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Shader: Don't read ShaderSetup from global state

This commit is contained in:
Yuri Kunde Schlesner 2016-12-17 02:33:43 -08:00
parent fa4ac279a7
commit 1a2acc3baa

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@ -75,9 +75,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
}
};
const auto& uniforms = g_state.vs.uniforms;
const auto& swizzle_data = g_state.vs.swizzle_data;
const auto& program_code = g_state.vs.program_code;
const auto& uniforms = setup.uniforms;
const auto& swizzle_data = setup.swizzle_data;
const auto& program_code = setup.program_code;
// Placeholder for invalid inputs
static float24 dummy_vec4_float24[4];