1
1
Fork 0
forked from suyu/suyu

CFG: Fixed some warnings and errors in Clang

This commit is contained in:
Subv 2014-12-21 18:25:49 -05:00
parent 304735fb52
commit 2030f9d946
2 changed files with 4 additions and 4 deletions

View file

@ -13,7 +13,7 @@ namespace CFG {
const u64 CFG_SAVE_ID = 0x00010017;
const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
const char CONSOLE_USERNAME[0x14] = "CITRA";
/// This will be initialized in CFGInit, and will be used when creating the block
@ -22,7 +22,7 @@ UsernameBlock CONSOLE_USERNAME_BLOCK;
const u8 SOUND_OUTPUT_MODE = 2;
const u8 UNITED_STATES_COUNTRY_ID = 49;
/// TODO(Subv): Find what the other bytes are
const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
/**
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
@ -62,7 +62,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
return RESULT_SUCCESS;
}
ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) {
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
return ResultCode(-1); // TODO(Subv): Find the right error code

View file

@ -114,7 +114,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
* @param data A pointer containing the data we will write to the new block
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data);
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
/**
* Deletes the config savegame file from the filesystem, the buffer in memory is not affected