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Pushed the requested sample rate instead of our fixed sample rate

This commit is contained in:
David Marcec 2018-08-12 14:58:36 +10:00
parent e5ee0afe6f
commit 094f6003e0
2 changed files with 3 additions and 5 deletions

View file

@ -27,7 +27,7 @@ AudioRenderer::AudioRenderer(AudioRendererParameter params,
} }
u32 AudioRenderer::GetSampleRate() const { u32 AudioRenderer::GetSampleRate() const {
return STREAM_SAMPLE_RATE; return worker_params.sample_rate;
} }
u32 AudioRenderer::GetSampleCount() const { u32 AudioRenderer::GetSampleCount() const {

View file

@ -48,10 +48,8 @@ private:
void GetAudioRendererSampleRate(Kernel::HLERequestContext& ctx) { void GetAudioRendererSampleRate(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3}; IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);
rb.Push<u32>( rb.Push<u32>(renderer->GetSampleRate());
renderer->GetSampleRate()); // Switch uses the worker_params value, but we always LOG_DEBUG(Service_Audio, "called");
// have a fixed sample rate so return that instead
LOG_WARNING(Service_Audio, "(STUBBED) called");
} }
void GetAudioRendererSampleCount(Kernel::HLERequestContext& ctx) { void GetAudioRendererSampleCount(Kernel::HLERequestContext& ctx) {