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service/nvflinger: Rename Get prefix on function to Find

This more accurately describes what the function is actually attempting
to do (it's not a simple trivial getter).
This commit is contained in:
Lioncash 2019-01-29 23:30:22 -05:00
parent 3c3d9afd61
commit 1d11def9c4
3 changed files with 23 additions and 23 deletions

View file

@ -61,7 +61,7 @@ u64 NVFlinger::OpenDisplay(std::string_view name) {
}
u64 NVFlinger::CreateLayer(u64 display_id) {
auto& display = GetDisplay(display_id);
auto& display = FindDisplay(display_id);
ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
@ -73,16 +73,16 @@ u64 NVFlinger::CreateLayer(u64 display_id) {
return layer_id;
}
u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
const auto& layer = GetLayer(display_id, layer_id);
u32 NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
const auto& layer = FindLayer(display_id, layer_id);
return layer.buffer_queue->GetId();
}
Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::GetVsyncEvent(u64 display_id) {
return GetDisplay(display_id).vsync_event.readable;
return FindDisplay(display_id).vsync_event.readable;
}
std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
[&](const auto& queue) { return queue->GetId() == id; });
@ -90,7 +90,7 @@ std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
return *itr;
}
Display& NVFlinger::GetDisplay(u64 display_id) {
Display& NVFlinger::FindDisplay(u64 display_id) {
const auto itr = std::find_if(displays.begin(), displays.end(),
[&](const Display& display) { return display.id == display_id; });
@ -98,8 +98,8 @@ Display& NVFlinger::GetDisplay(u64 display_id) {
return *itr;
}
Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
auto& display = GetDisplay(display_id);
Layer& NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
auto& display = FindDisplay(display_id);
const auto itr = std::find_if(display.layers.begin(), display.layers.end(),
[&](const Layer& layer) { return layer.id == layer_id; });

View file

@ -57,31 +57,31 @@ public:
/// Sets the NVDrv module instance to use to send buffers to the GPU.
void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
/// Opens the specified display and returns the id.
/// Opens the specified display and returns the ID.
u64 OpenDisplay(std::string_view name);
/// Creates a layer on the specified display and returns the layer id.
/// Creates a layer on the specified display and returns the layer ID.
u64 CreateLayer(u64 display_id);
/// Gets the buffer queue id of the specified layer in the specified display.
u32 GetBufferQueueId(u64 display_id, u64 layer_id);
/// Finds the buffer queue ID of the specified layer in the specified display.
u32 FindBufferQueueId(u64 display_id, u64 layer_id);
/// Gets the vsync event for the specified display.
Kernel::SharedPtr<Kernel::ReadableEvent> GetVsyncEvent(u64 display_id);
/// Obtains a buffer queue identified by the id.
std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
/// Obtains a buffer queue identified by the ID.
std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
void Compose();
private:
/// Returns the display identified by the specified id.
Display& GetDisplay(u64 display_id);
/// Finds the display identified by the specified ID.
Display& FindDisplay(u64 display_id);
/// Returns the layer identified by the specified id in the desired display.
Layer& GetLayer(u64 display_id, u64 layer_id);
/// Finds the layer identified by the specified ID in the desired display.
Layer& FindLayer(u64 display_id, u64 layer_id);
std::shared_ptr<Nvidia::Module> nvdrv;

View file

@ -524,7 +524,7 @@ private:
LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
static_cast<u32>(transaction), flags);
auto buffer_queue = nv_flinger->GetBufferQueue(id);
auto buffer_queue = nv_flinger->FindBufferQueue(id);
if (transaction == TransactionId::Connect) {
IGBPConnectRequestParcel request{ctx.ReadBuffer()};
@ -558,7 +558,7 @@ private:
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available
auto buffer_queue = nv_flinger->GetBufferQueue(id);
auto buffer_queue = nv_flinger->FindBufferQueue(id);
std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
@ -628,7 +628,7 @@ private:
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
const auto buffer_queue = nv_flinger->GetBufferQueue(id);
const auto buffer_queue = nv_flinger->FindBufferQueue(id);
// TODO(Subv): Find out what this actually is.
IPC::ResponseBuilder rb{ctx, 2, 1};
@ -1044,7 +1044,7 @@ private:
LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}, aruid=0x{:016X}", layer_id, aruid);
const u64 display_id = nv_flinger->OpenDisplay(display_name);
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
const u32 buffer_queue_id = nv_flinger->FindBufferQueueId(display_id, layer_id);
NativeWindow native_window{buffer_queue_id};
IPC::ResponseBuilder rb{ctx, 4};
@ -1063,7 +1063,7 @@ private:
// TODO(Subv): What's the difference between a Stray and a Managed layer?
const u64 layer_id = nv_flinger->CreateLayer(display_id);
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
const u32 buffer_queue_id = nv_flinger->FindBufferQueueId(display_id, layer_id);
NativeWindow native_window{buffer_queue_id};
IPC::ResponseBuilder rb{ctx, 6};