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motion_emu: no need to include thread in header

This commit is contained in:
wwylele 2017-08-09 03:05:03 +03:00
parent 188194908c
commit 223bd35450
2 changed files with 7 additions and 2 deletions

View file

@ -2,8 +2,14 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <chrono>
#include <mutex>
#include <thread>
#include <tuple>
#include "common/math_util.h" #include "common/math_util.h"
#include "common/quaternion.h" #include "common/quaternion.h"
#include "common/thread.h"
#include "common/vector_math.h"
#include "input_common/motion_emu.h" #include "input_common/motion_emu.h"
namespace InputCommon { namespace InputCommon {

View file

@ -3,8 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#pragma once #pragma once
#include "common/thread.h"
#include "common/vector_math.h"
#include "core/frontend/input.h" #include "core/frontend/input.h"
namespace InputCommon { namespace InputCommon {