { void mouseMoveEvent(QMouseEvent* event) override {
QWindow::requestUpdate(); if (event->source() == Qt::MouseEventSynthesizedBySystem)
QWindow::exposeEvent(event); return; // touch input is handled in TouchUpdateEvent
const auto pos{event->pos()};
const auto [x, y] = render_window->ScaleTouch(pos);
render_window->TouchMoved(x, y);
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
}
void mouseReleaseEvent(QMouseEvent* event) override {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchEndEvent
if (event->button() == Qt::LeftButton)
render_window->TouchReleased();
else if (event->button() == Qt::RightButton)
InputCommon::GetMotionEmu()->EndTilt();
}
std::pair<unsigned, unsigned> GetSize() const {
return std::make_pair(width(), height());
}
QPaintEngine* paintEngine() const override {
return nullptr;
} }
private: private:
QWidget* event_handler{}; GRenderWindow* render_window;
}; };
class OpenGLWindow final : public ChildRenderWindow { class OpenGLRenderWidget : public RenderWidget {
public: public:
OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context) explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
: ChildRenderWindow{parent, event_handler}, windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
context(new QOpenGLContext(shared_context->parent())) {
// disable vsync for any shared contexts
auto format = shared_context->format();
format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
this->setFormat(format);
context->setShareContext(shared_context);
context->setScreen(this->screen());
context->setFormat(format);
context->create();
setSurfaceType(QWindow::OpenGLSurface);
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
} }
~OpenGLWindow() override { void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
context->doneCurrent(); context = std::move(context_);
} }
void Present() override { void Present() override {
if (!isExposed()) { if (!isVisible()) {
return; return;
} }
context->makeCurrent(this); context->MakeCurrent();
Core::System::GetInstance().Renderer().TryPresent(100); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
context->swapBuffers(this); if (Core::System::GetInstance().Renderer().TryPresent(100)) {
auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>(); context->SwapBuffers();
f->glFinish(); glFinish();
QWindow::requestUpdate(); }
} }
private: private:
QOpenGLContext* context{}; std::unique_ptr<Core::Frontend::GraphicsContext> context{};
}; };
#ifdef HAS_VULKAN class VulkanRenderWidget : public RenderWidget {
class VulkanWindow final : public ChildRenderWindow {
public: public:
VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance) explicit VulkanRenderWidget(GRenderWindow* parent, QVulkanInstance* instance)
: ChildRenderWindow{parent, event_handler} { : RenderWidget(parent) {
setSurfaceType(QSurface::SurfaceType::VulkanSurface); windowHandle()->setSurfaceType(QWindow::VulkanSurface);
setVulkanInstance(instance); windowHandle()->setVulkanInstance(instance);
} }
~VulkanWindow() override = default;
void Present() override {
// TODO(bunnei): ImplementMe
}
private:
QWidget* event_handler{};
}; };
#endif
GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread) GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread)
: QWidget(parent_), emu_thread(emu_thread) { : QWidget(parent_), emu_thread(emu_thread) {
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3") setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name), .arg(QString::fromUtf8(Common::g_build_name),
@ -278,26 +297,13 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
setLayout(layout); setLayout(layout);
InputCommon::Init(); InputCommon::Init();
GMainWindow* parent = GetMainWindow(); connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete);
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
} }
GRenderWindow::~GRenderWindow() { GRenderWindow::~GRenderWindow() {
InputCommon::Shutdown(); InputCommon::Shutdown();
} }
void GRenderWindow::MakeCurrent() {
if (core_context) {
core_context->MakeCurrent();
}
}
void GRenderWindow::DoneCurrent() {
if (core_context) {
core_context->DoneCurrent();
}
}
void GRenderWindow::PollEvents() { void GRenderWindow::PollEvents() {
if (!first_frame) { if (!first_frame) {
first_frame = true; first_frame = true;
@ -309,21 +315,6 @@ bool GRenderWindow::IsShown() const {
return !isMinimized(); return !isMinimized();
} }
void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const {
#ifdef HAS_VULKAN
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
const VkInstance instance_copy = vk_instance->vkInstance();
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
std::memcpy(surface, &surface_copy, sizeof(surface_copy));
#else
UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
#endif
}
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
// //
// Older versions get the window size (density independent pixels), // Older versions get the window size (density independent pixels),
@ -474,9 +465,13 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) { if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext()); auto c = static_cast<OpenGLSharedContext*>(main_context.get());
// Bind the shared contexts to the main surface in case the backend wants to take over
// presentation
return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
child_widget->windowHandle());
} }
return {}; return std::make_unique<DummyContext>();
} }
bool GRenderWindow::InitRenderTarget() { bool GRenderWindow::InitRenderTarget() {
@ -497,14 +492,11 @@ bool GRenderWindow::InitRenderTarget() {
break; break;
} }
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
layout()->addWidget(child_widget);
// Reset minimum required size to avoid resizing issues on the main window after restarting. // Reset minimum required size to avoid resizing issues on the main window after restarting.
setMinimumSize(1, 1); setMinimumSize(1, 1);
// Show causes the window to actually be created and the gl context as well, but we don't want
// the widget to be shown yet, so immediately hide it.
show();
hide();
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
@ -523,9 +515,10 @@ bool GRenderWindow::InitRenderTarget() {
void GRenderWindow::ReleaseRenderTarget() { void GRenderWindow::ReleaseRenderTarget() {
if (child_widget) { if (child_widget) {
layout()->removeWidget(child_widget); layout()->removeWidget(child_widget);
delete child_widget; child_widget->deleteLater();
child_widget = nullptr; child_widget = nullptr;
} }
main_context.reset();
} }
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) { void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
@ -557,24 +550,13 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
bool GRenderWindow::InitializeOpenGL() { bool GRenderWindow::InitializeOpenGL() {
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose // WA_DontShowOnScreen, WA_DeleteOnClose
QSurfaceFormat fmt; auto child = new OpenGLRenderWidget(this);
fmt.setVersion(4, 3); child_widget = child;
fmt.setProfile(QSurfaceFormat::CompatibilityProfile); child_widget->windowHandle()->create();
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
// TODO: expose a setting for buffer value (ie default/single/double/triple) main_context = context;
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); child->SetContext(
fmt.setSwapInterval(0); std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
QSurfaceFormat::setDefaultFormat(fmt);
GMainWindow* parent = GetMainWindow();
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
child_window->create();
child_widget = createWindowContainer(child_window, this);
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
layout()->addWidget(child_widget);
core_context = CreateSharedContext();
return true; return true;
} }
@ -604,13 +586,10 @@ bool GRenderWindow::InitializeVulkan() {
return false; return false;
} }
GMainWindow* parent = GetMainWindow(); auto child = new VulkanRenderWidget(this, vk_instance.get());
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr; child_widget = child;
child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get()); child_widget->windowHandle()->create();
child_window->create(); main_context = std::make_unique<DummyContext>();
child_widget = createWindowContainer(child_window, this);
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
layout()->addWidget(child_widget);
return true; return true;
#else #else
@ -620,8 +599,24 @@ bool GRenderWindow::InitializeVulkan() {
#endif #endif
} }
void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const {
#ifdef HAS_VULKAN
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
const VkInstance instance_copy = vk_instance->vkInstance();
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_widget->windowHandle());
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
std::memcpy(surface, &surface_copy, sizeof(surface_copy));
#else
UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
#endif
}
bool GRenderWindow::LoadOpenGL() { bool GRenderWindow::LoadOpenGL() {
Core::Frontend::ScopeAcquireContext acquire_context{*this}; auto context = CreateSharedContext();
auto scope = context->Acquire();
if (!gladLoadGL()) { if (!gladLoadGL()) {
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"), QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
tr("Your GPU may not support OpenGL 4.3, or you do not have the " tr("Your GPU may not support OpenGL 4.3, or you do not have the "

View file

@ -7,23 +7,20 @@
#include <atomic> #include <atomic>
#include <condition_variable> #include <condition_variable>
#include <mutex> #include <mutex>
#include <thread>
#include <QImage> #include <QImage>
#include <QThread> #include <QThread>
#include <QWidget> #include <QWidget>
#include <QWindow> #include <QWindow>
#include "common/thread.h" #include "common/thread.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
class GRenderWindow; class GRenderWindow;
class GMainWindow;
class QKeyEvent; class QKeyEvent;
class QScreen;
class QTouchEvent; class QTouchEvent;
class QStringList; class QStringList;
class QSurface;
class QOpenGLContext;
#ifdef HAS_VULKAN #ifdef HAS_VULKAN
class QVulkanInstance; class QVulkanInstance;
#endif #endif
@ -36,7 +33,7 @@ class EmuThread final : public QThread {
Q_OBJECT Q_OBJECT
public: public:
explicit EmuThread(GRenderWindow& window); explicit EmuThread();
~EmuThread() override; ~EmuThread() override;
/** /**
@ -87,14 +84,8 @@ private:
bool exec_step = false; bool exec_step = false;
bool running = false; bool running = false;
std::atomic_bool stop_run{false}; std::atomic_bool stop_run{false};
std::mutex running_mutex; std::mutex running_mutex = {};
std::condition_variable running_cv; std::condition_variable running_cv = {};
/// Only used in asynchronous GPU mode
std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
/// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
Core::Frontend::GraphicsContext& context;
signals: signals:
/** /**
@ -124,12 +115,10 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
Q_OBJECT Q_OBJECT
public: public:
GRenderWindow(QWidget* parent, EmuThread* emu_thread); GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
~GRenderWindow() override; ~GRenderWindow() override;
// EmuWindow implementation. // EmuWindow implementation.
void MakeCurrent() override;
void DoneCurrent() override;
void PollEvents() override; void PollEvents() override;
bool IsShown() const override; bool IsShown() const override;
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
@ -165,6 +154,8 @@ public:
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path); void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
std::pair<u32, u32> ScaleTouch(const QPointF pos) const;
public slots: public slots:
void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping(); void OnEmulationStopping();
@ -176,7 +167,6 @@ signals:
void FirstFrameDisplayed(); void FirstFrameDisplayed();
private: private:
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
void TouchBeginEvent(const QTouchEvent* event); void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event); void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent(); void TouchEndEvent();
@ -190,7 +180,10 @@ private:
EmuThread* emu_thread; EmuThread* emu_thread;
std::unique_ptr<GraphicsContext> core_context; // Main context that will be shared with all other contexts that are requested.
// If this is used in a shared context setting, then this should not be used directly, but
// should instead be shared from
std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
#ifdef HAS_VULKAN #ifdef HAS_VULKAN
std::unique_ptr<QVulkanInstance> vk_instance; std::unique_ptr<QVulkanInstance> vk_instance;
@ -201,12 +194,6 @@ private:
QByteArray geometry; QByteArray geometry;
/// Native window handle that backs this presentation widget
QWindow* child_window = nullptr;
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
/// put the child_window into a widget then add it to the layout. This child_widget can be
/// parented to GRenderWindow and use Qt's lifetime system
QWidget* child_widget = nullptr; QWidget* child_widget = nullptr;
bool first_frame = false; bool first_frame = false;

View file

@ -984,7 +984,7 @@ void GMainWindow::BootGame(const QString& filename) {
return; return;
// Create and start the emulation thread // Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*render_window); emu_thread = std::make_unique<EmuThread>();
emit EmulationStarting(emu_thread.get()); emit EmulationStarting(emu_thread.get());
emu_thread->start(); emu_thread->start();
@ -2375,7 +2375,6 @@ int main(int argc, char* argv[]) {
// Enables the core to make the qt created contexts current on std::threads // Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
QApplication app(argc, argv); QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when // Qt changes the locale and causes issues in float conversion using std::to_string() when

View file

@ -148,14 +148,6 @@ EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
SDL_GL_DeleteContext(window_context); SDL_GL_DeleteContext(window_context);
} }
void EmuWindow_SDL2_GL::MakeCurrent() {
core_context->MakeCurrent();
}
void EmuWindow_SDL2_GL::DoneCurrent() {
core_context->DoneCurrent();
}
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const { void* surface) const {
// Should not have been called from OpenGL // Should not have been called from OpenGL

View file

@ -13,8 +13,6 @@ public:
explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen); explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
~EmuWindow_SDL2_GL(); ~EmuWindow_SDL2_GL();
void MakeCurrent() override;
void DoneCurrent() override;
void Present() override; void Present() override;
/// Ignored in OpenGL /// Ignored in OpenGL

View file

@ -111,14 +111,6 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() {
vkDestroyInstance(vk_instance, nullptr); vkDestroyInstance(vk_instance, nullptr);
} }
void EmuWindow_SDL2_VK::MakeCurrent() {
// Unused on Vulkan
}
void EmuWindow_SDL2_VK::DoneCurrent() {
// Unused on Vulkan
}
void EmuWindow_SDL2_VK::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, void EmuWindow_SDL2_VK::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const { void* surface) const {
const auto instance_proc_addr = vkGetInstanceProcAddr; const auto instance_proc_addr = vkGetInstanceProcAddr;

View file

@ -13,8 +13,6 @@ public:
explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen); explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
~EmuWindow_SDL2_VK(); ~EmuWindow_SDL2_VK();
void MakeCurrent() override;
void DoneCurrent() override;
void Present() override; void Present() override;
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance, void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const override; void* surface) const override;

View file

@ -232,15 +232,8 @@ int main(int argc, char** argv) {
system.Renderer().Rasterizer().LoadDiskResources(); system.Renderer().Rasterizer().LoadDiskResources();
// Acquire render context for duration of the thread if this is the rendering thread // Core is loaded, start the GPU (makes the GPU contexts current to this thread)
if (!Settings::values.use_asynchronous_gpu_emulation) { system.GPU().Start();
emu_window->MakeCurrent();
}
SCOPE_EXIT({
if (!Settings::values.use_asynchronous_gpu_emulation) {
emu_window->DoneCurrent();
}
});
std::thread render_thread([&emu_window] { emu_window->Present(); }); std::thread render_thread([&emu_window] { emu_window->Present(); });
while (emu_window->IsOpen()) { while (emu_window->IsOpen()) {